Yomi Domini

Yomi Domini

Had a lot of fun speedrunning this!

Real player with 2.0 hrs in game


Read More: Best Class-Based Action-Adventure Games.


Really fun adventure style beat em up, I had a lot of fun with the advanced combat system and slamming people into walls as the monk, hugely recommend.

Real player with 1.2 hrs in game

Yomi Domini on Steam

Dungeon Tactics

Dungeon Tactics

A retro style party based RPG smashing together concepts from several of my favorite games!

Build a party of 6 characters combining active, passive, and reactive skills from 40 different classes.

Explore the dungeon to protect the people of Airi from the secret threat contained within.

Avoid many traps set in place to hinder your progress.


Read More: Best Class-Based 2D Games.


Dungeon Tactics on Steam

MonsterSoft

MonsterSoft

Nice looking, funny and challengeing game. Cool story and idea. I’m looking forward to complete new tasks.

Real player with 78.6 hrs in game


Read More: Best Class-Based Strategy Games.


Give it a shot! Overall, I think this game is in a great state of development and a perfect candidate for Steam’s Early Access.

https://youtu.be/Lb5zmr_15Kc

https://youtu.be/JEl4P5K16JU

Pros:

  • The game is about 80% complete by my estimation

  • The player controlled characters are great game representations of monster stereotypes (LOVE IT!)

  • Many of the things that players have come to expect as base level standards are present in this game, which I think we often take for granted in blockbuster titles

Real player with 0.7 hrs in game

MonsterSoft on Steam

Phoenix Force

Phoenix Force

If I could describe this game in one word… it’d be…

Lazy.

Look, I wanted to like this game, I love boss arena bullet hell games. One hit kill? Bring it freaking on! Taste the full color spectrum of mythical birds with unique elemental stuff? I’ll get my box of cereal ready! HELL YEAH WE’RE GONNA PECK SOME… oh.

So by boss Arena you mean have tough (high hp) enemy sway side to side with an attack gimmick. Ok…not much of a boss but ok…do they multi phase at least? Well if by multi fast you mean they throw in an additional attack and attack faster then…sure. They have a “Final” attack that if you do enough damage to them you can bypass…and that’s about it.

Real player with 20.8 hrs in game

First of all: This is not a classic Shoot’em Up, because all you will be doing here is one bossfight after the other. There is no real story behind it, and if there was maybe a small table of text in the beginning of the game, I have totally forgotten about it, as it doesn’t matter anyway. This game is about pure action and reaction spread across 100 levels and even more challenge levels (if you dare to try them).

Although each of these levels consists of a relatively small amount of assets when it comes to background or enemy types, they are mixed up constantly so the game manages through this restriction to give the player a completely new challenge on each end every level. Where in between there are next to no loading times, wich makes the game nonstop action and because of that very enjoyable and fast paced itself.

Real player with 17.2 hrs in game

Phoenix Force on Steam

Strike Team Gladius

Strike Team Gladius

Strike Team Gladius is a typical Wave Light game, and in my book that’s a good thing. The story serves as the framework for the game campaign’s 40 combat missions, so it’s all about building a team and tactical combat. Finishing the campaign twice took me about 100 hours.

There are 12 different classes, each with a male and a female version. They all have different stats, skills and abilities. You choose 6 of them and off you go. After each mission your units get EXP points and after roughly 5 missions they get an upgrade - if you can keep them alive, that is.

Real player with 145.4 hrs in game

Update:

The game has improved tremendously in early access and a lot of the rough edges have been removed. And the difficulty curve has been mostly smoothed out. A tutorial has also been added that helps quite a bit in getting the player oriented. Two new classes (exo armor troopers) were also added an are a lot of fun! And now it is out of early access!

Definitely recommended for fans of tactical turn based games!

Original Review:

Strike Team Gladius is a solid squad based strategy game by WaveLight games. Your 6 squad members will fight aliens in a variety of outdoor environments, with a large variety of allies and enemies. It is currently in early access and has some rough edges, but progress has been fast on sanding them down. Definitely worth a buy if you are a squad based strategy fan!

Real player with 119.9 hrs in game

Strike Team Gladius on Steam

Dredgers

Dredgers

This is tough, because I love this game and it’s concept. It’s so fun! I have a lot of praise for it.

Unfortunately, I feel like I can’t recommend it at this time for two reasons:

  1. Missing basics like any type of saving, which pretty much everything I’ve played since the days of shareware has had, seems quite sloppy. The display of the amount of hours I’ve played isn’t really correct: most of that has been on pause because I didn’t want to exit and lose all my progress on the run.

  2. Do you know how my last run ended? No? Neither do I. Based on all the information I had, it didn’t make sense. Many key things are just not explained, so new players are going to go through several baptisms by fire, creating a lot of frustration.

Real player with 152.5 hrs in game

Pretty solid roguelike with emphasis on speedy playthroughs and choosing your next step, though that can be its weakness too. Its big selling points are the 30+ races and crazy class combinations which are very very satisfying to play with, as well as actual honest-to-god necromancy where you can have a zombie horde if you want. Or you could skip zombies altogether, dominate the minds of your enemies, send them at your foes, blow up their (animate or inanimate) corpses into a huge mess when they die and then revive them and your former foes as skeletons. Full crafter build is viable, and thats before we get onto races. Pretty much anything that spawns in the dungeon is something you can unlock and play pretty quickly. Only exception afaik is the slime MAN (you can be a regular slime) but I suspect that’ll be implemented in time.

