Let’s Journey
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Approximate amount of time to 100%: 70h+
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Has it been in a bundle: No
Is there a good guide available: No, but you don’t need a guide
How many people have completed this game at the time I’m writing this review: 1 on Astats
– Real player with 75.4 hrs in game
Read More: Best Clicker 2D Games.
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Casual idle clicker + game modes + replayability = Enjoy killing mobs, looting, learning skills and unlocking chests. Choose from 12 classes with different +/- attributes to your style. Train pets.
– Real player with 69.1 hrs in game
My life as an archeologist
Every run will help you go further in the archeological treasure hunt, in this clicker roguelite blending the simple mindless entertainment of the clicker with the ever-renewing fun choices of a roguelite, where every single decision can help you reach the final boss or hasten your demise.
With 60+ types of equipment and 60+ fully animated monsters to loot them from, you will be able to mold your character as you choose by improving a wide array of stats and gaining unique abilities!
Every single boss you slay, up to 10 per run, will let you choose one artefact from a pool of three. These artefacts will help specialize your character as you wish, by giving her attacks a chance to do explosive damage, allowing you to stop time, gain a ferocious turtle buddy, or a healing fairy to help you to deal just a bit more damage before you die.
Three classes to choose from every run:
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The bulky zoologist: This heavy hitter knows the enemy’s weak point and specializes in deadly poison and survivability!
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The cunning ethnologist: This ancient technology specialist knows how to maximize her results when using long forgotten machinery and managing her own energy to do it again, and again!
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The never-alone theologist: Why attack enemies on your own when you can call on ancient spirits to do your dirty work faster while you relax?
Finally, even dying is not the end of the world! Every monster you kill during your run advances your research, and with enough coins you can even acquire some of their powers!
Read More: Best Clicker Loot Games.
TV Kid
I love this game. The art and music come together to make a really fun and enjoyable aesthetic. Unlike most other clicker games I’ve played this one actually has some difficulty in it, so that’s another plus. Since its release, TV Kid has been getting multiple updates, adding convenient and noticeable features. The creator has said they would continue to work on and update the game at a slower and steady pace, which is most likely going to make any new additions even higher quality. This is a great thing because that will hopefully mean this game will have an increasing replay value over time.
– Real player with 21.0 hrs in game
Read More: Best Clicker Strategy Games.
Fantastic game. I was stunned by how realistic the game is. The Attenborough-like narrator and the documentary setting make the game quite educative.
Bullsharks [Carcharhinus leucas] give live birth, which makes the enforced caesarean section at the beginning of the game totally believable. They are found in sweet and salt water alike, which totally explains how the shark can intrude that many lakes and rivers. They are also big on energy conservation. For example, they react to external factors and can decrease energy required for osmoregulation. That totally explains how the shark can eat an entire bbq society while crawling and jumping for several kilometres over a golf lawn. Arguably, bio-electricity and grenade-resistance are rather atypical mutations of bull sharks, but hey, who can really claim to understand nature? Similarly, the shark possesses an active sonar which seems unlikely given that it’s only to be found in marine mammals, but it’s totally possible that her father was a humpback whale (also given the incredible size that this specimen reaches).
– Real player with 10.0 hrs in game
Tap Heroes
I recommend this game but, honestly, only just.
I read, in the other reviews for this game, about how the progression was slow and I thought “I bet it’s not that bad,” but BOY was I wrong. It’s, without a doubt, the slowest game I’ve ever played. After 6ish hours of “playing” (including auto-grinding while offline) your characters still feel weak and unprepared for most things.
Boss fights are not something you’ll ever grind (unlike other clicker games I’ve played - where bosses drop decent amounts of money for an only moderately harder encounter). These boss fights are essentially an attrition match - where you stand there spam-healing your fighter* (*your one reliable source of dps (because, as far as I’m concerned, the rogue is
! censored useless)) while you wait for either the boss to crit and OHKO you, or for you to finally whittle down the boss' HP and move on with your life (and your underwhelming reward for your last 5 minutes of play).
