Orlando the Fireman
This game is not really fun. Is it supposed to be a parody? The game is almost identical to super mario bros. All u are doing is going up and saving people with the occasional person with water sometime being available. The main screen is only a play button. There is no tutorial or explanation for the game. There is no “Esc” button. There is no place where I can find about scores? How well did I do; can I beat my personnel score??? This game should not have been released for even these simple options.
– Real player with 0.3 hrs in game
Read More: Best Clicker Arcade Games.
I wouldn’t play this on my phone
– Real player with 0.1 hrs in game
Space Monster
Stars received: 1.4/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.2] Graphics
[0.4] Game Design
[0.1] Game Story
[0.2] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: puzzle clicker, to detonate bombs in time.
– Real player with 7.7 hrs in game
Read More: Best Clicker Pixel Graphics Games.
Space Monster is a physical puzzle with a side view. Exploding bombs throw a space monster into a black hole.
The monster from space is a threat to the planet Earth. You can’t kill a monster, but you can throw it into a black hole and save the Earth!
The game has 50 levels that increase in difficulty as you progress.
Game for logical thinking, reaction speed, good for children.
– Real player with 0.8 hrs in game
TV Kid
I love this game. The art and music come together to make a really fun and enjoyable aesthetic. Unlike most other clicker games I’ve played this one actually has some difficulty in it, so that’s another plus. Since its release, TV Kid has been getting multiple updates, adding convenient and noticeable features. The creator has said they would continue to work on and update the game at a slower and steady pace, which is most likely going to make any new additions even higher quality. This is a great thing because that will hopefully mean this game will have an increasing replay value over time.
– Real player with 21.0 hrs in game
Read More: Best Clicker Strategy Games.
Fantastic game. I was stunned by how realistic the game is. The Attenborough-like narrator and the documentary setting make the game quite educative.
Bullsharks [Carcharhinus leucas] give live birth, which makes the enforced caesarean section at the beginning of the game totally believable. They are found in sweet and salt water alike, which totally explains how the shark can intrude that many lakes and rivers. They are also big on energy conservation. For example, they react to external factors and can decrease energy required for osmoregulation. That totally explains how the shark can eat an entire bbq society while crawling and jumping for several kilometres over a golf lawn. Arguably, bio-electricity and grenade-resistance are rather atypical mutations of bull sharks, but hey, who can really claim to understand nature? Similarly, the shark possesses an active sonar which seems unlikely given that it’s only to be found in marine mammals, but it’s totally possible that her father was a humpback whale (also given the incredible size that this specimen reaches).
– Real player with 10.0 hrs in game
SuperNatural Duels
[0.1] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.1] Game Design
[0.1] Game Story
[0.1] Game Content
[0] Time to complete feels ok? (& if the Game can be repeatedly played again)
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites?
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
Stars received: 0.7/10 ___ Note: v.3 [0.0 to 1] = personal impressions
Game description key-points: 1 button clicker
Overview: Asset flip of ‘ClickMonter’ to ‘SuperNatural Deals’ (or and other titles) between shady developers (likely the same group).
– Real player with 7.9 hrs in game
This game is about clicking and that is about it it is somewhat like Clicking Heroes, I’d recommend it.
– Real player with 5.6 hrs in game
Sweet Tooth 2
Sweet Tooth 2 is another asset/template flip from crap merchants, Garage Games/HotFoodGames. It’s a junk physics game template written in NW.js ripped off by Garage Games/HotFoodGames as an actual game (it isn’t).
Copying game templates and pretending you wrote the game yourself is just abhorrent, and it’s something Garage Games/HotFoodGames do every single time they front up the $100 to list a game on Steam. This went straight into game bundles from DailyindieGame who are totally cool with this unethical crap. Avoid this disaster.
– Real player with 0.2 hrs in game
Sweet Tooth
Sweet Tooth is a physical puzzle with a side view.
The player needs to help the green jelly-like creature, pass the levels and collect candy using physical laws. The character can take 2 forms square and circle, this is actively used in solving puzzles.
The game has 24 levels that become more complex as you progress, adding new items to pass, complicating and diversifying the gameplay.