Real player with 61.1 hrs in game

Dredgers on Steam

Dungeonite

Dungeonite

be a gamer

have gamer friend that makes a game

tells you to buy game

purchase

don’t know how to play, but hit the Play button anyways

get excited b/c this is gonna be good

screen goes dark

you’re in a carriage, hands tied up.

Skyrim logo appears

you did it again, Todd Howard

Real player with 0.4 hrs in game

Dungeonite on Steam

Fishards

Fishards

Great game to play with friends!

It has awesome gameplay, very cool retro looking graphics and a catchy soundtrack which you might find you self hum along to at times

Performance is really good, the game runs on pretty much any computer and doesn’t require expensive hardware to enjoy

Everything is of course not perfect though. There’s some issues like balancing of spells and classes could be better and they currently only support P2P multiplayer so playing with someone far away from you might not result in a good experience

Real player with 17.5 hrs in game

Awesome game to pick up and play with a couple friends. I also found a responsive discord community with both devs and players being active meaning there will always be people to play with.

Was further positively surprised by a pretty prevalent skill expression which made it really rewarding to discover new combos and practice them. All over great game! :)

Real player with 10.3 hrs in game

Fishards on Steam

God of the Arena Dungeon

God of the Arena Dungeon

ᵗʰⁱˢ ᵍᵃᵐᵉ ʳᵉᵖʳᵉˢᵉⁿᵗˢ ᵃⁿ ᵉⁿᵒʳᵐᵒᵘˢ ᵖᵉʳˢᵒⁿᵃˡ ᵉⁿᵈᵉᵃᵛᵒʳ ˡⁱᵏᵉ ᵐᵃⁿʸ ᵒⁿ ˢᵗᵉᵃᵐ. ⁱᵗ ⁱˢ ᵃ ᶠʳᵉᵉ ᵖʳᵒᵈᵘᶜᵗ ᵗʰᵃᵗ ʸᵒᵘ ᶜᵃⁿ ᵖˡᵃʸ ʰᵒʷ ᶜᵃⁿ ʸᵒᵘ ᶜᵒᵐᵖˡᵃⁱⁿ. ᵗʰᵉ ᵃᵈᵈⁱᵗⁱᵒⁿᵃˡ ᶜˡᵃˢˢᵉˢ ᵃʳᵉ ᶜᵒᵒˡ, ᵇᵘᵗ ᵗʰᵉʸ ᵃʳᵉⁿ’ᵗ ᵐᵃⁿᵈᵃᵗᵒʳʸ ᵗᵒ ʰᵃᵛᵉ ᶠᵘⁿ ᵃⁿᵈ ʸᵒᵘ ʷᵒⁿᵗ ᶠᵉᵉˡ ᵗʰᵉⁱʳ ˡᵒˢˢ ⁱᶠ ʸᵒᵘ ᵈᵒⁿ’ᵗ ᵇᵘʸ ᵗʰᵉ ᶠᵃᵗ ʳᵃᵗ ᵉᵈⁱᵗⁱᵒⁿ. ᵖˡᵃʸ ᵗʰⁱˢ ᵍᵃᵐᵉ, ʲᵒⁱⁿ ᵗʰᵉ ᵈⁱˢᶜᵒʳᵈ, ⁱᵗ ʰᵃˢ ᵃⁿ ᵃᶜᵗⁱᵛᵉ ᶜᵒᵐᵐᵘⁿⁱᵗʸ ᵃⁿᵈ ᵗʳᵘˡʸ ᵉᵖⁱᶜ ᵐᵒᵐᵉⁿᵗˢ.

Also, the mechanics are tight, the numbers are fun and most stat boosts are kept small. Some really fun items, like the worm necklace and the one that inverts the colors, and the one that zooms you out, make the game brand new to play with when you pick them up.

Real player with 35.4 hrs in game

Great game to play with friends. Race to beat the bosses mode and team statues mode are the best in my opinion. In the bosses mode you try to level up to 30 as fast as possible, get the coloured door key and fight the boss. Kill all the bosses and you become the arena god. In statues mode your team has to kill a statue to convert it to your team (the statues fight back against the opposing team). Capture all of the statues to win the game.

For a free game it has a great amount of content. I bought the full game and it’s worth it just for the BEEshop character. There is a lot of good character variety and it’s very satisfying driving away in your clown car or jamming on your guitar shooting music notes at somebody. Make sure you try all of the characters.

Real player with 9.9 hrs in game

God of the Arena Dungeon on Steam

Quinterra

Quinterra

It is merely an okay game. The tactics portion of it isn’t very in depth, often times feeling very Rock-Paper-Scissors like, and the forces fit into at most two of those. The graphics are fine. The UI is usable though not helpful in any way and the text for the mission requirements is super tiny. Yet the missions end up feeling very much the same one after another, which would be fine if not for the Rock-Paper-Scissors element mentioned before. You can find yourself deep into a game and then because you are playing a force that has to group up (Lycans) vs. an enemy who poisons everything there is honestly nothing to do but quit the battle and find a port to get your morale back up.

Real player with 20.1 hrs in game

Summary & Positives

Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria. Whilst highly comparable to a card based roguelite (like Slay the Spire or Monster Train), it’s not really fair to lump it into that genre.

The combat map is composed of tiles, each of which produce different ‘colours’. Each turn, you pick a tile up which lets you produce a new type of unit (a bit like setting up a building to produce a unit for you in a strategy game) for that battle, with some limits. Over time, you can sequence your tile collection in a way that lets you pick up more ‘colours’ to use, both to get a wider variety of units to play with but also to give yourself a variety of options to augment and enhance those units more with added effects.

Real player with 18.8 hrs in game

Quinterra on Steam