Mystery at Morgoth
Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale . Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.
The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.
Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.
If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.
Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Late 2022).
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Hours of gameplay with multiple locations to visit and numerous quests to undertake.
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Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
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Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
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Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
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Recruit single or multi-class units like the Warrior/Rogue.
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Tactical turn-based encounters on square grids where every decision counts.
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Adventure in overland locations, explore buildings, or battle in dark dungeons.
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Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
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Hundreds of items for your party to find.
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Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
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Fill your coffers with Qaedi (the global currency) by looting your enemies.
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Permanent death for units unless you can afford Resurrection!!
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Dozens of options to customize gameplay.
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Optional advanced rules to change the way you play.
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Customize each member of your party as they level up through combat experience.
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Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
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Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
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Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
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Battle dozens of foes, many of them based on original D&D creatures.
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Deal with Traps both mechanical and magical.
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Detailed In-Game Player Guides (Item Directory, Spell Compendium).
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Help System for every spell, item, and ability.
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Customizable Tooltip System.
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…and so much more!
New rules/improvements from The Curse of Feldar Vale:
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New rule: Advanced Flyers - flying units can ascend and attack from afar or descend into melee.
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New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
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New rule: Combat Accuracy - sometimes fighting units are just going to miss!
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New rule: Static Encounters - improved AI gang-rushes if turned off.
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High definition maps throughout.
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Interactable containers (cupboards, chests, etc.)
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Items with Abilities (Necklace of Missiles, Brooch of Healing, etc.)
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Improved AI spellcasting and combat (with new Veteran AI personality).
Read More: Best Class-Based Singleplayer Games.
Externus: Path of the Solari
Overview
Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D environments. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game.
Features
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Strategic Turn-Based Tactical Combat
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Full 3D Battlefields
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Character-Driven Story
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Storybook Choose Your Own Adventure Sequences
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Death Matters, Each Ally You Lose Will Change Your Story
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Unique Full-Color Artstyle
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Based On An Original Tabletop RPG
We’re currently expecting to launch the game in the Summer of 2021.
Gameplay
Externus: Path of the Solari features classic turn-based gameplay. Our battles will take place in full 3D battlefields that allow you to rotate the camera a full 360 degrees. Our character-driven story will be told using those battlefields alongside interactive story sequences featuring custom artwork. You can traverse our world using a map that highlights the two distinct continents that make up the world of Externus. The world map features unique artwork inspired by early cartography.
Externus: Path of the Solari uses a turn-based battle system that takes advantage of our full 3D battlefields to make sure you can see all angles of the battlefield. This will help you weigh all your options from a tactical standpoint. The detailed battlefields feature elevation and other tactical landscapes to use to your advantage when facing your opponent. Sometimes it’s just easier to push someone off a cliff, right? Your choices make all the difference in combat.
Our goal for the battle system in Externus: Path of the Solari is to challenge the player so that they feel accomplished in defeating their foes. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. Think about the world in terms of fate. Was it fate that a character died? Was it a punishment from the gods or just a mistake caused by an error in tactics? Death will be permanent in Externus, how will you react? Let the story play out and see how a character’s death affects those who knew them both in positive and negative ways. Maybe it’ll even send a ripple effect out into the world!
Externus: Path of the Solari is a storybook brought to life and your actions on and off the battlefield can change the pages as they’re presented. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table.
#### Story
The world of Externus: Path of the Solari was crafted through years of playing the tabletop game and was a world created with friends. Fate plays a large role in our world as the balance between order and chaos is constantly shifting. We find ourselves in a time where two Gods have been slain by a powerful unknown enemy. Was fate in play here or did the Gods' time end before it was supposed to? Can even the Gods escape Fate or will the world be plunged into chaos?
The story of Externus: Path of the Solari follows Osmund Steele and his sons Alrik and Amante as they travel through the continents of Alcretia and Katrona. Osmund is part of an order known as the Soldat Solari, a tradition he intends to pass down to his sons, that is tasked with keeping balance and order throughout the world of Externus. Our story begins as we follow the Steele family and their companions on their way toward the town of Zyais when they run into unexpected trouble from a mysterious group known as The Monotheists. This group of zealots is led by a man named Gabriel who has a history with Osmund and the Soldat Solari. Was it fate that brought them together on this day? Was it the will of the gods? With Gabriel in the picture and rumors swirling of a larger threat, known only as The Abomination, the Steele family will have a lot of roadblocks in their way as they try to keep the balance of the world from shifting into chaos. Will your choices balance things or plunge them further into chaos? What does Fate have in store for you and your companions? Death matters in the world of Externus and losing an ally can change the story.
