Primal Carnage: Extinction

Primal Carnage: Extinction

Beginning/P2W?

For a game that went quiet for about a year, its begun updating again with new events, a new dinosaur class, and new rarity. Im going to be entirely honest despite my love for the game. There is a significant skill gap in this game for those who are just starting it. While this game is cheap the store imo is a good bit overpriced with mutations being nearly 10$(does not exceed this) and regular skins ranging from 3$ to 6$.

While the store is expensive or not you can go about purchasing skins a different way and utilize the market to negate this if that is your only worry with purchasing this game.

Real player with 2193.9 hrs in game


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I’m not even going to touch on balance issues and glitches and whatnot; there are plenty of reviews that cover these things in depth. While I’m sympathetic to the fact that the dev team has neither the manpower, time or money to actually do anything but they try to push on regardless, there are plenty of issues I cannot turn a blind eye to.

Like many others, my biggest grievances come from the community itself. However, despite what many reviewers say about “roleplayers ruining the game,” I have in my time rarely encountered roleplayers outside of RP servers (which I do not use at all). It’s almost as if you have to actively search for these things, imagine that!

Real player with 1566.9 hrs in game

Primal Carnage: Extinction on Steam

Krunker

Krunker

THIS IS A MOVEMENT BASED FPS GAME. I’m seeing a lot of bad reviews about speed-hackers and there’s no such thing. Think of it sorta like Titanfall’s movement. Slide hopping is the main movement mechanic and certain weapons and classes allow even more movement opportunities (shotgun/rocket jumping, wall jumping, wall grinding).

As someone that’s played the game for about 2 years now, I can attest to how addicting the game and its mechanics are. The community is tight-knit and welcoming (especially on Twitch), there’s market and trading features similar to CS:GO, there’s a comp scene with weekly cash-prize tournaments, there’s loads of ways to customize your game including custom mods, scopes, and overlays, and there’s an endless amount of content to be played with the thousands of custom games people have made.

Real player with 671.2 hrs in game


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Krunker is a hard game to get into. Public lobbies are full of stompers and custom games need basic understanding of game mechanics that, of course, no one tells you about. Im going to try to explain the basics of the game, in case you dont want to make your own research.

The most basic thing you need to know about is slide hoping. Its easy to download the game and in your first game get confused, seeing everyone around you flying like if they were cheaters. Most of them arent. You see, unlike in games like Quake or Counter Strike, strafing wont matter while slidehopping. Landing while crouching will make you slide, providing you a nice speed boost that you can chain to do a “slidehop”. Jump, hold shift and a few seconds after you land jump again. This is something you will do a lot. Actually, all the time. Get used to it. Also keep in mind that some classes like the SMG can walljump or “rocketjump”…? with the shotgun.

Real player with 31.2 hrs in game

Krunker on Steam

Delta Light

Delta Light

Cool take on the old Jezzball concept. It’s got a few bugs but overall solid. Definitely worth a try!

Real player with 30.8 hrs in game


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This game is awesome and very addicting. It has many levels, so you do not get bored. It’s music is nice and retro. The concept is very smart. I fully recommend it.

Real player with 10.9 hrs in game

Delta Light on Steam

Nomads of Driftland

Nomads of Driftland

Very entertaining game with innovative mechanisms. I can recommend this title to all RTS and god game fans. It felt great to move islands around the world, discover new lands to unlock new units. Unlike in Driftland base game, this free expansion allows the player to manually control the units and does not provide multiple choices of buildings to build, which makes the player have to combine and explore new lands to diversify their kingdom.

Do not get discouraged by the maps order. It seems that it is sorted by mission type, and it felt little boring to play three defences in a row, but it gets better later on. However, be aware that the maps are challenging.

Real player with 16.9 hrs in game

So much to do with the free content, I can only imagine what the game is like once you purchase it. So much potential. I’m a big fan of the Nomads aspect which feels more like an RTS to me. The base game is more economy and micromanaging but harder to deal with threats because it is so limiting on defense.

Real player with 13.3 hrs in game

Nomads of Driftland on Steam

Master Arena

Master Arena

Best of both worlds: Rocket jump (quake) & Shock Rifle that lets you do great combos (Unreal Tournament).

If you liked Unreal Tournament, Toxikk, or just want to try a new arena fps, get this. What makes this stand out from the rest, are the perks (teleporting, invisibility, etc) and the different types of movements the game offers, such as, multiple wall jumps, higher jumps, etc..

The game is in an early access stage easily worth the $10. Its polished, has content, and upcoming tournaments. That being said, it can benefit even more by:

Real player with 13.1 hrs in game

To sum it up: The best arena shooter in a long period of time, everything is done perfectly, bringing unreal tournaments best moments together with the best things, which made quake so addictive, movement possibiliets are brilliant, playing the maps smoothly to the gallery + the workshop support, which is perfectly integrated into the game, is the cherry on the cake. Thumbs Up !

