My life as an archeologist
Every run will help you go further in the archeological treasure hunt, in this clicker roguelite blending the simple mindless entertainment of the clicker with the ever-renewing fun choices of a roguelite, where every single decision can help you reach the final boss or hasten your demise.
With 60+ types of equipment and 60+ fully animated monsters to loot them from, you will be able to mold your character as you choose by improving a wide array of stats and gaining unique abilities!
Every single boss you slay, up to 10 per run, will let you choose one artefact from a pool of three. These artefacts will help specialize your character as you wish, by giving her attacks a chance to do explosive damage, allowing you to stop time, gain a ferocious turtle buddy, or a healing fairy to help you to deal just a bit more damage before you die.
Three classes to choose from every run:
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The bulky zoologist: This heavy hitter knows the enemy’s weak point and specializes in deadly poison and survivability!
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The cunning ethnologist: This ancient technology specialist knows how to maximize her results when using long forgotten machinery and managing her own energy to do it again, and again!
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The never-alone theologist: Why attack enemies on your own when you can call on ancient spirits to do your dirty work faster while you relax?
Finally, even dying is not the end of the world! Every monster you kill during your run advances your research, and with enough coins you can even acquire some of their powers!
Read More: Best Class-Based Casual Games.
Deep Rock Galactic
best game with random map per mission.
– Real player with 2916.6 hrs in game
Read More: Best Class-Based Co-op Games.
After around 1k hours of play time, I still love to play this gem of a game. New maps, mission types, cosmetics and so on are added from time to time for free. The available DLCs are only special cosmetics and not needed to be purchased except you want to support the developers a bit. Definetely worth a try! #ForKarl #RockandStone #Leavenobeerbehind
– Real player with 1032.4 hrs in game
Heroes Raid
Raid
Enter story-centric raids by yourself, or with friends. Level up, Collect loot, get rewards, and summon more power after a successful raid.
Open World
Dominate the open world in a time where nations are at war, find hidden dungeons and discover quests with epic rewards.
Deep Builds
Sacrifice your summoned heroes to gift their abilities to other heroes, with over 75 base stats including elemental and status modifiers,
unique bonus traits per summon such as fire attack or lightning defense, design your ultimate build. From a lightning swordsman to a
poison archer.
Team or Solo PvP
Take a break from the raids and dominate other players in 4v4, 3v3, 2v2, and 1v1 PvP modes, with ladders and rewards.
Heroes Raid
With the ability to summon different heroes and thousands of variations of heroes and equipment, as well as the ability to take abilities from other heroes, the possibilities are endless.
Read More: Best Class-Based Replay Value Games.
Warhammer: Chaosbane
Update january 7th 2020:
youre welcome to read the full review, but let me say that after 130h clocked in this game, playing god knows how many relic hunts on chaos 3-5 with max modifiers, ive yet to achieve more than 3-4 greens on a char, out of 10 possible wearables.
this game is straight up just boring. i am a huge warhammer nerd, and ive had so much hope for this game, it had the potential, might still have. but its so much reusing the same stuff, main story is basically the same story and progression four times. were talking with so little difference you hardly see it.
– Real player with 149.9 hrs in game
REVIEW : WARHAMMER: CHAOSBANE
ACHIEVEMENTS : 43 / 43 (100%)
SCORE : 6/10
This game is if Diablo 3 had no expansion, was the first game of the studio and just threw a fine and well Warhammer coat of paint on it. This is by all means a good Warhammer RPG game, but this is no true Hardcore RPG experince alikes to POE or GD
… why should I even get this?
If you’re REALLY having a diablo itch and nothings doing it for ya, this will probably be a very good time for you. This is not a hard game with really not a whole lot of setting up to do with builds or complications with how things really work. This is a great introduction to the Diablo-Like Top Down RPGS for a basic, repetitive but overall fun experience
– Real player with 127.0 hrs in game
Darkest Valley
CASUAL, CHALLENGING, OR IMPOSSIBLE?
However you want to play, choose your difficulty and hack and slash through 4 story acts. Each playthrough contains pseudo-randomly generated maps, ensuring that every playthrough is different. Hidden challenge bosses, extra magical loot, and comedic stories can be found for those looking!
UNCOVER THE MYSTERY
Journey through a dark fantasy world, as you uncover the strange happenings in the valley. Help your new friends and a town of misfits face off against the looming threat that has followed you from your past.
EMBRACE THE CLASSIC
Darkest Valley is an homage to the many great 2D action RPGs from the last twenty years. The original soundtrack, the visual style, and the story is a meld of our favorite elements from the classic and unforgettable titles in this genre. Relive those experiences in this modern indie creation.
HIGHLY STRATEGIC, POWERFUL BUILDS
Wield customizable weapons and armor with 8 item types and a wide variety of potions. Skills apply weapon hits to enemies with interesting effects, combining with crafted attributes to allow huge customization in the way you attack and defend. Coordinate with your skill tree selections, stat points, and the items you salvage for crafting materials to find the perfect build for your play style.
MANY VERY DIFFERENT WAYS TO PLAY
Choose to be an agile melee fighter, a point and click ranged tank, or a strategic summoner. Build your way across an interconnected skill tree with 5 starting points: Melee, Ranged, Summoning, Defensive, and Passives. Leverage your fast reflexes, careful positioning, or thoughtful planning to defeat the hordes you will encounter.
GROW YOUR POWER WITH MAGICAL SHARDS
There is no grind-based experience system in Darkest Valley. Increase your level and grow your strength by seeking out and finding otherworldly crystals shards that bestow great power upon those who wield them.
