An Occurrence at Owl Creek Bridge

An Occurrence at Owl Creek Bridge

Free for everyone at the time of review.

Hardware: Win 10x64, 3570k mildly OC, GTX 1070, 16 GB, SSD.

Super laggy on my system; took me a full 30 minutes to complete a game advertised as 5-10 minutes. I see the system specs state “Windows 7”; I’m guessing this is either a Win 10 issue (some games lag badly in 8 / 10 that run fine in 7) or possibly the 10xx series video card.

I recommend taking a very brief glance at the videos before playing to see how fast the game is supposed to move. If the game is going to lag for you, it will start at the opening credits, which take so long to change screens (tapping an arrow key helps) that it feels like the game is locked up. Don’t press ESC; that instantly closes the game.

Real player with 0.5 hrs in game


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‘The hardest tumble a man can make is to fall over his own bluff’' - Ambrose Bierce

James Cox has adapted, as part of his ‘100 games in 5 years’ project, the timeless classic short story titled An Occurrence at Owl Creek Bridge written by Ambrose Bierce in 1890. It has seen many variations since its inception ranging from short story to full novel inspirations, radio screenplays including a Twilight Zone broadcast, TV drama/movies and even music videos including Bon Jovi’s song Dyin' ain’t much of a livin'.

Real player with 0.1 hrs in game

An Occurrence at Owl Creek Bridge on Steam

BAFF

BAFF

Avoid this game if you have a short temper with difficult games, because this game will really test your patience to the very limit. Don’t know what kept me going, I must admit, that I somehow felt challenged, but it’s not a game i want to go through again.

Real player with 6.0 hrs in game


Read More: Best Classic Casual Games.


https://www.youtube.com/watch?v=UxV_paz84Mw&ab_channel=LyricsByKatieB https://www.youtube.com/watch?v=mWQACEqf4QY&ab_channel=Sia https://www.youtube.com/watch?v=G_yFHxE-LGA&ab_channel=harumixo

Real player with 3.6 hrs in game

BAFF on Steam

EnviroGolf

EnviroGolf

A text adventure golf game, well, sort of.

The game consists of a series of prompts, selecting your club, and then your power. After every hit, you’re treated to a screen with a message criticising the sport of golf due to its various specific negative effects on the welfare of the local fauna. That’s the whole game.

It’s hard to say what exactly this game is trying to accomplish. It certainly can’t be a text adventure, because there is no adventure to be had. The environmentalist message is negated by the store description of the game, so it can’t be in support of that. It can’t be a sardonic criticism of preachy games, because there’s no hint of self-awareness. What is there to be had here? Nothing, really. It sets out to do several things and does none of them well.

Real player with 0.8 hrs in game


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I used to participate in the sport of Golf. Both watching it and (ashamedly) playing it. I now know the consequences of my actions. I sincerely apologize to any forest animals reading this review. I never knew how many I was personally responsible for killing. But now I know. Golf was invented by the devil. Golf will end civilization. That is, unless we spread the word and get more people to play this game. I need to go contemplate how to fix my terrible decisions over a delicious juicy hamburger. Hamburgers are the only thing that clears my mind.

Real player with 0.6 hrs in game

EnviroGolf on Steam

Bundle Kitt

Bundle Kitt

This is literally the best game I have ever played. It has an amazing soundtrack and stunning visuals with a deep and complex character with a profound character development arc. I was instantly taken in with Bundle Kitt, it was a perfect combination of cute and fun that left an aching desire to play more. I love this game and honestly cannot recommend it more, its a free, cheap game that will brighten your day and put a smile on your face. Thank you Bundle Kitt.

Real player with 9.7 hrs in game

My Experience

OK, Bundle Kitt is fantastic. The speed at which the character moves and the abruptness of the mews are just perfect. There are many games that try to be funny, often through scripted jokes and cutscenes. The brilliant thing about Bundle Kitt is that it actually involves the player in the comedic timing. The scenes often don’t end until you meow, but once you do, they end immediately, like a jump cut. Bundle Kitt is one of the funniest games I’ve ever played. For the price of free, you should check it out.

Real player with 0.2 hrs in game

Bundle Kitt on Steam

Uplink

Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.

To some extent, it is pretty much an RPG, just for hacking.

You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.

Real player with 269.6 hrs in game

This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

Real player with 109.0 hrs in game

Uplink on Steam

BAFF 2

BAFF 2

Extremely frustrating, touch the wall and die-game!

Real player with 2.7 hrs in game

Weird scaling on ultra-wide resolution makes the game a chore to play. It features super-narrow passageways that you will hit if you so much as breathe while you are playing, at least at my resolution. Mouse control is twitchy, will jump randomly across the screen or lag, features odd acceleration, and is incredibly imprecise for a game that requires precision. You also have to drag-and-hold the eyeball to move it, making moving with precision all that more difficult. The hit box is insane, and appears to actually be a square around the eyeball you’re controlling (as well as anything else that’s round or non-square…just treat everything like a square), so you’ll constantly have to start over from cheap deaths. Oh, and it’s all on a timer, so while you’re wrestling with all of this frustrating control and lack of precision, you have to push yourself to rush through it in order to beat the timer or – you guessed it – start the level all over.

Real player with 1.3 hrs in game

BAFF 2 on Steam

BAFF 4

BAFF 4

Ачивачки гы

Real player with 40.0 hrs in game

Nice letters :))

Real player with 3.1 hrs in game

BAFF 4 on Steam

Poly Memory: Furries 2

Poly Memory: Furries 2

Poly Memory: Furries 2 — cute, relaxing game with pictures of different furries that will test your memory. The object of the game is to find paired pictures to pass the level.

In Poly Memory: Furries 2:

  • 50 levels

  • Polygonal art

  • Achievements

  • Relax music

Poly Memory: Furries 2 on Steam

Poly Puzzle: Cats

Poly Puzzle: Cats

FUCKING AMAZING AND NEEDS TO ADD MORE CATS, WILL PLAY UNTIL 5 AM IF NEEDED MEOW MEOW MEOW MEOW MEOW i like pussy.

Real player with 0.2 hrs in game

Poly Puzzle: Cats on Steam

POG 3

POG 3

POG 3 — cute, minimal physical puzzle. The player’s goal - to keep the star-block on the star-platform for 3 seconds in order to pass the level.

In POG 3:

  • 50 levels

  • Minimalistic art

  • Achievements

  • Relax music

Real player with 1.4 hrs in game

POG 3 is a basic mobile app which is a physics puzzle game where you remove blocks to make the “star” block fall into the right spot. This is the second copy+paste of the exact same game from “Cute Hannah’s Game”, who seem to do nothing but copy + paste the exact same game onto Steam.

This looks and feels like an asset/template flip, where they just copy out a game template and change a few things and dump it on Steam. You can see this is a likely explanation, because this is a basic copy + paste of their first, near identical game, POG. It’s also close to the exact same game that has been copied and pasted around a dozen times in the “Chocolate Makes You Happy” series of CTRL-V’s by Blender Games (and they still haven’t been kicked off Steam).

Real player with 0.1 hrs in game

POG 3 on Steam