Roll
Roll is original and engaging. You roll dice to collect points, and use those points to upgrade your dice. The goal is to get the highest score possible in 2500 rolls.
It is likely to be too ‘mathy’ for some - figuring out which upgrades will generate the most had me setting up spreadsheets. However, some players like that sort of thing and once I got my head around the upgrades (most of the upgrades, there are some I still don’t really understand), I found I could do pretty well playing from the gut - which is more fun for me.
– Real player with 24.9 hrs in game
Read More: Best Clicker Strategy Games.
The man behind this game seems to be very passionate about the project. He has been putting out updates very frequently and even wiping leader boards with significant enough changes. he has also targeted and stopped (as far as I can tell) cheaters so the in game leader boards should be fairly accurate. On the limited youtube content available for this game he pops up time to time to interact with people in the comments section and answer questions or even just say hello, seems like a small thing but its kinda the reason I started playing. A random video about it popped up in my youtube feed and after seeing the dev in the comments seem so genuinely happy to talk to people about the game I figured id give it a shot. Im having a great time with this and id say its well worth the $4.99 I paid for it. I normally value my time as a gamer at roughly $1/hr of gameplay and Im only a few days into owning this game and I have already surpassed that mark. This deserves more attention and I think that if a community starts up around this it could really be a fun experience. Honestly my biggest gripe is that if I dont understand something or want to look something up about the game its simply not popular enough for google or youtube to understand what Im talking about and I havent come up with the right buzzword to have a more efficient search. “roll” and “roll game” paired with whatever Im trying to search or even by themselves usually yield either DND results or other games. but Im not even really sure thats any fault of the developer. If you have an extra $5 lying around you wont feel like you wasted it on this game
– Real player with 13.3 hrs in game
DPS IDLE
I’m only a couple hours in on release day, and will update review accordingly if my conclusion changes, the deeper I get.
I don’t tend to read anything when I start a new game, and that fact didn’t make me feel lost at any point. I quickly figured out what was going on. Even with simply jumping in, like I do, the game immediately drew me in, and made it rewarding to keep going, as most idlers do.
I really like the card system, as opposed to the normal “hero” upgrades.
Even though there are a lot of cards in both decks that you have access to, at the start-ish of the game, to look at, and consider, the game keeps it pretty straight forward, and the management feels very simple and easy.
– Real player with 7307.0 hrs in game
Read More: Best Clicker Class-Based Games.
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DPS IDLE seems to be a nice game at its core and you can easily feel it is still in EA as the balancing is far off.
The graphics are okay. Sadly the game doesn’t really tell you anything about what feature does what. If you never played an idle game before, you’ll probably stuck quickly. Else you will see nothing really much new.
Now the part why I give this game a no is the monetization.
The prices for the given features are extremely high.
– Real player with 299.3 hrs in game
Creature Card Idle
Pros: Totally idle, no clicking, easy playing.
Cons: Too many cards feel like useless.
Greetings. Finished current content in around 200 hours and around 80% of this is idle, which is great!
Love playing idle games, at least for now. Waiting for next expansion.
Maths in this game aren’t hard.
Plains of war (current last location) feels unbalanced and requires at least 50 ascension points right now imo. Also would be great to give some kind of math table on how damage scales, from where crits go etc etc.
– Real player with 275.3 hrs in game
Read More: Best Clicker Indie Games.
I don’t understand why there are so many negative reviews for this game. First off, the game has a FREE DEMO VERSION on Steam, but is also entirely free on Kongregate. For $2, IMHO there’s more than enough content here and I’m happy I got to support the developer. Each ‘expansion’ in game gives you more board spaces, more cards, more pack options, and more complex mechanisms and card texts. I will admit I haven’t been blasting thru each expansion and I probably could have done all five of them in time it took me to do the first three but I have fun collecting all the cards and leveling them up. I also like getting achievements, etc. but it’s not like moving from one expansion to the next is a piece of cake. It’s a bit repetitive, but getting new cards from different tiers, discovering new combonations and board layouts, and the next expansion on the horizon makes progressing worth it.
– Real player with 124.0 hrs in game
TV Kid
I love this game. The art and music come together to make a really fun and enjoyable aesthetic. Unlike most other clicker games I’ve played this one actually has some difficulty in it, so that’s another plus. Since its release, TV Kid has been getting multiple updates, adding convenient and noticeable features. The creator has said they would continue to work on and update the game at a slower and steady pace, which is most likely going to make any new additions even higher quality. This is a great thing because that will hopefully mean this game will have an increasing replay value over time.
– Real player with 21.0 hrs in game
Fantastic game. I was stunned by how realistic the game is. The Attenborough-like narrator and the documentary setting make the game quite educative.
Bullsharks [Carcharhinus leucas] give live birth, which makes the enforced caesarean section at the beginning of the game totally believable. They are found in sweet and salt water alike, which totally explains how the shark can intrude that many lakes and rivers. They are also big on energy conservation. For example, they react to external factors and can decrease energy required for osmoregulation. That totally explains how the shark can eat an entire bbq society while crawling and jumping for several kilometres over a golf lawn. Arguably, bio-electricity and grenade-resistance are rather atypical mutations of bull sharks, but hey, who can really claim to understand nature? Similarly, the shark possesses an active sonar which seems unlikely given that it’s only to be found in marine mammals, but it’s totally possible that her father was a humpback whale (also given the incredible size that this specimen reaches).
– Real player with 10.0 hrs in game
Case Opener Guns
This is so worth the money, Really fun
– Real player with 4.5 hrs in game
TL;DR: It’s CS:GO with fewer cheaters and a significantly less toxic community.
Long version: This game offers exactly none of the dopamine release associated with case unboxing in games like CSGO, TF2 or Dota2. It also offers none of the (guaranteed) risk, other than its initial cost. The game is made in Unity, and has resolution and sound controls. The sound effects get irritating pretty quickly, but they are easy to mute. That said, the game doesn’t store sound settings on exit so if you’re sufficiently benighted enough to launch it a second time you will have to make whatever changes you want again. EDIT: This appears to be a bug more than a future. Sound settings save on exit sometimes, and other times they don’t.
– Real player with 1.1 hrs in game