FACE MONSTROUS CREATURES
Throughout your journey you will fight against an array of creatures, from at first seemingly harmless slimes to monstrous trees that can walk, to horrors that come from the darkest depths. Dodge traps and find unexpected allies, where danger lurks around every corner.
FAST TRAVEL THROUGH THE MUSHROOM TUNNELS
In Darkest Valley there is little need to backtrack. Each area contains a mysterious enoki-like waypoint that acts as a portal and can be used to instantly teleport you from one area to another. If you die, you can simply teleport back to the latest waypoint and continue on your journey.
Idle Armada
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Not a clone like many other idle games.
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Continues to be updated and developer is active on Discord
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Fun and has an ok balance for active and passive play styles
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Enough content and unlocks to justify the price, new jobs have been added in updates since release.
– Real player with 755.8 hrs in game
An humble little clicker that does not promise much but delivers.
Although progression is very slow, it’s very pleasant to just see your fleet cruising in space, casually shredding any and all opposition to your grind.
The gameplay is quite simple, with two upgrade trees + a prestige tree, three base resources and three advanced ones. Grinding is relatively slow, but just enough to make you keep coming back after a few days.
The graphics, ripped from the 90’s classic Tyrian are very nice to the eye and blend well with the retro interface
– Real player with 276.3 hrs in game
God Awe-full Clicker
This review will be updated every now and then.
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12th July 2019. Recently Offline progress was added to the game. It works fine as long as you log in to see it. Note that you do not gain offline rewards if you get the daily rewards pop-up instead.
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7th April 2019 I went for the God-like bonus, so starting here my account is technically no longer F2P, but the March review is still from a F2P perspective. (I was F2P up to Path 8107)
Edit: Forgot to specify that at the time of getting this premium bonus I had purchased everything from the premium shop other than one Pet and most Realms for freely earned Apples.
– Real player with 2886.6 hrs in game
Recommended if you’d like to have something to do while watching videos or doing other less engaging stuff.
Very active devs. Quite transparent, responsive, polite. Frequent content patches.
There is a leaderboard in this game. If you care about that, this game is pay-to-win. If you don’t, it’s not. Premium currency is farmable and is a lot more accessible than other games with p2w systems. You can eventually collect all the premium upgrades with time and dedication- there is no paywall. But if you care about ranking, you likely won’t beat the guy straight dumping cash on the upgrades, unless he goes on a hiatus.
– Real player with 1116.6 hrs in game
Chronicon
Amazing game. It has:
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very malleable yet fairly easy enchanting system
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interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes
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awesome endgame mode that offers tons of fun
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sweet qol features like very configurable radial loot pickup
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otherwise has familiar structure like acts, elites, bosses, gems etc.
What’s a bit missing:
- given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.
– Real player with 186.0 hrs in game
One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.
Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.
Chronicon is a perfect example of Early Access done well.
I believe the earliest version was 5 years ago.
I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.
– Real player with 159.2 hrs in game
Dredgers
This is tough, because I love this game and it’s concept. It’s so fun! I have a lot of praise for it.
Unfortunately, I feel like I can’t recommend it at this time for two reasons:
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Missing basics like any type of saving, which pretty much everything I’ve played since the days of shareware has had, seems quite sloppy. The display of the amount of hours I’ve played isn’t really correct: most of that has been on pause because I didn’t want to exit and lose all my progress on the run.
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Do you know how my last run ended? No? Neither do I. Based on all the information I had, it didn’t make sense. Many key things are just not explained, so new players are going to go through several baptisms by fire, creating a lot of frustration.
– Real player with 152.5 hrs in game
Pretty solid roguelike with emphasis on speedy playthroughs and choosing your next step, though that can be its weakness too. Its big selling points are the 30+ races and crazy class combinations which are very very satisfying to play with, as well as actual honest-to-god necromancy where you can have a zombie horde if you want. Or you could skip zombies altogether, dominate the minds of your enemies, send them at your foes, blow up their (animate or inanimate) corpses into a huge mess when they die and then revive them and your former foes as skeletons. Full crafter build is viable, and thats before we get onto races. Pretty much anything that spawns in the dungeon is something you can unlock and play pretty quickly. Only exception afaik is the slime MAN (you can be a regular slime) but I suspect that’ll be implemented in time.
– Real player with 61.1 hrs in game
The Slormancer
A good, and promising ARPG. There are a lot of original mechanics, and concepts compared to other games of the same genre that make the game play quite enjoyable. Many of the flaws I am seeing in the game are because of its early access status rather than poor game design which leaves this title with much promise in the future!
Please note that some of the cons listed below are more easy to ignore for me because of its “early access” title although that may not be the same case for every player. Nothing wrong with wanting a “complete game”, and if that is you then I highly recommend looking elsewhere in potential titles such as ‘Grim Dawn’ or ‘Chronicon’. Also please note that everything listed below is highly subjective to change at any time. I’ll try to update this review whenever I can, but some of the bullet points can become invalidated with future game updates before I can follow through on my part. If you are interested in someday buying this game while being hesitant to pulling the trigger on a purchase then I encourage you to look into recent update logs rather than Steam reviews before doing so.
– Real player with 29.1 hrs in game
While the game today, on release, is quite fun, and the mechancics feel solid, there is always one big issue: Early Access.
Now, I bought the game because it seemed fun, first and foremost. Of course some buyers will have some sense of pride in the dev team because of their nationality, especially when you know of Wolcen. I still shudder to think about the sheer mediocrity, and even complete incompetence of this dev team. That said, one could say they had nothing concrete under the hood in the first place, and we should have all went away after they did some weird shit in the early stage.
– Real player with 27.7 hrs in game