– Real player with 435.8 hrs in game
My playtime: I played this offline but I got all achievements in ~353.5h (reached area Lv 300)
Grindy Achievement(s): Yes (5 achievements, one achievement might take 200h+ playtime).
Optional Achievement(s): Yes (45 achievements).
Difficult Achievement(s): No.
Intro
Tap Heroes is a clicker game where you can recruit and upgrade heroes to defeat enemies and advance your level. The game has offline progression and no “world reset” feature.
Pros:
– Real player with 314.2 hrs in game
Bounty Below
this is true that for a lot ,the action rpg dungeon thing is not playable.
but about the clicker thing that’s very enjoyable more than 220hours done
and i have a lot to do still !
William cheek (the developer) probably have found a way that suit him.
i love the game,the style,the colours,how it is done.
i will probably “wait and see” the futur work of this studio
that was lola from south korea 3
– Real player with 285.1 hrs in game
Remove the achievement for 200 levels of dungeon crawling, no one wants to do that… if anyone has or bothers to in the future, I feel really bad for them. I will not be bothering. The ridiculously long wait time, while the game is running, after level 160+ is criminal, especially after having sunk a straight week and half of vigilant attention. I see no reason to trade off from ore gains, etc, to forge bonuses, I tried on one ascension to bother with forge upgrades and it was mega-depressing. remove these stupid unit items that do nothing, like EVERY MAGIC UNIT ITEM… Do you want to upgrade the bonuses granted by use of the staves, wands, books power/patience/whatever? NO! I DO NOT! I WANT TO GET TO LEVEL 170, THANK YOU! I want to be DONE already, thank you! Sitting around the Octillion-Nonillion ranges, 165+ Level, all Units sitting between 300 highest to 110 Lowest (‘Shapes of Damage - Units’ the last five possible units, all over 100, with tems, etc…) Do something to fix this and I will change my review.
– Real player with 183.1 hrs in game
Tree Strike
Pretty good mate.
Got my dopamine fix a plenty.
I eagerly await the next game you release :)
-discmach
– Real player with 2.9 hrs in game
Loot Hero DX
TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.
In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.
Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.
– Real player with 31.1 hrs in game
I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.
In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.
– Real player with 8.2 hrs in game
DarkFighter
The game is fun but you get all your items by mid chapter 2 and from that point it’s just about repeating the same combo over and over and over again. I got bored of it by chapter 4 but according to the steam page there is a total of 7 chapters which I find to be a bit strange because I have already nearly maxed out my character.
– Real player with 4.2 hrs in game
Not a bad little time waster, everything works fine and fair character builds. The movement maps are hexes that have creatures to battle to get to portals for next tile set. Using back stab tactics when moving to enter a fight is good tactics, and decent skills are available and planing attacks in battle can be fun.
– Real player with 1.8 hrs in game
Tap Adventure: Time Travel
Pretty fun! If you’re addicted to clickers (which I am) and time wasters (which I am) this is another good addition. Repetitive backgrounds (of course) but a lot more diverse than others, and the fantasy & guild heroes theme is actually utulized unlike most clicker games! Very Free, just expect to leave it running a LONG LONG Time. If that’s not your thing? This is not your game. If you’re looking for a total time soak with easy to play in the background of work? PERFECT!
Edit 7/13: Updating to add a ton of TL;DR basic tips
– Real player with 9596.0 hrs in game
The first thing you may notice about Tap Adventure: Time Travel is the graphics. Whether it’s the character design or the different environments that you end up going to, everything is all very well drawn. It’s genuinely pleasing to look at, especially for a clicker game. Unfortunately, I think this is the only strong point about this game.
Things start out as any other clicker game; you’ll be able to hire a few mercenaries and get through a few hundred levels before you’ll have to time loop. You will have to repeat this process hundreds of times of course, getting a little further each time. You’ll earn more gold, runestones, keys, and manacoins, unlock more artifacts and heroes, and so on and so forth. It’s a typical clicker game.
– Real player with 3066.4 hrs in game
Dead’s Prison Watcher
Good, some odd suspence and emotion feeling in the air.
– Real player with 3.6 hrs in game