Incel Clicker
Good game wher every soliders life matters and where you need to micromanage every one of your men to achieve victory best played with friends AI does exsist in the game but its rather lacking and so can the AI in your individual units bee ther areerrer alllot!!!! of good mods with change the game to what feels like a completely new one!! YOu sold gett this whit friends and you wold have allottt of fun bajs rumpa!!
– Real player with 1.0 hrs in game
Read More: Best Clicker Indie Games.
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– Real player with 0.6 hrs in game
SPACEPLAN
Minor spoilers
This idle game is about the narrative, not about the mechanics. It presents a grand mystery: you awake as the sole human operator of a highly advanced spacecraft, in orbit above a far-future Earth mysteriously devoid of all life. Your ship AI makes a plan to travel back to the big bang, ensure that time progresses identically to how it did in the previous universe’s incarnation, so that you can observe the Earth and see what happens to cause the end of human civilization, with the goal of preventing it. Upon arrival, however, you learn that the Solar system has been entirely reengineered by some unknown power. The planets have been redesigned in their entirety into giant planet-shaped machines with some unknown purpose which you must unlock. Your AI has some kind of theory as to what’s going on.
– Real player with 29.5 hrs in game
Read More: Best Clicker Indie Games.
Normally, I’m not really into Clicker games. The most boring genre of gaming. To me, they fell short in order to make me actually hooked into the game, since a lot of these clicker games were like “shop simulator”.
There’s a lot of them in fact, mostly on mobile. This, made me feel “eh” towards clicker games in general. This genre of “gaming” gives you the least time of gameplay. And not only that, it has the least amount of mechanic.
“Click, spam button, buy things, earn more money (sometimes faster), rinse, repeat” - that’s it, basically the drive of 99.9% of clicker games. “What? You’re ran out of money? You earn 100 credits and the next thing to purchase is 1M credits? Tough luck my friend, but you gotta wait till tomorrow”
– Real player with 14.3 hrs in game
You Will Never Get This Achievement
A clicker. A metagame about achievements. It tries to be like The Stanley Parable of achievement hunting and clickers but falls short due to its presentation.
Let’s begin by grounding that this is so simple clicker that as a game itself it’s boring and lame as heck.
But as an achievement hunting game it’s actually okay, albeit short-lived. But I really, really recommend using auto-clicker (like I did), because you have to click a lot and long, and it’s not worth it to lose sleep and/or mouse over.
– Real player with 28.2 hrs in game
Read More: Best Clicker Indie Games.
I played this game for 24 hours and earned 100% of the Achievements before writing this review. You Will Never Get This Achievement is not a fun game, and is barely a game. You click a few times, and you get achievements, it is just another Achievement farm.
If you are looking to have a few dozen Achievements drooled out at you, this is a thing to get, if you are looking for something fun, literally anything else would be better. As far as an actual review goes, there is nothing to provide, the game lacks any story, any challenge, or any gameplay. It is just there. I’d say the game has an audience, that being the people looking for easy Achievements and more perfect games.
– Real player with 24.1 hrs in game
Russian Life Simulator
I do not precisely know what’s the best point to watch upon this game.
Do you like achievements? Ten minutes, maybe twenty, no more. You have just to visit all the locations - no, it’s not that big - and purchase the costumes, do the voting thing and just keep on watching your autoclicker do its job.
The Italian translation is one of the best I saw here on Steam. Every single time I wonder about who and how makes these translation. It’s simply awesome.
We have literally to “accumulare il ritiro dalla nascita”. Which means something like “accumulate the retreat from the beginning”. This seems more of an Italian war simulator, you know, we usually begin to think about switching sides before even starting the conflict. But probably something got lost in translation - maybe “retirement” in English, which translates to “pensionamento” in Italian? I don’t really know how one should be supposed to retreat since he’s born.. =P
– Real player with 135.4 hrs in game
6 months ago my life was a mess. My wife was going to leave me, my kids hated me, and I was just fired from my job. I was at a massive down point in life. I read other reviews on this game on Steam called “Russian Life Simulator”. I read that it was life-changing. I decided to purchase it during the summer sale and give it a try. Immediately after playing I had noticed that my wife wanted to engage with me more. My kids wanted to play catch all the time, and I got my job back plus a promotion and a raise! I am now CEO of a massive company. I have nothing to thank but this game, and Putin. My life has been completely changed, and this game is to thank for that. It is a simple game, but the most addictive game I have ever played. I even got all achievements in the game. Don’t believe me? Look at my profile! I have spent 11 hours as of now playing this game every time I get the chance when I am not being CEO of my company. No…. OUR company. I am moving our headquarters to Russia. This game saved me.
– Real player with 11.3 hrs in game
Toadled
Full review here:
https://tdgameclub.com/toadled-pc-game-review/
Pros
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cute original artwork
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light RPG elements
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quick to play
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achievable achievements
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story comic book
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game evolution
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dynamic music
Cons
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slow motion bugs – slow motion sometimes messes up the normal music speed (update 23.9.2016 – fixed)
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stage 10 is not “infinite” you can’t achieve random unbelievable highscore (update 23.9.2016 – fixed)
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less than 2 hours of gameplay
– Real player with 5.3 hrs in game
Originally, I wasn’t going to buy this, but it grew on me.