I bet only 25% of people will pass all the levels and only 1% will collect all 3 candies in each level.
Soviet Arcade Machine Basketball
[History]
The first soviet arcade machines appeared in early 1970 and lasted until the collapse of the USSR. At that time arcade machines were produced mainly by enterprises of the defense and military complex, and it is not surprising that each of them was worth like a new brand car “Zhiguli”. General in 70-90th about 70 kinds of arcade slot machines was made. Basketball is one of the game machines that was designed for two players. The point of the game: throw the ball in the opponent’s basket, more than the opposite player. The playing field was covered with a transparent dome and divided into holes. Each hole has a pair of numbers for each of the players, by pressing the appropriate keys triggering the springs which directing the ball into the basket.
[Gameplay]
The game is built in such a way as to reconstruct as accurately as possible the spirit of presence near the table, one of the favorite pastimes of many children and adults. In this game, in addition to the single-player mode, where you will be able to play against AI of varying difficulty, there is an opportunity to try yourself against the same players as you. Currently, the game is limited to these two modes.
[Input]
During the development, I was trying to pay a lot of attention to detail, so there is no simplified control, you need to press the mouse button according to the hole where the ball is. As in the real prototype, the force with which the spring will hit the ball is equal to the time you hold the key.
Beat The Moles
The gameplay of Beat The Moles is a complexity unknown to other games. You may think you only have to click each mole until they reach their untimely demise at the end of your hammer. However, this is not the case
The moles still spawn after the screen goes black. Meaning you can obtain a higher score than normally achieved by mortal hands.
The moles have no pattern. They appear like the beautiful sunrise, elegant and graceful. You then strike them down with your weapon as fast as you can. The moles do not die, they simply return to whence they came.
– Real player with 2.4 hrs in game
1/10
works as ok for 1 button game, extremely poor design and graphics.
– Real player with 1.2 hrs in game
CyberGrid: Tower defense
the game has issues both core game-play and bugs, they are so strong i cannot recommend this game
they are
cons:
no tutorial
game feels like its in fast forward 2X
resource buildings die way to fast
towers die way to fast
home base dies to fast
size of structures are not present when building, making “cannot place that here” so annoying!
very small map
tower bullets we frozen mid-air when changing target
pros:
free
unique game
at its core its broken the only way to survive is to spam anything across the map without thought, because everything breaks in 1-2 seconds, placement does not matter, i survived to wave 24
– Real player with 0.3 hrs in game
This game is not very good atm need improvements on all fronts there needs to be more than 5 buildings etc and upgrades hard at the start but learnable got to round 23 before losing by spaming the same tower over and over
5/10
– Real player with 0.3 hrs in game
Professor Crackbrain - And the awakening of the weredog
Professor Crackbrain is about to finish his evil experiment.
Creating a beast so vicious that the world lives in fear and terror. A Weredog!
The last missing ingredient to awake the Weredog is … a dog.
Jay, his dog Bobby and his friends Jerry and Mike having a good time at the playground. But things are changing quickly, when Professor Crackbrain’s assistant Rogy shows up to kidnap Bobby.
Immediately, Jay, Jerry and Mike forge out a plan to sneak into the Crackbrain Mansion and come to the rescue of Bobby.
Professor Crackbrain - and the awakening of the weredog is a classic point & click adventure game full of nostalgic allusions, pixelish puzzles and chiptunish music.
What others say about the game:
“Can you please stop programming and spend some time with me and the kids” - my wife
“Looks like you couldn’t afford a photoshop license so you did pixel art, right?" - my brother
Features:
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Ultra high-res pixel art
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A unique chance to rescue a dog in an adventure game, instead of poisoning them. (But you may poison other animals in this game.)
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Finally you can sneak in a mansion again ;-)
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Three playable characters - Jay, Mike & Jerry
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Chiptune soundtrack
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Littered with allusions and eastereggs
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“At least one joke will land” guarantee
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German & English language support
Cast (Voice Actors):
Professor Crackbrain - Leigh Harvey
Rogy - Leigh Harvey
Surveiling Officer - Leigh Harvey
Mom - Vivian Reed
others - AI for now