Progress Bar Simulator

Progress Bar Simulator

5 Minutes “gameplay” but 1000 hours of grinding. There is really no reason to buy this game, since you’re ending up with using autoclickers or some idiotic shit like that anyway at some point.

I get it, this game is a joke. But there is nothing clever about it. No stunning secret or anything that would surprise you. It’s literally just hammering the keyboard to watch loading screens. In fact, it’s a mess. Except for the idea of having loading screens there is not even ONE good idea that went into this game. It’s trash and a waste of time, nothing else.

Real player with 42.2 hrs in game


Read More: Best Clicker Simulation Games.


This is a bit of an oddball of a game. The game itself is pressing a button to increment through various historical loading bar screens. If you were born before 1990 you’ll recognize most of them. But to me, past the novelty of running through the progress bars a few times, most of the “game” is meta in order to get the achievements. I ended up using AHK to complete several. Some were through figuring out the console commands or other in-game tricks.

Ultimately I was torn how to rate this game, and gave a thumbs up, but barely. If you were born after 1990, you won’t get half the progress bars most likely, and the game won’t mean as much to you.

Real player with 24.0 hrs in game

Progress Bar Simulator on Steam

P.U.R.G.A.T.O.R.Y

P.U.R.G.A.T.O.R.Y

Lucifer Awaits, Chump!

Pros:

Highly addictive and I found myself lost in time a bit the 2nd time I was playing it.

The Notes can be super hilarious (If you have a dark sense of humor)

Mod support to add your own characters (added few Horror Villains)

Sprite animations are excellent

Cons:

Wish it had more color

While the background music sounds a bit creepy it can be a bit dull in long play sessions

Repetitive sins (mod support option sorta fixed that for me however)

Bugs:

The game soft locked 2 times when i exited in full screen mode.

Real player with 8.2 hrs in game


Read More: Best Clicker 2D Games.


A great little game that allows you to hand out judgement on souls! once you work out what you are supposed to be doing but that’s part of the fun.

The game runs well and has a very dark sense of humour, with some LOL comments in the victims bio’s, a lot of thought has obviously gone into this game.

The game uses very little PC resources and I found myself jumping in and out to judge the damned….. I mean souls during coffee breaks, much better than minesweeper!

Overall, at such a low price it is worth having a look at, be careful though, you may get slightly addicted!

Real player with 6.9 hrs in game

P.U.R.G.A.T.O.R.Y on Steam

Fastest Hands In The WASD

Fastest Hands In The WASD

Really nice simple idle with good mechanics.

The devs are also really nice and every problem I had they fixed!

The prestige system is painless and you can see the benefits quickly.

The clothes are silly and the skins on the weapons look nice (wish there were more!)

The pets are also pure RNG and are a nice little sink to put extra plats into hoping for the best.

I was playing before they added most of these elements and each one has blended in well.

I liked the first version and have had it open since!

Real player with 1449.7 hrs in game


Read More: Best Clicker PvE Games.


TLDR - Worth the money for the idle mode, and the idle mode is very good! Other sections of the game are fun for a bit but unpolished. Keep in mind this review was made during Patch 11 so things will undoubtedly change.

Idle mode is great, and is one of the best idlers I’ve ever played no doubt. There’s enough content and fun references to keep you entertained for as long or as little as you want. The animations are fun and clever; the weapons, elements, critical system, and hats are very interesting too. If I had to make one critique here I’d say the pacing is a bit off; it starts out sluggish for the first 15ish waves (can be skipped after getting an in-game upgrade) and then by the time you’ve got your fifth or sixth gold hat you literally can’t click fast enough to spend the silver you’ve accrued. After your 50th prestige it is a racing game for how fast you can click, and you won’t spend your money before it’s time to prestige again.

Real player with 152.4 hrs in game

Fastest Hands In The WASD on Steam

NGU INDUSTRIES

NGU INDUSTRIES

Over 100 hours spent, and while mostly enjoyed it, I’ve reached my limit of endless map adjustments and placements and replacements and nudging just to finally get positive balance. Until you buy your next upgrade … and boom. I just spent almost half an hour tweaking two maps to get positive flow for generating t1 & t2 flesh juices. After 10 minutes of enjoying zen equilibrium, I bought two upgrades and watched it all fall apart. Spent another 15 minutes to get things back into balance, but not before being forced into reducing the t1 & t2 income rates. What was the point of buying these upgrades then? Are they not supposed to improve things. Sigh.

Real player with 2737.9 hrs in game

So the game is in early access but I’m operating under the principle that that should not be treated as immunity from criticism. As it stands NGU industries has foundational flaws that make it less playable than NGU-IDLE that are unlikely to be resolved unless the game loop is significantly reworked, hence it’s a thumbs down from me. At the end of the day the game is free so you don’t have much to lose by trying it out but unless you’re crazy into Idle games I wouldn’t recommend it.

My main issue with the game is that the feedback loop is cyclic. Every feature is driven by resources you must grind from your factories (with the exception of BDSM), the main feature of the game, and every subsequent feature & upgrade you can unlock increases the production of these factories. To me this make the game quickly feel pointless, there are no real decisions for me to make other than what ratio I want to grind resources in and no mystery in what I might unlock since I know it all leads to more production. In some cases there are 1-2 extra steps in the loop “obtain resources - obtain resources faster”, for example arranging your beacons and factories in a way that optimizes production. This gives the game some much needed depth but it’s not enough. In the case of beacons I would argue that past the fifth time you balance your supply chain the process gradually starts to become infuriating (every upgrade you obtain will mess up your supply chain, with a knock-on effect on every downstream resource so you end up fiddling your factories constantly, never feeling like it’s worth it to optimize). If you’ve done it ten times you’ve done it 100, It’s just busy work and not all that well incentivised when the “reward” is that you’ll do it all over again when you can afford your next upgrade.