Real player with 8.5 hrs in game

Master Arena on Steam

Together in Battle

Together in Battle

Together in Battle is a strategy RPG and team management roguelite with vibrant procedurally generated characters and emergent relationship-building. Uncover a sinister conspiracy; fight deep turn-based tactical battles; deal with random events; watch your characters grow together.

Premise

You’ve arrived in the island kingdom of Dese with a secret mission to enter the gladiatorial games and find loyal fighters. Hunted by an imperial praetor, you must maintain a low profile even as you find yourself drawn into intrigues that will decide the fate of Dese itself.

Recruit and manage charming characters. Stay stocked on food, make payroll, and keep your characters practicing. But beware: they have feelings! Let their friends to fall in battle, and they may become depressed. Let morale fall too low, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give nicknames–even share their special combat skills! With skill and patience, you will emerge victorious…together in battle.

An evolution of the lauded Telepath Tactics combat engine

With a deterministic core that never wastes your time, combat in Together in Battle nonetheless features dizzying tactical depth:

  • Backstabbing: strike from behind to avoid counterattacks and score a huge damage bonus!

  • Elevation: claim the high ground to boost your effectiveness and hinder the enemy’s!

  • Knockbacks galore: shove and throw enemies into water, lava, and chasms; off of cliffs; or into each other!

  • Destructible environments: bust down doors, blow up walls, hack through bushes, chop through barricades! If you can see it, you can smash it.

  • Create new structures on the battlefield: build your own bridges and barricades; freeze water to form ice bridges; set traps for enemies to wander into; place explosives to detonate at an opportune moment.

  • Defensive terrain: take up position in tall grass to gain a defense boost–or hack it down to deny that same advantage to the enemy.

  • Extreme turn flexibility: move a character, move a second character, then return to finish the first character’s turn. An unlimited undo stack lets you redo it all if you don’t like where everyone ended up!

  • Clever AI: face enemies that use the terrain to their advantage, take advantage of weak positioning, and compete with you for dropped items.

Tons of content!

You won’t see everything Together in Battle has to offer in a single playthrough–every game offers a new experience. TiB includes:

  • 6 playable species

  • 24 base classes with branching promotions for a total of 72 distinct character classes

  • multi-classing

  • more than 150 skills

  • dozens of random events and side quests

  • hundreds of thousands of possible procedurally generated weapons and pieces of armor, including unique and personal weapons

Deep procedurally generated characters

Every character you recruit has distinct traits, personal histories, beliefs, hobbies, and secrets. You’ll never get the same character twice.

These differences matter: a baker will use food to produce cookies and cakes you can eat or sell; a jokester will do funny impressions to boost morale; a hunter will boost your stocks with wild game; a blacksmith will repair the group’s weapons. Dancers are nimble; sailors are good swimmers. Some characters are prone to depression; some, to self-doubt. Some self-soothe with long walks or prayer; others undertake long-term projects like growing vegetables, crafting dolls, or writing novels. Learn what makes each character tick as they grow and form powerful bonds of friendship!

A campaign creation suite

Together in Battle comes with a campaign creation suite to let you build your own full-fledged SRPG campaigns!

  • Build characters in the character creator!

  • Sculpt battlefields and place armies in the map editor!

  • Compose cut scenes in the cut scene editor!

  • Write branching dialogue trees for both battles and cut scenes using the dialogue editor!

  • Create new skills for your characters to use in the skill editor!

  • Craft new items and equipment for players to loot in the item editor!

  • Need ideas? Let the game roll up full-fledged characters and battles for you to edit (or simply use as-is)!

  • Construct your own scripts, then assign them to items and skills for whatever custom effects you can dream up!

  • Mod support for custom music, sound effects, character classes, AI profiles, and more!

Together in Battle on Steam

Days of War: Definitive Edition

Days of War: Definitive Edition

I had to change my review of this game after the recent changes made to it that came as a surprise and a clear indication and confirmation of a lot of things I have been noticing lately with Days of War and it’s developers.

When I backed this game on Kickstarter in March 2016, I was immediately drawn to it because of what I saw. I was 90% their target audience on who they where trying to attract. An old DODS player, not afraid of hard recoil and fast paced fluid play-style. However, with a hitch. I was a DODS Realism player so what attracted me the most was seeing every weapon in Days of War having a ADS mechanic.

Real player with 188.3 hrs in game

BEWARE!!

This game is absolutely and completely dead!

–-

Not much of a recommendation - quite the contrary !!

— The game that was released 30. January —-

Everything below still stick, but now there are also levels and bots… but it’s still clunky and fugly and broken in a lot of ways in regards to achievements, guns and hit registry. It’s nice with the addition of new guns that you can unlock, but the guns are really not much of an improvement, the level requirements are nuts, and it’s also really annoying that if you don’t stay for the end-game summary your progress is lost in every way - I can understand that as a way to motivate people to keep playing, which would be perfectly fine IF it was actually a nice game.

Real player with 137.3 hrs in game

Days of War: Definitive Edition on Steam