Uplink

Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.

To some extent, it is pretty much an RPG, just for hacking.

You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.

Real player with 269.6 hrs in game


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This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

Real player with 109.0 hrs in game

Uplink on Steam