About Winterborn
Winterborn was formed by Kent Gambill in November of 2018 to make a tactical role-playing game set in a world he created over 15 years ago as a tabletop game. The studio was founded alongside Moudy Hamo, Jack Steele, Stephen Boilegh, and Trevor Osz to make a game using their unique skills.
As a studio, Winterborn was formed to adapt the original tabletop game that the team played for many years into a video game. We all have fond memories and a lot of stories to tell about our time playing the game. Now is our chance to tell those stories and make the kind of games that we grew up playing.
Read More: Best Class-Based Perma Death Games.
Kitty Tactics
As an SRPG guy this is a wonderful little treat. The only real issues I have are that the meta is pretty singular– you have to mitigate square takings, and then maximize yours, so it typically becomes befriend a bunch of cats and have kittens to flood the board with cats who shouldn’t take your squares up. Then you just let them sort each other out while you drive around grabbing tiles.
Some extra win conditions, map styles, and maybe an extra beginner class or two to spruce up the early scratch-lick-lick-lick-lick-scratch meta just a pinch. With these, Kitty Tactics would be in a great position as a simple, accessible, but variable and replayable game.
– Real player with 3.5 hrs in game
Read More: Best Class-Based 2D Games.
While I am reccomending this game, it is what it says on the box. A $4 game with adorable cats. I personally love the concepts presented, and will be looking forward to any updates/improvements in the future. I feel things that would add to the game a bunch would be local or online multiplayer. This game would be brilliant with friends at a party, imagine the sight of 8 cats fighting it out, teaming, changing teams, and leveling up would be great. I feel the territory is a great idea that could have more added to it, such as buildings or other construction options. I’m not sure if that would take away the game’s simplicity, but I also felt late game it was difficult to keep territory out of enemy hands, which is why I suggested elements of construction such as walls or towers. But overall, worth what I payed for it. Can’t wait to see where it goes in the future!
– Real player with 2.2 hrs in game
MonsterSoft
Nice looking, funny and challengeing game. Cool story and idea. I’m looking forward to complete new tasks.
– Real player with 78.6 hrs in game
Give it a shot! Overall, I think this game is in a great state of development and a perfect candidate for Steam’s Early Access.
Pros:
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The game is about 80% complete by my estimation
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The player controlled characters are great game representations of monster stereotypes (LOVE IT!)
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Many of the things that players have come to expect as base level standards are present in this game, which I think we often take for granted in blockbuster titles
– Real player with 0.7 hrs in game
Cyber Defense
Changing my review back to positive, as the developer fixed the issue. A lot of levels were unattainable, now they are.
So anyway, basic tower defense game, with some pros and some cons.
The biggest pro is that it works, far too many tower defense games on Steam are broken or incomplete. This one seems to be pretty solid.
The look is also a positive for me, though it will not be to everyone’s tastes. It resembles the old vectrex games, for those who remember that.
The game has an interesting but limited array of foes. According to the developer, the spawner tailors the kind of attackers it generates to counter your defenses, and it does seem to have some effect.
– Real player with 17.1 hrs in game
I left negative reviews in the past because the game originally had quite a few bugs and issues.
But, the developer continues to release patches and address issues that are discovered.
It’s a fun tower defense game, I enjoy it quite a bit for the price.
Hope to see more features and maps come in the future, or for the game to be open for community mods and maps.
– Real player with 8.6 hrs in game
The Rooster’s Chess
Not even worth the time to install.
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No single player mode of any kind.
No players in the multiplayer que during prime time hours (2 days in a row).
Waited 4 hours a day on two different days and didn’t see a single other person logged into the game to even attempt playing against.
Also the menu interface is horrible and the in-game purchases are overpriced cosmetics for things like ugly background images.
While you are here, would you consider following my curator page?
– Real player with 8.3 hrs in game
this game is now broken. it used to be cool but now it starts in a broken state which only lets you place with the ai opponent. i used to play this with my son and uncle, no more
– Real player with 2.3 hrs in game
Dark Edges
Get ready to roll in this dice-packed rogue-lite single-player strategy game! Collect a unique set of dice and discover powerful artifacts to protect your village from ghastly monsters!
Another Way to Die:
You’ll come across hundreds of faces that can be inserted into your dice. Select the faces that go well together to gain an edge against your foes!
Against the Odds:
Every wave will feature different kinds of enemies, dice faces, companions, and even bosses! You’ll also come across a slab of artifacts, traps, and spells - everything you’ll need to weaken your enemies before the battle arises.