Toadled has the addictiveness of clicker games, but without that “just one more click and then I’m done” twitch. It has plenty of charm through its art and music with simple premise: an innocent frog grows and mutates as he eats everything thrown at him. The whole experience definitely has a “Katamari Demacy”/“Tales From Space: Mutant Blobs Attack” feel to it. The gameplay therefore, is straight-forward: You collect coins, you upgrade stats, and maybe try to rule the world in the process - You can even slow time in the process if everything flying at you just feels too overwhelming!
– Real player with 4.4 hrs in game
Clicker Heroes 2
I loved to play clicker heroes, but I contacted the developer about 4 to 5 months ago because I had a bug which made it impossible for me to play …
The developer told me that they want to fix the bug as soon as possible, but so far nothing has happened!
This is the same as with the patches announced for months in which not even the bug I mentioned was mentioned as gefixed …
[b] Conclusion:
do not buy the game, it has so much potential but it looks like it will just be another early acces corpse on steam [/b]
– Real player with 1726.7 hrs in game
The hours I’ve spent staring into the screen, watching Cid plough through endless roads of monsters (with Hilariously animated deaths, when you have time to see it😊) and varying artistic designs every 25 zones as well as creative worlds and Bosses to keep things slightly on the nose and fresh. All the coins in the universe and enough damage to even make Thanos turn to dust has always put a grin on my face. The new wizard offers a whole new pace and set of abilities In the bloody massive skill tree, giving a taste of how diverse and fresh this multiple character idea could be, and yet promise of many more mechanics and features which makes me giddy just thinking about. Review is at the bottom but i wanted to show all the ideas I actually can’t help but advocate to the developers for because the possibilities are off the roof with CH2. But I’m sure there’s a limited amount of things you can do, time wise or financially so I’m just putting my hat in the ring and hoping a seed will grow.
– Real player with 737.6 hrs in game
NeoBoom
You get what you paid for, 1K achievements at minimum price. If you’re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don’t waste your money. This is not a game, it’s just a way of distributing achievements.
– Real player with 6.1 hrs in game
ʟᴀsᴛ ʟᴇᴠᴇʟ ɪᴍᴘᴏssɪʙʟᴇ ᴛᴏ ғɪɴɪsʜ.
ᴀʟʟ ᴀᴄʜɪᴇᴠᴇᴍᴇɴᴛs ᴡᴏʀᴋᴇᴅ ᴡᴇʟʟ ɴᴏᴡ ʙᴜᴛ ʏᴏᴜ ᴡᴏɴ’ᴛ ʙᴇ ᴀʙʟᴇ ᴛᴏ ғɪɴɪsʜ ᴛʜᴇ ɢᴀᴍᴇ.
ɪᴛ’s ᴀ sʜᴀᴍᴇ ʙᴇᴄᴀᴜsᴇ ɪ sᴘᴇɴᴛ 4 ʜᴏᴜʀs ʜᴀᴠɪɴɢ ғᴜɴ ᴛᴏ ʙᴇ ʜᴏɴᴇsᴛ.
ʙᴜᴛ ɪ ᴄᴀɴ’ᴛ ʟᴇᴀᴠᴇ ᴘᴏsɪᴛɪᴠᴇ ʀᴇᴄᴏᴍᴍᴇɴᴅᴀᴛɪᴏɴ ғᴏʀ ɢᴀᴍᴇ ɪᴍᴘᴏssɪʙʟᴇ ᴛᴏ ʙᴇᴀᴛ.
Gᴀᴍᴇ ᴅɪғғɪᴄᴜʟᴛʏ ɪs ʜᴀʀᴅ ᴛᴏ ᴠᴇʀʏ ʜᴀʀᴅ.
❌ ʟᴀsᴛ ʟᴇᴠᴇʟ ɪs ɪᴍᴘᴏssɪʙʟᴇ ᴛᴏ ʙᴇᴀᴛ! 😤
958 / 961 ᴀᴄʜɪᴇᴠᴇᴍᴇɴᴛs ᴜɴʟᴏᴄᴋᴇᴅ 😢
𝔸𝕟𝕪 𝕣𝕖𝕨𝕒𝕣𝕕 𝕗𝕠𝕣 𝕥𝕙𝕚𝕤 𝕣𝕖𝕧𝕚𝕖𝕨 𝕨𝕚𝕝𝕝 𝕓𝕖 𝕞𝕦𝕔𝕙 𝕒𝕡𝕡𝕣𝕖𝕔𝕚𝕒𝕥𝕖𝕕. 🖤
– Real player with 4.0 hrs in game
Forget Me Not: My Organic Garden
A resource management, clicker, visual novel game, my, oh my. And believe it or not in this game these three genres work well together.
