逃出囚笼 Rush Out Of The Room
#### What kind of work is it?
This is a casual puzzle game.
Games are pixelated.
#### How to play the game?
Players through the game left key to rotate the left props bar all kinds of props and create on the map to let the protagonist through the road, reach the final destination to pass, in the way of pass, the player should eat more fruit, get the key to pass, and avoid obstacles and move the enemy.If the player hits an obstacle or moves an enemy, the game is over.
#### How to play games to save money
The standard price of the game is $1.99, the people 11 yuan, the game is discounted in the early release, if you want to save money, you can buy during the promotion
#### How to deal with the problem?
You can contribute in the steam comment section to help us improve, or send us your comments via customer service email。
Read More: Best Clicker 2D Games.
Loot Hero DX
TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.
In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.
Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.
– Real player with 31.1 hrs in game
Read More: Best Clicker Collectathon Games.
I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.
In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.
– Real player with 8.2 hrs in game
Tap Adventure: Time Travel
Pretty fun! If you’re addicted to clickers (which I am) and time wasters (which I am) this is another good addition. Repetitive backgrounds (of course) but a lot more diverse than others, and the fantasy & guild heroes theme is actually utulized unlike most clicker games! Very Free, just expect to leave it running a LONG LONG Time. If that’s not your thing? This is not your game. If you’re looking for a total time soak with easy to play in the background of work? PERFECT!
Edit 7/13: Updating to add a ton of TL;DR basic tips
– Real player with 9596.0 hrs in game
Read More: Best Clicker 2D Games.
The first thing you may notice about Tap Adventure: Time Travel is the graphics. Whether it’s the character design or the different environments that you end up going to, everything is all very well drawn. It’s genuinely pleasing to look at, especially for a clicker game. Unfortunately, I think this is the only strong point about this game.
Things start out as any other clicker game; you’ll be able to hire a few mercenaries and get through a few hundred levels before you’ll have to time loop. You will have to repeat this process hundreds of times of course, getting a little further each time. You’ll earn more gold, runestones, keys, and manacoins, unlock more artifacts and heroes, and so on and so forth. It’s a typical clicker game.
– Real player with 3066.4 hrs in game
Bounty Below
this is true that for a lot ,the action rpg dungeon thing is not playable.
but about the clicker thing that’s very enjoyable more than 220hours done
and i have a lot to do still !
William cheek (the developer) probably have found a way that suit him.
i love the game,the style,the colours,how it is done.
i will probably “wait and see” the futur work of this studio
that was lola from south korea 3
– Real player with 285.1 hrs in game
Remove the achievement for 200 levels of dungeon crawling, no one wants to do that… if anyone has or bothers to in the future, I feel really bad for them. I will not be bothering. The ridiculously long wait time, while the game is running, after level 160+ is criminal, especially after having sunk a straight week and half of vigilant attention. I see no reason to trade off from ore gains, etc, to forge bonuses, I tried on one ascension to bother with forge upgrades and it was mega-depressing. remove these stupid unit items that do nothing, like EVERY MAGIC UNIT ITEM… Do you want to upgrade the bonuses granted by use of the staves, wands, books power/patience/whatever? NO! I DO NOT! I WANT TO GET TO LEVEL 170, THANK YOU! I want to be DONE already, thank you! Sitting around the Octillion-Nonillion ranges, 165+ Level, all Units sitting between 300 highest to 110 Lowest (‘Shapes of Damage - Units’ the last five possible units, all over 100, with tems, etc…) Do something to fix this and I will change my review.
– Real player with 183.1 hrs in game
Cook Dungeon
Honestly I love this game. Most people are blasting it for stolen are and what not but its cheap and the devs listen to the community. This game has amazing speed running potential with all of the glitches in it. I find myself coming back for more and I really enjoy the time playing this game. Some of the bugs can get annoying at times but seeing how the devs are actually working on making the game better I would say that they will not be around for long. I do feel like the game needs a tutorial or something to help you understand what you are doing but some people like having to figure that out. With 21 hours in this game I cant recommend this game enough and I feel like this game can really go somewhere in the future.
– Real player with 21.6 hrs in game
This game is a zero. I played it and thought it was fun at first. I thought there might be a trick to the “cooking”, but after extensive testing it seems to be random. I thought maybe you could infinitely clear the dungeon and get stronger… But no. Maybe encounter cool and interesting enemies… Also no… Also they STOLE PIXEL ART FROM OTHER GAMES!!! Namely POKEMON. Which is wrong… for a little more info read on.
If you beat the main “BOSS” but don’t save the princess eventually the game will lock you in an inescapable room.
– Real player with 2.3 hrs in game
Dark Treasury
The game interested me with its simplicity and beauty of the pixel art. Since I was a kid, I loved playing games like Dark Treasury. This game plunged me into the past, where I experienced the same feeling as then.
The game is good. Pixel style graphics, just like menus. Soundtrack pleasing to the ears. Simple controls. The levels are very difficult, where you have to sweat to reach the goal. Pharma in the game for several hours of play. I played for two dozen hours myself and never got bored.
I advise you to ponastalgize those who also miss such games.
– Real player with 19.3 hrs in game
I bought this game not so long ago, but I already liked it. When I first entered the game, I really liked the menu design, which is simple and attractive at the same time. Pixel graphics that delight the eye, simple controls, high-quality sounds. That’s why I loved this game.
