Commandos 2 - HD Remaster
This game is frustratingly buggy. I love the original and I have tried to look past the bugs of the remaster because, overall, it’s still a good game. the number of bugs seems to keep growing. They fix one, but introduce multiple other ones. This game deserves a “if you really liked the original” handwave icon. It’s definitely a weak yes, but it’s also still good enough to not be a no – because of the original.
The most recent patch did not fix my save game (so I begrudgingly started the level over), but it did allow me to complete the game. However, now the game sometimes locks up when viewing the Bonus book screen (before opening it) and gets stuck with the inventory windows open – the first requiring a full game restart and the second only requiring a reload.
– Real player with 61.8 hrs in game
Read More: Best Classic Stealth Games.
I’m fine with buying the game. But, the developers also made the decision to remove the bad-guy symbols (like the swastika, or the Japanese flag); in a game where you play as the people fighting against the bad guys. “Not buying the game” is an absence of a signal, whereas “thumbs down” is a better signal of disagreement with the artistic decision than if I just left +1 on a thread.
Several of the negative (and positive) reviews of the game frown on the removal of ‘political symbols’. Which would indicate a community disapproval, if it weren’t for:
– Real player with 47.3 hrs in game
Ground Control Anthology
One of my all time favorites; I come back to it about once a year.
The Good: The game has lots of innovative features, even by comparison to today.
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Armor values depend on facing and can render something immune to shots too low to pierce that armor
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Tactics over strategy (no base building, no economy, etc)
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Good difficulty and gives you the ability to challenge yourself if you want; you’re usually not dictated to but rather you can play the game your way. For example, Mission 2 or 3 they tell you you have a 95% or higher chance of destruction, but you can in fact kill all of the opposing units and I usually make it a mission to do so
– Real player with 146.2 hrs in game
Hit and miss… The game is an RTS focused on combat. That means no base building or management of resources. You have a limited amount of troops for each mission and maybe some reinforcements in some missions. So you must cure and repair. The story is ok, nothing special but keeps ya interested. Music is also ok. Graphics are old but kinda nice for a game that was released almost 20 years ago. Along with the Dark Conspiracy expansion, there are 45 missions to play and it took me around 52 hours to finish it, so good length. Decent voice acting.
– Real player with 52.3 hrs in game
Warzone 2100
Old school RTS. Somewhat limited due to the old UI, archaic controls, and limited mission parameters (that were sometimes in place to keep the game within the performance capacity available at the time). BUT! despite all that. This is the game that kept me into RTS games during a helluva long dry spell LOL. Dune on Genesis caught me first. Then this and the Command and Conquer games. I’ve played so much Stellaris it isn’t even a game anymore. it’s an empire simulator. But i still love this game. a lot!
– Real player with 31.3 hrs in game
Read More: Best Classic War Games.
For a game more then 20 years old it is still awesome. I first played this on Play Station 1 and after a few years I found a pirated copy online and still play it. Because it is 20 years old there are some AI issues with pathing but nothing that cant be remidied by changing your click and forget playstyle.
My biggest selling point on this game is something that ALL RTS games should have… a “seemless campane” meaning the defences AND units you build are used for ALL future missions. There are a number of customization options and stratagies you can choose from even in single player matches vs the PC.
– Real player with 24.8 hrs in game
Blitzkrieg 2 Anthology
Found this game and it is a diamond in the rough. The second i started the tutorials i realised that brute force and overwhelming numbers don’t work. You have to use strategy, such as an artillery bombardment before your charge, or hitting the enemy in the rear and making there defences useless. The reinforcements system forces you to think about what the attack will cost you, it affects you in the long run. They feature that cought me off gaurd is the ammo system, your tanks and soldiers RUN OUT of ammo, when this happens you need to have a supply truck resuply them, and they have a limited supply, making ware houses (infinit supplies) something to defend as well as your supply routs to the front lines. Further more unlike some games that just copy paste units, every side (even the NPCS) have thier own unique rooster of units giving them an advantage in thier field. Germans: Tanks Soviets: Rocket artillery Americans: Jack of all trades. The graphics arn’t master pieces but they are pretty good for 2005. As the campaigns go on, you steadily start being assigned larger and more important missions, which makes it feel as if you are rising through the ranks from some leutenant commanding a few squads of infantry and a hand full of tanks to a general commanding an army to glory. Over all it is a very realistic RTS, gameplay wise, and it will apeal to those who like a realistic RTS.
