Ironlights
sadly, there are too many issues with this game to recommend it.
the concept is alright, though i do think the weapons shattering while you’re blocking kinda defeats the entire point of blocking with a weapon
and even then, you’ll have some good games, you’ll meet a knight who swings properly, and damn near cuts you in half with his projectiles, a duelist who deftly parries and thrusts, a crusader who is close unpredictable with his master over the ball and chain, or a reaper like me, who blocks and seeks openings in your guard, forcing you to adapt quickly.
– Real player with 21.0 hrs in game
Read More: Best Class-Based Swordplay Games.
Ironlights is actually a pretty awesome game. For those who have looked up the steamcharts and fear the game is dead. Most of the players are on oculus and there’s crossplay. So those numbers can be misleading.
The game is probably the closest I’ve gotten to actual fencing in a vr game (It’s not super close, but it’s better than the other sword games I’ve tried). The game prevents the wiggle wand style of sword fighting which is awesome. The singleplayer ai is fairly competent as well, so there’s a lot of fun in that. There’s also a seemingly great community here as well.
– Real player with 9.2 hrs in game
Spine
There is a range of unique heroes at your disposal. Each character can boost one’s reflexes beyond limits with the help of Spine technology.
Choose the one you like the most and dive into the adrenaline-filled fights with the enemy team to decide the fate of the dystopian world.
There you are, our action hero!
Make yourself comfortable as we have prepared a collection of unique characters capable of using Spine technology. Fight for freedom or become a warden of the almighty system - you are the one to decide what’s this world gonna become.
Camera, Action, Shoot!
Every fight in Spine is a combination of breathtaking scenes where you become a hero beating up some bad guys. Feel the tension of each in-game moment thanks to the unique camera-work. We have exceptional cinematographic experience you’ll find nowhere else in the multiplayer games.
Cold steel, hot guns
Find out what the real gun-fu is! Switch between cold weapons and firearms in close and long range combat. Shoot with two hands while jumping, block bullets with katanas, and do wall-runs. Even in the mayhem of battle, Spine will show the precision and grace of your actions in the best way possible.
Brave? New? World?
Have you read the news about an AI that has transformed a city into the heaven on Earth? Or you’d rather listen to the whispers of the opposition?
Join the fights in the city streets and pick a side in the global conflict of two powerful factions. The arenas you’ll meet your enemies on are inspired by iconic action movies.
Share the fates, stories, and the combat styles of the heroes. And their life paths, of course.
PvP
Ready to prove others your Gun-fu is the coolest?
Use the best combat techniques to defeat real players. And don’t worry, friends got you covered! Together you will be victorious.
Read More: Best Class-Based Arena Shooter Games.
Slash or Die
I gotta say, I really like this game. You control one of three characters (warrior, berserker and mage, although you have to complete the first boss to unlock the berserker and the second and third to unlock the mage), each with different mechanics,
stats and upgrades. Using just the mouse you can maneuver your hero and perform an attack, which costs mana, to kill enemies that keep spawning. The enemy diversity is good, each one with different attack types and harder enemies appear as you progress through the story.
– Real player with 19.9 hrs in game
Read More: Best Class-Based Rhythm Games.
This is a very disappointing game, can’t say it’s THAT bad, you decide:
+The one and only plus - battle mechanics - 1st time I’ve seen it in indiegala minigame made by the same person I guess, and what can I say - there it was WAY better - to move around you click left MB, to dash and kill you click right MB - now about the problems of the game
-You can’t dash while moving - you have to release LMB if you want to click RMB - like, what’s the problem? When a lot of enemies around you even the slight stop can kill you.
– Real player with 17.6 hrs in game
Monsters Domain
https://store.steampowered.com/app/1505940/Orc_Warchief_Strategy_City_Builder/
https://store.steampowered.com/app/1562030/Ronin_Samurai_Redemption/
Your objective is to stop any visitors to your Monsters’ Domain. Start from simple monsters and skeletons and with time build up your defences. You can play any monster from your army and give them specific orders to follow. Every killed hero makes them stronger and gives you an opportunity to equip them better or develop new skills or monstrosities. You can reanimate fallen intruders or collect pieces of your slain warriors and research new ways to use it.
Develop your preferred Style. You can focus on specific Style or mix them together to create a unique army of loyal Monsters. Choose from Necromancy, Vivisection, Mutation, Runes, Elixirs, Talismans, Forge, Techie, Strategy, Roguery, Drilling or Sorcery and different schools of Dark Magic.
Grow your beasts and monsters, make them unique or identical with others to unlock specific skill trees, upgrades and abilities. Combine unique equipment and skills and create your Bosses or Swarms.
Styles are complex systems focused on specific areas but combined with others allow to create more powerful weapons and upgrades. The vivisected finger of the mage combined with some elixirs can be a very powerful upgrade for your simple skeleton. Reanimated corpse of a fallen hero with some fresh mutations and newly forged weapons can make a really nice new Boss for your realm.
Loot all you can as bodies decay and some treasures can be lost to nasty imps or other thieves. Store you treasures as a lure for visitors or forge them into powerful objects. Every piece matters. Study new materials and runes, develop schematics for your traps and devices, collect limbs, flesh and bones for your experiments and new creations.
Learn and experiment. The way your monsters kill new heroes can be entertaining but also eye opening. Develop your Strategy and new Roguery tricks. Teach your zombies to play dead (sic!) or Drill skeletons to fight in formation. Experiment in your Forge with loot and spells and combine them into unique crafting materials.
Do all you can to defend you Monsters’ Domain!
Setting Sun
Setting Sun is an Co-op Rogue-lite Dungeon Crawler.
It’s set in a universe during the Japanese Edo period where Yokai roam the world freely.
The land is in turmoil because the Shogun rules with an iron fist.
A couple of wanderers answer the call to help mankind and fight the source of the corruption together.
THE SHOGUN’S DOMAIN
Traverse through a randomly generated room-based dungeon covering multiple zones on your way to the castle.
Several different types of rooms can be discovered on your way to the boss like enemy rooms, healing rooms, gamble rooms,…
THE SHINTO PANTHEON WATCHES OVER YOU
You have a chance to discover Dragon Shrines in the dungeon which will allow you to alter your abilities for that dungeon run.
So each time you start a new dungeon run you can try out a different build.
REBUILD THE VILLAGE
Aside from the dungeon the game also contains a village.
The village is like a sanctuary for the player where he can roam around before and after dungeon runs, talk to NPCs, buy upgrades, craft gear and more!
When you first start the game, the town is pretty abandoned.
But along your travels in the dungeon, you have a chance to find new characters to recruit to your town which unlocks new features.
For example finding Masamune on your travels will unlock the blacksmith in town and will allow you to craft new gear with better stats.
THE WANDERER
Multiple classes are planned but the first playable class in Setting Sun is the Ronin.
A Ronin was a Samurai without a master. An expert in the art of sword fighting but one who chose not to honor the code of the Warrior and thus considered “on his own” or a vagrant.
MAIN FEATURES
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Slice your way through a procedurally generated dungeon
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Master a skill-based fighting system
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Learn the ways of the Ronin class (and several other classes planned)
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Fight the Shogun’s army, thiefs, Yakuza and even Yokai
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Try out different builds each run by discovering new blessings
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Play the game solo or couch co-op
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Recruit new allies and bring life back to the village
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Unlock new buildings and features in town
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Find new patterns to craft different gear sets or cook new Sushi dishes
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Enjoy a unique trapanese soundtrack
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Take a relaxing bath in the hot springs
If you like what you see, remember to