Idle Earth

Idle Earth

Nice Idle game. Progress is fast enough and premium currency isn’t needed to enjoy the game.

I like that most of the clicking you can do to speed up progress isn’t just button mashing.

Real player with 307.3 hrs in game


Read More: Best Clicker Indie Games.


Finally got all the achievements. Fun little game to pass the time. Pick it up when it’s on sale.

Real player with 205.0 hrs in game

Idle Earth on Steam

The Sealed Ampoule

The Sealed Ampoule

An interesting variation on mystery dungeons.

The Sealed Ampoule is the newest game from CAVYHOUSE games and it is just as beautiful and strange as their other titles. Fans of mystery dungeons won’t find a ton of challenge here but it is a nice pared down experience, it’s pared down in that there is only the one dungeon and look of it doesn’t really change save for the ever shifting background colours, also while you do always start at the first floor your levels don’t reset and you accrue experience and stat upgrades that help each subsequent run. In another deviation from the usual mystery dungeon, there are no upgradeable weapons or clothing instead you upgrade the dungeon itself and your skillset. The characters are charming and while the story is simple it’s nice to solve a mystery.

Real player with 70.7 hrs in game


Read More: Best Clicker Anime Games.


Like the other Cavyhouse games, this is a very aesthetic, weird and experimental game. If you played Forget me Not? It’s about twice as long and grindy. Still worth playing if you’ve liked other Cavyhouse games.

If you’ve not played something by Cavyhouse before… this would be a good starting point, as it’s the first one timewise? If you’re just looking for a roguelike, and have played a bunch of those this likely won’t be super interesting to you though. it’s fairly low stakes (die = resources lost and that’s about it), but there’s also not like weapon/armor upgrades. there’s just skills and upgrading the dungeon itself. And loot is all recovery items, tools or materials. If you want a very relaxed, and less complicated roguelike though? This may actually be a perfect fit for you.

Real player with 57.8 hrs in game

The Sealed Ampoule on Steam

Mr.Mine

Mr.Mine

I think this game has potential, but progress is just too slow. I’ve joined the discord and gave feedback around issues with the game and was told you need to exploit the game in order to make progress. Maybe I’ll come back to it one day, but after letting it run for 2500+ hours and not seeing much progress, I think its time to shelve this game.

Issues:

  • at lower depths, 800KM+, progress slows to a halt. Both idle and active play styles have very slow progression.

  • idle play grinds to a halt when you can only make .5% of the cost of the next upgrade every 16 hours AND can only dig 1 KM of depth every 40 hours (there’s over 1000 KM to dig)

Real player with 2696.7 hrs in game


Read More: Best Clicker Simulation Games.


Mr.Mine is an Idle Game about mining and digging as deep as you can. On the surface it’s a nice game, but I have a big issue with the updates.

At first, they nerfed the cargo capacity, which I didn’t mind as it was still playable. Then, they released new relics which does not work and made us trash relics to try them out, only to realize they aren’t working properly. Then the final straw, they made the level 1 metal detector show chests location which I figured was a quality of life change, as the level 2 one is almost impossible to find in the scarce amount of golden chests the game offers you… but they instantly reverted the update 1 hour after.

Real player with 1176.2 hrs in game

Mr.Mine on Steam

PickCrafter

PickCrafter

What is “PickCrafter”?

PickCrafter is a clicker game with idle elements that was based on Minecraft and its clones. The game’s unique mechanic is that there are many picks, which you can activate for short bonuses. We get to that below.

Graphics

The graphics of PickCrafter are relatively basic, but the particle effects etc. are very nicely made, giving it an appearance of a kind of living world. Don’t get me wrong, you usually just crack block after block. But there are also boss fights, and the pickaxe powers, and abilities, which all are nicely made. In addition, events are run half the time (usually an event starts Friday evening and lasts for three or four days, in rare cases they are longer). If they have specialized graphics, they also fit.

