Mushroom Wars
Mushroom Wars is a very cute strategy game. Its simple controls and many levels make it a good buy. If set on hard, the game can be pretty brutal, so even master strategists will have a good time. The game introduces you to new mechanics each level, so it never gets too complicated, and there is plenty of room to learn and experiment.
You have only one type of unit at your disposal, you also cannot build structures anywhere you would like but are only limited to use those already placed at the start of the level. Those under your control can be converted into towers that shoot nearby enemies, forges that boost your abilities in battle or houses that produce additional units.
– Real player with 361.9 hrs in game
Read More: Best Classic Multiplayer Games.
A Real Time Strategy game between mediocre and bad; it is tagged as Tower Defense, but isn’t. Graphics are decent, but consist in quite simple cartoons, specially the backgrounds, maybe cause the product is orientated to children and multiplayer. Runs fine and rarely crashed.
The mechanics is based on the old strategic games of the 90’s, where the infamous “rush” tactic ( send all troops at once to attack one objetive or send them in waves to saturate and confuse ) was all and the IA rules: it never waste time, ever knows where and when player do something, his strong and weak points. For these well knowed reasons the singleplayer mode at hard difficulty demands tons of frustration tolerance and perseverance for learning from the IA conduct shapes and retry each map again, to find those steps or pathways to win that developers planed: naturally, only 2% players can finish campaign and complete all skirmish maps with this mode. Normal mode is not much easy, and only 11% can beat it.
– Real player with 54.7 hrs in game
Warhammer 40,000: Dawn of War III
The best I can say for this game is simple: It looks like Warhammer 40k. I like that, so it’s a good point. But is it a “Dawn of War” game? No, it’s not. It’s just another RTS. It departs from the legacy of Dawn of War and returns to the way twitch-gaming. Is there something to like about it? Sure, there is… but there’s NOTHING to like about it in way of what I would expect from the Dawn of War series.
DoW1 was more combat-focused than Starcraft, which was why I loved it… but I greatly favored DoW2, because it emphasized tactical play, which I prefer. My review centers around this idea.
– Real player with 142.0 hrs in game
Read More: Best Classic Multiplayer Games.
If you expect a Dawn of War game, if you expect a Relic style RTS with complex tactical gameplay and features you won’t find in other strategy games, the style relic became famous for, look elsewhere, this game is none of that.
And that’s where the problem lies. If this game was a new IP, I’d probably give it a positive review and call it an interesting experiment for the RTS market.
But it’s not a new IP is it? it’s Dawn of War. And as far as Dawn of War is concerned, this game is related to that series in terms of superficial visuals only.
– Real player with 100.0 hrs in game