Primal Pursuit

Primal Pursuit

Primal Pursuit is an indie animal racer that supports up to 12 players and is a heap of fun with friends or in one of its offline modes such as the single player tournaments (against bots) or time trials (competing for leaderboard positions). It has an impressive art style with a nice selection of maps and unique animal’s to choose from. Each racer has their own set of abilities and playstyle, not to mention that the roster itself is made up of a pretty interesting, non-generic selection of species.

Real player with 18.0 hrs in game


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Followed Primal Pursuit through early development and managed to snag a tester key! (Have now Purchased)

I Played this game with my Niece and Nephew, both them and myself had an absolute blast playing this game!

The animal racing style and themes are an awesome spin on the the classic arcade racer, with each animal (A total of 8) having a set of 3 unique and interesting abilities of their own. These abilities each of the animals possess, alongside the diverse range of maps that contain tricky obstacles such as the big boulders thrown from giants and hefty spike traps, really helped make our races more interesting and broke that monotony you’d have in most other games in this genre. My niece was smitten with the ‘chubby walrus,’ and wouldn’t change from him all afternoon.

Real player with 15.9 hrs in game

Primal Pursuit on Steam

There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!

There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!

This game is pretty definitely the first time I’ve ever spent hours in training mode in a turn-based rpg. I strongly recommend this game to anyone who organizes spreadsheets in their free time. Even if you don’t, though, the pace at which it introduces new tools and concepts means you’re never totally overwhelmed, and while it encourages minmaxing, it’s never exactly necessary to perfectly tweak every character’s loadout. It’s nice.

Real player with 13.2 hrs in game


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There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns! on Steam

Battleborn

Battleborn

Okay, let’s start with a simple statement about Battleborn: Battleborn is a game rife with marketing issues and inconvenient circumstances that, at its core, is a very fun and entertaining game that has only increased my respect for Gearbox.

Battleborn is a hero shooter/MOBA, which differs from multiple similar games like Overwatch and Paladins because it has universal mechanics for characters that are used to fight, and unique mechanics designated to maybe one or two characters in the roster. You pick one character at the beginning of a match or mission, and then you are stuck playing them for the rest of the match. This leaves a lot more competitive potential to the game than its charisma and PvE system will let on, but we’ll touch on that later.

Real player with 1710.9 hrs in game


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Mishandled, overlooked and abandoned.

Weird or sometimes even broken mechanics, items and character skills (and their helix powers).

Misdirected by Gearbox trying to make a competitive game while a better choice was to focus on casual market instead.

Before this game entered ‘free trial’ you had to buy it and grind for hours in order to unlock new characters and important gear while OW straight up gave you all available characters right at the start.

Optimizations for some maps/areas were crap.

Real player with 437.1 hrs in game

Battleborn on Steam