Real player with 4267.3 hrs in game

Usually clickers become easier and you can go further every time you start over - keeping some of the benefits you’ve earned. Not in PickCrafter. The restart currency (“ender pearls”) is locked at three pieces and after a few upgrades that make the game go faster (require less blocks to advance and such), you need way more than just three pearls as these barriers also keep rising. So by the time you’ve accumulated enough pearls to lower the bar one inch, it rose five. That’s where I’m stuck by boredom after prestiging 40 times. Doesn’t help that a lot of things like pickaxes are barred behind tasty paywalls AND require steady “runic” (ingame cash currency) investments to remain useful. I’m usually motivated by this to try to come extra far but the greed is too strong in this one. I understand, the dev wants to make money but this design is borderline shady and it should be thought over. Except three zones that only can be accessed by teleport skill or ender pickaxe (and only as long as they’re active, we’re talking seconds here): once you’ve reached the last area and start over, you’ve seen it all. A fun minecraft-related clicker for a few days but not worth besting at.

Real player with 1093.1 hrs in game

PickCrafter on Steam

Giant Blobs From Mars

Giant Blobs From Mars

Blob invasion imminent! A chess?-like invasion-blob game! I don’t think I’ve played anything like this before. Worth a try if you like puzzle games with a twist.

Real player with 2.1 hrs in game

The atmosphere is good. It was a better experience than expected.

Real player with 0.5 hrs in game

Giant Blobs From Mars on Steam

Malmyr

Malmyr

I stumbled across this recently, and have been enjoying working through the campaign. I give this a thumbs up primarily because of the enthusiastic and helpful developer responses to questions I had, and I feel I got my moneys worth of entertainment value. These guys deserve some more attention for their efforts. It is a game that I “like” but don’t “love”.

Malmyr offers some quite different mechanics to what you would normally expect, though not all of those are necessarily positive things (it is very mouse clicky) and can take some getting used to. Kind of revealing is the lack of a lets play series out there - people tend to bounce off it after a few hours I think. Fundamentally the game is more of a puzzler than a true building game - space is limited and the randomly generated tiles can require some planning before you commit to building. I am hoping to finish the campaign, I am always a sucker for trying to “finish” a game. I haven’t tried the sandbox mode though I may give that a quick shot once I knock off the last two missions, we shall see. I just have too many other games that are begging for my time and this just doesn’t have that magic X factor or depth of strategy tp keep coming back to.

Real player with 77.2 hrs in game

Malmyr is THE game you’ve been waiting for a long time! What a pleasant surprise!

Malmyr is the perfect mix of real-time strategy and puzzle game. Because in Malmyr building your city is not made as easy as in other building games. Instead, you have to ensure an always sufficient flow of raw materials through increasingly complex road systems. but malmyr always remains clear, fair and, above all, relaxing. Relaxation is the perfect word to describe malmyr. You have no time pressure, you can correct mistakes at any time without losing your progress.

Real player with 23.8 hrs in game

Malmyr on Steam

Cozy Cabin

Cozy Cabin

From the developer of Simple Farm comes a brand new relaxing survival game where you survive in a cabin set in a old school operating system.

I was watching a Kingsway stream one day, an RPG set in an old-school style operating system, when someone in the comments said that the UI was cozy. The comment immediately inspired me to make a coziness simulator based completely in an old-school desktop. Cozy Cabin is meant to be as relaxing as possible. It’s set in a quiet, rainy town where your only job is to fish, farm, and mine in order to pay your monthly rent and stay in the cabin.

Cozy Cabin on Steam

Advancity

Advancity

hi there

congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.

Real player with 25.1 hrs in game

I’ve been playing the game for about 14 hours now and while it was fun at start, some things started to annoy me:

  • First off, a dev who claimed (in discord) this game is worthy of a full release, which obviously is not the case).

  • Too many plots are taken by bandit camps and mining plots

  • Boats are buggy and can break sometimes (not allowing you to load resources on it)

  • It needs more optimization, i have a great pc but even for me the game started stuttering (ingame and sound)

  • Bandit camps need balancing. I have them with only kings, which requires a max level training field. By the time i can defeat them i have no more need for such resources you can get from them.

Real player with 15.0 hrs in game

Advancity on Steam