Real player with 2066.7 hrs in game

NGU INDUSTRIES on Steam

Orlando the Fireman

Orlando the Fireman

This game is not really fun. Is it supposed to be a parody? The game is almost identical to super mario bros. All u are doing is going up and saving people with the occasional person with water sometime being available. The main screen is only a play button. There is no tutorial or explanation for the game. There is no “Esc” button. There is no place where I can find about scores? How well did I do; can I beat my personnel score??? This game should not have been released for even these simple options.

Real player with 0.3 hrs in game

I wouldn’t play this on my phone

Real player with 0.1 hrs in game

Orlando the Fireman on Steam

I Can’t Believe It’s Not Gambling

I Can’t Believe It’s Not Gambling

Every so often a game comes along that revolutionizes a genre or gaming as a whole. This is one of those games.

With ICBING, there are no gimmicks, no bamboozles. No pre-order bonuses, no DLC, no map packs, nothing. Just a rich gaming experience. The moment you start the game you get right to it. You are greeted by your first challenge. The trashcan. All alone in a stunningly generated room with next gen graphics. From here the game changing design intuitively kicks in as you are greeted with a button. “Open Loot Box” After a few moments of taking in the beautifully generated trash can, I decide to take the plunge… I press the button. Upon the pressing of the button, the trashcan draws in closer and shakes… again… and once more as it erupts like a geyser. Emerging from this amazingly lifelike trash can is what can only be described as gifts from our one and only. Gaben. My rewards for embarking on the journey of clicking the button. To my amazement, it is equally beautifully generated additions for my trashcan. Different trash bags, trashcan lids, thrown out Trump protest signs. I can truly express my individuality through my very own unique and custom trashcan.

Real player with 329.4 hrs in game

I Can’t Believe It’s Not Gambling is a parody of the ongoing dilemma of loot boxes within games, taking our hard earned money and rewarding us with the same item for the 50th time.

Pros:

-Joy of opening loot boxes and receiving absolute crap without the massive dent in your wallet.

-Not BF2, a simple game which does not have ridiculous DLC’s .

-It has Steam Achievements.

Cons:

-My joy for opening lootboxes has been killed now.

If you dislike playing for lootboxes, but still want to open them up then this is the game for you

Real player with 52.8 hrs in game

I Can't Believe It's Not Gambling on Steam

Taiwan Richman

Taiwan Richman

Taiwan Richman is a monopoly game,

Produced with the goal of Taiwan’s cities and regions, or fictional characters, culture, architecture, scenery, etc.,

Through a relaxed and leisure way, let players understand Taiwan’s humanities, customs, and so on.

Thanks and welcome any suggestions, such as adding game content, functional requirements, etc. to increase the game experience.

Taiwan Richman on Steam

I Can’t Believe It’s Not Gambling 2(K)

I Can’t Believe It’s Not Gambling 2(K)

The float on the drop sucks and the minigames are a chore really - good try tho.

Also the spin is so damn slow that I just want to leave my computer alone while it clicks for me.

As a note, I enjoyed the previous installments of the franchise; but this one has too many waiting mechanics that I can’t get myself to play it.

Not worth the asking price for a idle clicker

Real player with 26.0 hrs in game

K so after finishing the game here is my Review comparing it to the first game!

Over all a bit of a let down i feel…

ill give a score and quick breakdown :)

(tldr)Score 6/10

+8 for the memes.

+1 Low Price.

+1 Nice Skin/Machine Textures.

+1 Chill Sound.

+1 Washed Hands.

-1 Lack of Machine types(3) compared to the boxes in the first game.

-1 No way of Knowing how many Spins have been Taken witch is also less content vs the first game which a LvL up per draw.

-1 Minigame was far to inconsistent and personally i found Boring but maybe I’m just a snake fan i guess XD

Real player with 20.2 hrs in game

I Can't Believe It's Not Gambling 2(K) on Steam

Infinite Chili Sauce  无尽的辣酱

Infinite Chili Sauce 无尽的辣酱

Just like another idle game, but it does not support steam trading cards.

Real player with 30.1 hrs in game

Ok so at first i thought this was just another cookie clicker clone, but after i got past level 10 and rebirthed once it really got going, i am now on space time doors and loving it!!! Give this game a go if you enjoy long clicker/idle games it gets really creative and innovative after few levels and is slowly becoming a new favorite!!! (and i dont even like spicy food XD)

Real player with 11.4 hrs in game

Infinite Chili Sauce 无尽的辣酱 on Steam

Human-powered spacecraft

Human-powered spacecraft

Not your average 1€/$ clicker game here just for its achievements.. =P

Well, one hour or two are definitely enough to get them all. And with ease, trust me.

All the achievements are in fact incremental and linked to your progression in the story, so basically everything isn’t missable apart from the least achieved one - basically, you’ll have just to “sync” the cat and rat icon on the lower left part of the screen, switching between rest (red) and work (green) - synchronizing the Schrödinger’s cat and mouse or whatever they are.

Real player with 17.8 hrs in game

Most clicker games go ‘all-in’ on the trend started by cookie clicker; the experience starts out in a state of normality and entices the player onto a long marathon. This marathon entices the player to journey down a rabbit hole of ever more crazy things. Such overarching scenarios help maintain interest, but are very broad and impersonal. In contrast to this approach, Human powered spacecraft takes the clicker style game in the opposite direction with a much shorter format, and a more human and personal story. What it lacks in longevity it makes up for in narritive by telling an enjoyable little yarn. It takes a concept that is bordering on rediculous but somehow makes it work by following through on it thematically, tonally and narritively. For the price, I’d say it’s a successful experiment.

Real player with 2.0 hrs in game

Human-powered spacecraft on Steam