– Real player with 166.7 hrs in game
No problems on my win 7 laptop. The game does without the core units of the previous game. Instead, you end up leveling up “classes of units”, which gets you slight to very good improvements. Some of the missions deploy you in a bad spot, so it makes it hard to achieve no losses for a particular class. I miss have the sniper as my spotter. I basically used my disposaple infantry as spotter and cannon fodder. The AI still attacks the nearest units, so my entrenched infantry were being attacked instead of my anti-tank guns or tanks. The AI still doesn’t move when being attacked by an unseen force. You are restricted as to what units you can deploy as reinforcements, but you are given a good amount if you just want to zerg across the map. My prefered method of attack would be ground air planes as spotter. mobile artillery so I can move it out of the way of enemy counter artillery, and heavy armor for their sligthly better defense. However, I usually had to use infantry as spotter and medium armor to attack.
– Real player with 105.0 hrs in game
Nordic Warriors
As someone who played Myth 2 and Myth 3 years ago(But unfortunately missed playing the first game), I’m still waiting with great anticipation for those games to be either remastered or adapted for modern platforms in order to be able to play them once again. In all the years since Myth 3 came out, there has not been a release of any RTS game that comes close to replicating the unique style of that trilogy. Until Nordic Warriors, that is.
I came across this game completely by accident while routinely browsing on Humble Store, and as someone who very much loves everything with Scandinavian themes(Which the developers did a fantastic job of adapting and implementing in the game) I went and checked the game’s page on Steam. Upon seeing its striking resemblance to the Myth series from the screenshots, even before reading the game’s description which explicitly mentions it as inspiration, I instantly downloaded the demo, played it, and I was not disappointed. After playing the first three levels on the demo, instantly purchased the full game, went on to continue right from where I left off and finished it all two days later.
– Real player with 32.0 hrs in game
Nordic Warriors draws heavily on Myth games developed by Bungie back in the mid- to late-90s. The developer (a 2-person team!) of Nordic Warriors even stated that they were tired of waiting for more games like Myth to be released, so they set out to build their own. If you loved Myth, I feel you’ll also love Nordic Warriors, but this is no Myth clone. Don’t get me wrong, there are a lot of similarities to Bungie’s series, but enough unique ideas that Nordic Warriors can stand alone.
The gameplay is real time tactical (RTT). If you’ve never played a game like this, it boils down to starting with a limited number of units per level. Positioning your units, timing attacks, choosing stylistic matchups, and finding unit synergies are all factors that determine success of failure. Your units gain experience which makes them tougher, more accurate, and generally “better” in different ways depending on type of unit. This adds a fun facet that makes the loss of even one unit really impactful. Not only do you have to wait until the next level starts to get a fresh unit, but that new unit is now the weak link in your crack team of warriors.
– Real player with 14.8 hrs in game
Commandos 2: Men of Courage
As most of the people around the globe would say “the best tactical strategy game of all times”. This game is surely the best around. I’ve played Comandos: Men of Courage countless of times and everytime its like first time. Love the intro’s in beginning of each mission, the story telling takes you deeper in history…
This game by far is the first in list of my favorite games! Pyro studio surely did made a masterpiece, i only wish that more people have played this and i would like to try it online as i never had an opportunity to play against someone.
– Real player with 64.1 hrs in game
What other game can you command a squad of elite commandos, be in an 3D simulated isometric world, and explore the world, plus for it to actually be good? Well then, Commandos 2 is the answer you would be looking for.
This game is able to capture that epic feel of being an elite commando, not one, not two, but eight. In a variety of missions all around the world, taking on the Japanese Empire in Asia and the Nazi Forces in Europe. This wide variety of missions are all housed on massive maps, with plenty of ways to tactically go through. As well, each map has bonus content hidden in each one, which unlocks even more maps for the astute players. The level variety, and enemy variety are amazing, with tactics unlimited, as well the music is sublime, unique to each level, and keeps the tone and gravity of the high stakes game of warfightering.
– Real player with 54.5 hrs in game
Commandos: Behind Enemy Lines
Background:
Purchased as part of a bundle from Bundle Stars. I played the first two games in the series to death back when they came out.
Impressions:
Commandos stands tall among action strategy games. It was a simple formula: a set of men are dropped into a mission, each with a certain set of skills and using them in concert you dismantle the enemies defences and confound their long term goals.
