Scar of the Doll 人形の傷跡
Fantastic little gem of a game.
Highly recommended especially for the cheap price.
If youre into visual-novels then you’ll be right at home.
It may not be the most visually appealing or cutting edge but its great story and atmosphere alone makes up that. Though, its not a very long game at all.
I should mention that the story is a sort of mystery, psychological-horror.
Its also a really old game. Feels and sounds old-school. Nostalgia points.
– Real player with 6.6 hrs in game
Read More: Best Classic Casual Games.
How do I put this?, I was kind of dissapointed, cause i’ve played this game about 3 years ago on the Ipad. So I thought this version was going to be an improved remake version, but its mostly the same. Sure its better than the Ipad, but not by much. Also I remember specifically that I was totally confused with the plot when I played it on the Ipad, but the story seems to be much more clearer in this version.
My guess is either this has a better translation or a chunk of the plot got cut or changed in the Appstore version for whatever reason (I can’t remember it’s been 3 years).
– Real player with 6.1 hrs in game
Little Big Adventure
An absolute classic adventure/platformer game, not the sort that you see get made anymore.
I really loved it many years ago and still a great game to this day.
Originally it was released on steam with just the newest version but after lots of feedback the classic version was added.
Both versions are good but play out differently, The enhanced edition is a little more simplified but also easier to control (moving around and attacking).
It’s worth checking both out and playing through them.
It’s a little unfortunate that you can’t unlock achievements on the original (Dos) version, so if you want them you have to play the enhanced edition.
– Real player with 82.3 hrs in game
Read More: Best Classic Cult Classic Games.
Edit: Thank you for listening to us DotEmu! This review has been revised due to post-release changes to alleviate some of my and others concerns.
It’s fantastic to finally see the original Little Big Adventure on Steam! The “Enhanced Edition” now available on Steam contains a port of the mobile version along with the original emulated in DosBox. I really recommend getting this version not due to the mobile port, but rather due to the original bundled herein.
If you have never heard of this games series before and do not intend on playing the mobile port there isn’t much more to say; stop reading now and get this gem! You won’t regret it.
– Real player with 29.0 hrs in game
Portal
Portal
Please note: Cake and grief counselling will be available at the conclusion of this review.
Released in 2007, Portal was an FPS puzzle game developed by Valve. It quickly received critical acclaim for its unique, pioneering gameplay and darkly humoured tone. Set in the Aperture Science computer-aided enrichment centre, the player assumes the role of Chell, a test subject confined within the facility by the rogue AI, GLaDOS.
The game is separated into sequential test chambers which contain various puzzles and hazardous environments which you must navigate through using your hand held portal device. The device allows the player to create inter-spatial portals on level planes, creating visual and physical links between them. Two distinct portals (blue and orange) can be created at any one time in order to fashion an entrance and an exit through which the player and other environmental objects can travel through.
– Real player with 45.6 hrs in game
Read More: Best Classic Puzzle Games.
Portal is definitely a one-of-a-kind type of game. It’s quirky at best, but it also remains clever, resolute and perfectly presented to those with likings for a quick-wit and a scientific explanation for including physics in a well-thought out and intelligent game, all with a touch of dark humour. It’s quite rare to see a Steam user with a huge game library that doesn’t include Portal nowadays. Heck, this game was my very first purchase.
You awaken in the deserted Enrichment Center of Aperture Laboratories; a fictional science research corporation, located in the Upper Peninsula of Michigan. Known for the creation of the handheld portal gun, as well as the heavy rivalry the complex has between the Black Mesa Research Facility. (The scientific complex focused in Half-Life. Half-Life and Portal both share the same universe.) in Portal, you play as the silent protagonist, Chell, from a first-person perspective as you are challenged to navigate through a series of cryptic chambers, all the while being accompanied by the voice of the Genetic Lifeform and Disk Operating System (GlaDOS for short.) which the sociopathic robot subsequently reveals the rest of the plot to the player, through various and long-winded narration throughout the game. And what is this reward you get for all this mind-wrecking work? Why it’s none other than cake!
– Real player with 17.1 hrs in game
Q.U.B.E: Director’s Cut
Q.U.B.E, aka Quick Understanding (of) Block Extrusion, is an action puzzle game where you control various rooms with blocks.
This Director’s Cut version is a small, but needed expansion to the game. Some of the wording may be similiar from my Q.U.B.E review.
Graphics: The graphics is blocks. No seriously…what were you expecting me to type? Anyways, the majority of the rooms you go through will be made of opaque white blocks. The blocks you can control are in colors. Yeah, that’s it. Just to put it short, it is simple.
– Real player with 18.6 hrs in game
QUBE tries to be Portal.
Portal was a good puzzle game for two reasons. The first was that it had good puzzles- plenty of available options at any given time, a few moments of dexterity but mostly contemplation, and several solutions to puzzles. The second was that it was a good game- smooth difficulty curve, solid atmosphere, and a surprisingly hilarious antagonist.
QUBE fails at having good puzzles (or puzzles at all) due to the inherent limitations in its mechanics. You use your magnet glove (or something, it’s never explained) to push or pull colored cubes from the walls. And… that’s it. Different colors do different things, and you can rotate/move a few specifically marked walls, but there’s no depth here. At any given moment you have maybe 5 options to work through, and only 1 might work, so you do it and that’s what QUBE considers a puzzle. There are also a lot of moments of platforming dexterity or somewhat precise timing to move a cube to guide a ball into a goal to move on. Should you mess up one of these ball sections, you’ll need to reset all the parts manually and try again.
– Real player with 16.1 hrs in game
Perilous Warp
EDIT: 1.1 fixes a lot of the issues I had when I wrote this review! The Reaper disc has been fixed, many bugs have been fixed (including one which prevented enemies from being stunlocked) and even the mighty shotgun has been improved massively. Good job Crystice
Despite having some issues with weapon - enemy feedback, Perilous Warp is honestly my favourite game of this year so far. This game scratches a nostalgia itch no other old school / throwback FPS has been able to do thus far, with the healthy dose of Chasm: The Rift callbacks in the level design, weapons and enemies and the solid split - second gunplay bringing together what is an unbelievably enjoyable and faithful old school experience.
– Real player with 65.3 hrs in game
This review might be a bit biased as I am a huge Chasm: The Rift fan, and Perilous Warp fills that void that Chasm left. If you are a fan of Chasm, I highly recommend this game!
The game clocked in at around 5 hours for me. My first playthrough was on hard, and between exploring/secret hunting and dying to encounters, there was plenty to keep me satisfied. On lower difficulties and cutting out exploration, the play time would be significantly lower, probably around the 2 hour mark.
The Chasm references are littered throughout the game, with classic weapons making appearances and a few original ones. But PW also takes inspiration from other titles like Doom 3 and Half-Life in regards to atmosphere, and Quake 2 in its movement mechanics, in particular strafe jumping.
– Real player with 49.0 hrs in game
Power Brain Trainer
Power Brain Trainer… Why not? I like it.
– Real player with 6.3 hrs in game
Nice update. Much better. It seems like it would be better to abstract the properties and get people into the game faster… You could have 3 settings… Easy, Medium, Hard, and then one or two custom setups.
At this point I would recommend the game, but if I change my recommendation it will “clear other users recommendations”… I don’t really know what that means… so I’ll leave the official recommendation the same.
– Real player with 5.1 hrs in game