You may ask, what is this game about? This game is about war, whose mission is to go to the endless world of dangers and adventures. you will be waiting for a whole bunch of very dangerous enemies, unrealistically difficult levels.
– Real player with 4.4 hrs in game
Soda Dungeon
Dinner boy achievement and easy way to fly through all the dimensions
- DInner boy ls exactly a soda junkie but with the name dinner boy. The only way to get him to appear is to upgrade your stools and tables until the tables have food and THEN (very important) turn off auto equip and start refresh taverns until he appears (He only appears at a table with food but so will a normal soda junkie so you will have to look at the name)
P.S. This next tip is my own of what happened with me and it is quite long sorry about that. Also i am very new to steam and have no friends dont even know where to make some so any advice?
– Real player with 315.8 hrs in game
As a Clicker Fan, This is Right Up My Alley
Simple to learn, but deep enough to get into
I’ve long since been a fan of clicker/idle type games. My first adventure into this genre was with Clicker Heroes, which is still a shining example of the genre. Having played that game for well over 2000 hours, I’m always on the lookout for another idle game that I can open up and let play on its own.
Soday Dungeon doesn’t disappoint.
The basic mechanic is pretty simple, buy heores, let them do the dungeons for you. You can play it move by move, if you’d like to, and there is certainly an advantage to hand picking each of your moves, to advance to the next round. The thing is, I’m the kind of player who’s just too busy to sit at the computer and play round after round of games. I much prefer being able to set it up, then come back to it a while later and see what I’ve earned.
– Real player with 156.6 hrs in game
Magic Potion Explorer
As someone who has become extremely jaded and cynical and pessimistic in their years on this earth, this game was a spot of sunshine in an otherwise dreary existence.
There’s not a lot of active playing to be had, it’s mostly just clicking the odd thing here and there and watching your numbers go up. Mostly it’s about strategizing which upgrades to pick at what time, to maximize efficiency. It’s not really a clicker, it’s more of an idle game like some others have pointed out.
Even if you suck sh*t at the game like I do you can beat it simply through patience, since upgrades carry over between runs, unless you are playing on hard, which will only reward you with a set amount of upgrade points everytime you die up to a maximum, after which you won’t get anymore.
– Real player with 19.7 hrs in game
A really simple game to spend some time with
The goal of the game is simple, Reach B99
During your desent downwards you’ll fight monsters and collect items for RP, which are used to make potions/buffs for your person, the collecting and battles are all auto so you only need to manage the potion aspect of things.
Should you fail and die, you are sent back to B1 and have to wander back downwards again, however there are difficulty settings for this, on Normal should you fall you will keep all your upgrades so you can nuke your way back down to where you were, on Hard however should you fall, you lose all your upgrades but are given a small amount of RP in exchange, continue to fall and the RP rises more.
– Real player with 14.2 hrs in game
Darkzone: Idle RPG
I have been playing for a long time during the alpha (before a massive overhaul of the combat happened) and when a Steam version (that also got like a 6 months alpha) happened.
When I found this game for the first time, the game was a bit clunky and the UI somewhat weird. The game was way way more simpler, we didn’t have conquest, the story was played ALWAYS as co-op (you used a second player as a bot, anyone in the range of your level), and we had a tap system to do damage, that nobody used.
Devs, in discord, listened to feedback, and with every update, some of the clunkyness was removed, some suggestions were added, things got changed, and we eventually got a massive rehauling of the combat and progression system, with levels, attribute builds, skills, and new different stats (evasion, accuracy, damage reductions… those stats didn’t exist at all before).
– Real player with 1310.2 hrs in game
It’s a (mostly) auto-battler with some rpg / strategic elements that is a port from a mobile app. My sole experiences with the game have been through Steam, so this review is not based on the mobile experience. Overall, I recommend the game to players who enjoy incremental / auto-battler style games that incorporate some strategic elements.
Pros:
It’s visually appealing
The devs are exceptionally active on Discord and respond promptly to player issues. They remain positive in their player interactions regardless of ratings. When I raised an issue with my account, it was addressed quickly.
– Real player with 511.7 hrs in game
Greed Knights
As of this review, I have 100% achievements on Greed Knights.
Let me get something out of the way, I DO NOT hate this game, nor do I think it’s terrible for an idle game. However, I CANNOT recommend this game to anyone who’s going for 100% like I did (the only reason I was able to 100% this game quicker than I thought was because of the recent update to reach Level 60 instead of 80).
Whenever I opened this game (after already grinding to about Level 30), I would fly by levels and just spawn into the Evil Throne over and over again to grind, and even leave my computer on overnight to grind. I wish it didn’t have to be this way, because now I have over 400 HOURS on record (probably would’ve been over 1000 if I had to reach Level 80, no exaggeration). An “offline progress” system is MUCH needed here, similar to Adventure Capitalist, or any other idle game I can think of.
– Real player with 423.0 hrs in game
This is the 2nd game he’s released on Steam, and I think the 4th or 5th of his I’ve played.
This is a short, simple, low content idle game. Good for grinding achievements maybe, but rather devoid of content. It’s got simple 8 bit art, which I don’t mind, and he reuses a lot of game mechanics and button/UI graphics. His UIs are confusing and chaotic. A lot of the time you have to hunt for the actual buttons or things you can interact with as often there’s no way to tell what is a display field and what is a button.
– Real player with 295.8 hrs in game