While the games does lean heavily on the two most useful characters (Tiny and the Spy) the situations force you to think creatively and apart from a few small instances you are completely free to tackle the mission as you see fit.
– Real player with 61.9 hrs in game
Hey everyone and this is my review about the game!
This is a Strategy Stealth world war 2 game.
Interface/Menu/Settings
There are some Resolution sizes.
The sound volume has a slidebar.
There is a manual/introduction in the game.
There is a tutorial in the game. (for Each commando and basic)
Multiplayer requires IP and Port Forwarding. THIS STILL WORKS!
About the game.
You play with a couple of commandos and each commando has their own equipment and skills. The game is very difficult by itself and their is even a difficulty level settings too. Just if it is too easy. There are 20 mission/Maps and You have to complete each mission by fulfilling the subjective. Destroying things, to freeing, capturing and so go on. Enemy soldiers/vehicles has an eye of sight which is marked with Dark green and light green. Dark green means you have to crouch or otherwise the enemy unit will see you. Light green he spotted you and could fire on you. Your commandos are able to take hostage by enemy Sergeants (usually patrolling with units). There is a chance that they will rise alarm if they see you, if that happends. You might load game. Because things will get 10x harder if they have raised their alarm. Whenever a mission starts you will be told what you have to do and you get some hints too.
– Real player with 55.4 hrs in game
EMERGENCY 20
I don’t understand why there is so much hate for this game. This game consists of 10 remastered missions, multiplayer, freeplay and the campaigns from Emergency 5, 2016 and 2017. I thoroughly enjoy this game so I will give an honest and truthful opinion of the game to assure you make the right purchase.
Pros:
Campaigns from Emergency 5, 2016 and 2017
Remastered missions from older emergency games
Lots of micro-managing for a fun fast-paced game
Freeplay (4 maps)
Multiplayer (I haven’t tried it yet)
– Real player with 38.1 hrs in game
Edit: I bought this game again after getting a refund because I found: Bieberfelde - Next Generation. The mod completely changes the game and for me makes it worth while owning this game.
My review of the base game:
I got this after playing emergency 4 for quite some time with the LA Mod. While graphics are much much better and there is a little less micromanagement with some automation overall I feel it’s lacking something. If you liked the base game of EM4 then you might like this. But if you are used to the detail and control that the LA Mod provides then this game will probably feel a bit feature light.
– Real player with 29.9 hrs in game
EMERGENCY 3
Real time emergency strategy game.
Got this a long time ago. The amount of hours I spent on this, is time I could have learned to save actually lives and become a helpful member of society, but I didn’t, and i regret nothing.
I highly recommend the los angeles Mod for this, adding a dozen or so missions to the base game with more real looking emergency vehicle with foot units.
Some anger, some terrible joy. Simple motor accident, cop for traffic, ambulance for the driver, a firetruck on standby. Next thing I know all of downtown is burning flames
– Real player with 23.3 hrs in game
Deff worth the price ($9.99), it’s a pretty entertaining emergency management sim placing you in control of various emergency units responding to random emergencies (police, fire, EMS, utility, etc) with many missions blending the required units (i.e a bomb goes off and you need police to arrest the bombers, ems to attend to the wounded, fire to put out the fires, utilities to move heavy debris). For under $10 you’ll get several hours of entertainment, as I say, was more hours of fun for less cost than a movie.
– Real player with 21.6 hrs in game
Blitzkrieg Anthology
I bought this game in 2003 just after it’s release, now in 2014 I find myself still playing it just as much. A few things to know about this game:
THERE ARE NO BASES - There is something awfully appealing about having a certain ammount of units and being told to capture an area without reinforcements.
The Campaign is fairly repetitive after a while. Essentially you will end up doing similar convoy missions, town clearing missions, defend the gun emplacement missions etc to get upgraded tanks and artillery.
– Real player with 94.4 hrs in game
Bottomline:
Probably the best real time tactics ww2 game ibe ever played, certainly the best in the blitzkrieg series imo.
There is no base building, resource gathering, increasing production, or managing whole wars & armies here. Just good old military tactics.
I played this game for 100s of hours years ago, and even though i have my original disk (somewhere) i bought it again on steam.
Graphics are a little dated of course, but still looks good enough. The best part of this game is its gameplay, not its looks so if what you are looking for is flashy shinny explosions, there are better options out there. But if youre after a challenging, realistic and extremely fun gameplay, with complete historical accuracy, this is certainly what you are looking for.
– Real player with 42.0 hrs in game