Take Me Down to a Pair Of Dice City:
All sorts of travelers will visit the village throughout the game and settle in, later helping in your tireless defense.
In Dark Edges you’ll find:
Various characters with unique abilities and die faces to choose from;
200+ dice faces
100+ artifacts
50+ unique enemies
50+ secret events
20+ companions
30+ magic spells
40+ kinds of traps
The game will also feature an endless wave mode, in which monsters will attack your village without taking a breather.
Forever and Ever
CUNNING STRATEGY AND THE POWER OF FRIENDSHIP ARE YOUR GREATEST WEAPONS (BUT GUNS AND MAGIC HELP TOO)
Forever and Ever is an anime-inspired turn-based strategy game with billions of different heroes ready for adventure. In a world of heroes and villains battling for immortal glory, a strange storyteller falls from another world. As this mysterious bard, recruit uniquely generated future legends with diverse appearances, backstories, and personalities. Only your tactics and the bonds of their friendship can lead them to eternal fame and fortune!
CUNNING STRATEGY
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Build a team from 10 different character classes that support a wide range of tactics!
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Battle with action-packed abilities that can be customized to fit your strategy!
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Every fight is fair- win or lose based on your decisions, not how much you’ve been grinding!
THE POWER OF FRIENDSHIP
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Discover procedurally generated backstories to reveal your heroes' past, personality, and secret ambitions!
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Forge friendships on the battlefield whose bonds will save them in clutch moments!
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You’ll never see the same hero twice! Forever and Ever features over 5 billion uniquely-generated characters!
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If they die, they’re gone forever (and ever)!
Whether your heroes are ancient defective gardening robots, magical animal children, zombified party addicts, or edgelords from the future, the journey starts with an interview! Learn about each candidate’s strengths, weaknesses, backstories, and personality, and find the heroes that are right for you. Maybe your team needs an Outlaw, a rockstar gunslinger who can’t stop dishing out damage? Or a Crusader, a bulky knight-officer who shields your team from harm with the power of THE LAW? Or a blasphemous Heretic, who dares to use their magic to protect instead of fight? These character classes and more await you in the world of Forever and Ever!
Guide these heroes into battle, and soon they’ll discover Secret Techniques: modifications and additions to their original abilities to expand your tactical options. Develop a fierce warband that fights with your personal flair!
Throughout their journey, heroes develop bonds and relationships that strengthen over time. These bonds show their true power in heroes’ most dire moments, and can save them from certain death. A Crusader and a Punk, once enemies on opposite sides of the law, now fierce comrades, push each other to fight beyond their mortal limits. An Exorcist shouts a word of warning to her wife, letting her dodge a deadly blow at the last moment. A Hermit heals his rival from the brink of death, and friendship begins to replace their antagonistic feelings. What story will you and your heroes tell?
Quinterra
It is merely an okay game. The tactics portion of it isn’t very in depth, often times feeling very Rock-Paper-Scissors like, and the forces fit into at most two of those. The graphics are fine. The UI is usable though not helpful in any way and the text for the mission requirements is super tiny. Yet the missions end up feeling very much the same one after another, which would be fine if not for the Rock-Paper-Scissors element mentioned before. You can find yourself deep into a game and then because you are playing a force that has to group up (Lycans) vs. an enemy who poisons everything there is honestly nothing to do but quit the battle and find a port to get your morale back up.
– Real player with 20.1 hrs in game
Summary & Positives
Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria. Whilst highly comparable to a card based roguelite (like Slay the Spire or Monster Train), it’s not really fair to lump it into that genre.
The combat map is composed of tiles, each of which produce different ‘colours’. Each turn, you pick a tile up which lets you produce a new type of unit (a bit like setting up a building to produce a unit for you in a strategy game) for that battle, with some limits. Over time, you can sequence your tile collection in a way that lets you pick up more ‘colours’ to use, both to get a wider variety of units to play with but also to give yourself a variety of options to augment and enhance those units more with added effects.
– Real player with 18.8 hrs in game
Task Men
–- Don’t buy the game —-
Since January no patches anymore and no reaction for 2 weeks on my question if they will continue developing the game. Maybe it is temporary, but I would at least wait until the development is progressing again. Just a pity, because the game has good potential sniff.
As a really fan of these kind of autobattlers I bought the game for 3 euro’s when it came out. The games plays smoothly, but in 20 min my run was finished and I won the game and did it again and again. Total 1 hr play.
– Real player with 15.7 hrs in game
Great game.
– Real player with 3.6 hrs in game