Definitely not the usual type of resource management game since one plays as Organa, apprentice to Irene, the owner of a body organ shop who Organa calls Master. Organa works in the greenhouse behind the shop growing and cultivating (on trees) body organs: kidneys, hearts, stomachs, livers, and colons (intestines). As the organ trees grow, they level up (top level 100). As they grow the organs becomes better quality: average, great, excellent. Of course Organa is tasked with filling orders of certain quantities of each organ from customers of the shop. Every chapter introduces a new organ and the sixth chapter is an ending. The credits roll and Organa can return to shop to complete unfinished tasks and gets a whole set of new ones. This after story gaming is basically for that visual novel “true” ending, and for achievement hunters and completionists since this part is a grind. A very easy grind, but still a grind. Also in this after the (first) ending part is the merchant storyline.
– Real player with 37.1 hrs in game
Let’s be real, this game is like another Harvest Moon and Animal Crossing type of game. Don’t get me wrong, I am a HUGE sucker for those games. Can play them all day every day without getting bored. The click based system is one that isn’t a stranger to us all. We’ve all dealt with a game that had to deal with sitting and feel like you are bored to death, but in reality it starts to become a relaxing time.
You aren’t feeling rushed, and you can go at your own pace on evolving the storyline or not. Seriously, if you wanted you could probably just stay on the first chapter to get all the achievements in the game - well some of the achievements. The color palette that’s used for this game aren’t overbearing on your eyes, they are bright, but also toned down to the pastel kind of deal that still catch your attention, without making you wanna gouge your eyeballs out. The artstyle is simply well done to the point of having the different gradiant variations down to the T. I am a sucker for that too. Theshadingtoo!
– Real player with 27.5 hrs in game
AdVenture Communist
AdVenture Communist. When my gaze first fell upon this game, it was a euphoric feeling. “more great content streaming straight from the teat of hyper hippo.” i thought to my self. But alas, T’was not the case in the slightest. early game is pretty fun and enthralling, but as the game progresses you tend to notice a bit of a misbalance. I have put a (somewhat) substantial amount of time into this game, and in my time have figured out that it would take a stupid amout of time to “finish” this game. From what I can tell, there are 2 major bottlenecks, and each one restricts progression too much on its own. The first is the Comrade system. Basically, you need comrades in order to upgrade any one thing. The problem with this, is that you need far more than what is supplied to you. after my 60ish hours of playing, i have only gotten it to 89 per second, and to really progress in this game at all, you would need thousands to tens of thousands a second. To put this in perspective, i did the math: I get 89 comrades per second, the max is somewhere around 500. At my current rate of comrade production (89 per second) it would take 13582260000000000 years to get a hospital, the top tier medicine upgrade. so yeah, needs some rebalancing. The second major bottle neck is in the weapons and medicine. In the other three categories, each different thing you buy produces more of the previous thing you bought (hives make plantations which make collectives which make communes which make farmers), making growth (somewhat) exponential. This is not the case with weapons and medicine. The only things that the upgrades you buy make is weapons and medicine respectively. also, the math in some cases makes literally no sense at all. to get a field hospial you need to spend 10,000,000 ambulances. a field hospital only gets you 1.85+10 while not even 250,000 ambulances gets you 5.92E+12, which is already over 100 times what a field hospital gets you. overall, fun game, but for it to actually be playable past a certain point, it needs a serious rebalance.
– Real player with 160.6 hrs in game
Not liking this very much so far…
I appreciate this is ‘Early Access’ but even ‘Early Access’ should at least imply ‘functional.’
- Doesn’t cloud sync/save correctly. At least I assume that’s why I lose all my workers when closing down the game and then restarting it. I kind of expect that when it crashes; but not after a deliberate shut-down. If I shut down and restart immediately, it tells me I have been offline for
– Real player with 116.0 hrs in game
Chicken Assassin: Reloaded
Chicken Assassin – Master of Humiliation is a clicker game with RPG elements. Firstly, I’d like to mention this game really surprised me, I wasn’t expecting such a good game but it really is an awesome and addicting game. The first time I started I kept on playing for 32 character levels and I only quit because I had to leave. I am a sucker for clicker games and this is right up my alley.
Graphics:
The game features nice looking almost borderlands-ish looking art-style and very gorgeous looking color scheme. The game has a “Noir” theme going on. Though it’s 2d but it’s one of the best looking unity game yet for me at least. It’s nice and dark yet colorful and pleasing to the eyes. The game is locked at 60 FPS and there are no graphics options at all in-game. The options outside the game when you launch are there which is your usual Unity launcher menu with resolution and quality of graphics settings. There were no graphics glitches or errors for me the whole time I played.
– Real player with 28.5 hrs in game
“Chicken Assassin: Reloaded” is a clicker game. It’s got a really nice, unique art style. And, that’s all the good I can say about it.
This game is just annoying in so many different ways.
It’s presented as a combat game, but features some of the worst hit boxes I’ve ever seen in any game. Additionally, the game’s art style makes everything on screen overly cluttered. It is usually surprisingly difficult to pick out the mobs from the constantly moving background animations. On top of this, all mobs have entrance animations, during which they are invulnerable. This would be fine except for the fact it is almost impossible to see when these enemies stop moving and start becoming vulnerable targets. A marker of any sort would easily fix this problem, but no. Those gradually fade into view only after the mob has already begun to attack you. Big help.
– Real player with 14.3 hrs in game