Spellbreak
Context:
I have been playing since the earliest days of the Pre-Alpha and am probably one of the first players to ever enter. Now to be fair I am not the most active, but combining all platforms together I have somewhere above 1500h playtime since 2018.
Review:
I love this game and that holds true even though this is a negative review. However, I can no longer recommend this game for the following reasons:
1. Spellbreak For Dummies
The game has been “streamlined” from its original complexity in the pre-alpha. From what used to be many different classes and access to every gauntlet at all times (even duplicate gauntlets could be carried), you now get 6 classes and a total of 12 talents. In a lobby you have access to 1 class and 3 talents, which cost talent points to use. You can carry a main gauntlet and an offhand, the exception being the Spellslinger Talent which allows you to carry extra gauntlets and runes in your inventory at the cost of slots for heals.
– Real player with 424.2 hrs in game
Read More: Best Class-Based Free to Play Games.
While I absolutely love Spellbreak’s combat system, it has a lot of missed potential with blaring issues that either never get fixed or take forever to get addressed.
I have been playing the game since it launched back in September with 500+ hours on the Switch version and 150+ on the Steam version.
There are several issues with the game that is easiest just to list out:
1: Bots. Almost every match done in the Battle Royale mode will have some amount of bots in it generated by the game. The game at no point mentions these bots exist within the game nor does the game identify which characters are bots and which are real players. I went my first 10 hours not even noticing that a lot of what I was facing were bots. At low level play it gives a false sense of accomplishment, and at high level play they are just free loot that pretends to fight back.
– Real player with 176.8 hrs in game