Citres
Citres is a minimalistic Japanese city building game.
There are no dozens of different types of buildings or macro resource management in the game. In this game you buy packs of buildings for Yen - in-game currency, which contains random buildings in the form of Tetris figures. By placing buildings correctly, you will receive Yen to buy new packs, as well as expand the city by filling houses with new residents, which will bring you closer to the discovery of new unique buildings. Building buildings of the same type in the shape of a square will upgrade them, here the skills of playing Tetris will come in handy.
What’s in the game:
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Simple and straightforward gameplay
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Procedurally generated island
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Japanese atmosphere with relaxing soundtrack[/]
Eden: New Dawn
I would recommend you wait for major patches/updates to release for the game seems to be at an odd state where the servers lag with your position quite a bit and the only thing you can do is build in creative.
Not much really to it yet but I can’t wait to see if they add things like paint explosive and portals like in World Builder, I still play that game its so nostalgic to me.
Also to send messages in chat longer than one word you cant space it out you need to use underscores.
Needless to say glad I got to see its current build since it just released in Early Access and that I get to support the devs with my purchase.
– Real player with 1.9 hrs in game
Read More: Best City Builder Early Access Games.
This review represents the game’s state on September 29, 2021. If lots of time time has passed since this review, then the game may have received major updates and this review may no longer be relevant.
I purchased Eden World Builder many years ago in the earlier days of the iPhone/iPod Touch and it was one of my favorite mobile games of that era (the game still runs on modern iOS hardware btw!). Some of the updates later in its life seemed interesting, but eventually it ended up being an abandoned project. So of course when I heard they were working on a new Eden game, I had to wishlist it on Steam and buy it on launch. From viewing this page I had already figured this wasn’t exactly going to be a Eden World Builder type game, but I always wanted a proper survival mode so why not.
– Real player with 0.6 hrs in game
FortressCraft : Chapter 1
I remember playing this game back on the Xbox 360 and spending hours everyday building and making custom blocks inside the workshop. and I love building game like FortressCraft or Minecraft but I could never get into Minecraft for some reason just wasn’t the game for me and FortressCraft just ticked all my box’s and I loved everything about it and Loved building.
I would highly recommend this game and most definitely buy it if you like building and making super detailed creations.
I prefer this block build game over anything I’ve waited years for this game to come out on PC and I’m so happy it did! Can’t wait to gift a few games to friends and enjoy endless hours of fun and building :)
– Real player with 69.9 hrs in game
Read More: Best City Builder Building Games.
“A nice little blocky buildy game where you can make blocky blockies to buildy with.”
This is a game that arguably should have inspired multiple Minecraft detail mods, as it has the feature of creating custom blocks for easy higher resolution building. You can make a chair, a table, a severed head, a computer, a gun turret, or almost anything you want as a custom block.
It includes gamemodes like Spleef, which is like the Minecraft variant where you destroy blocks under the other players. In FortressCraft, you can easily build spleef arenas out of canvas blocks and they will automatically reconstruct themselves when you are done playing.
– Real player with 55.6 hrs in game
iubes:2
iubes2 is a unique little game - full of character and intelligent ideas.
The presentation alone - the battlefield is a blocky landscape wrapped into the interior of a tube - is well worth it.
The game itself is a RTS at its heart, one fight usually takes only 10-25 minutes. The first characteristic is that you ‘only’ choose where and when to build the buildings that provide you with housing, ressources and your warriors. You do not have direct control of the units (workers and 4 different classes of fighters)…so you need to ‘direct’ the battle only via building placement. Due to that a game is not a clickfest but focuses on strategy right away. Two well placed buildings have more impact on the game than a lot of hurried clicks….
– Real player with 93.0 hrs in game
As in so many RTS the map in iubes:2 is one of the dictating win or loss scenarios & as in so many RTS there are no options for the player to define the map. The map is being generated randomly & combined with the not mirrored placement of opponents it makes the winner & the loser right from the start. Add then to the clunky camera navigation the absence of an overview in the sometimes extremely confining tube like maps on top of the absence of any overview of buildings built & destroyed & you have a recipe for quit rage sessions.
– Real player with 73.7 hrs in game
Tap Tap Builder
This is the sort of game that I historically like, but this game I simply didn’t. Parts of the interface are unintuitive, like having to do each section of road fully independently and there being no option to place them all and tap them sequentially.
The graphics are a very particular style, which I personally quite like, but I can see why people might not.
In summary, I think that this game feels like a bad port of a mobile game. I don’t know whether or not it is, but it has that feel. In its current incarnation, it unfortunately isn’t something that I can recommend.
– Real player with 0.1 hrs in game
Urbek City Builder
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https://store.steampowered.com/app/1473250/Cafe_Owner_Simulator_Prologue/
https://store.steampowered.com/app/1578940/Vampire_Clans/
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Neighbourhoods
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
Manage
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Educate
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Observe
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
Organic growth
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
Blox 3D World
Amazing world building game,just chill and build out complete worlds easily.No stress and plenty of small things to delight ..need a soundtrack!
5 stars from a delighted gamer!
– Real player with 5.7 hrs in game
A little building game fun if you´re creative enough to build cool things.
It´s just releasing so they´ll probably be a lot of improvements but some things that I thought would be able to click and drag to build faster for example. Also for a future a nice ecosystem made among the present and some more animals could be really nice.
Pretty nice overall
– Real player with 0.7 hrs in game
Creo God Simulator
This is just a first impression.
Overall it’s a great direction.(so please finish this,DEV.) hopefully not the direction just building some sort of economy simulator. The few god power(willpower) is cool yet (early access) hopefully more to come.
(situation 1) In a simulator like simcity it needs to have a lot of tweaking to balance this out,
(situation 2) If there are like (AI) gods I think it’s close on how it needs to go. Getting alot of
bonuses quick, fulfilling wishes/prayers. Use faster speed for a more quick
– Real player with 25.4 hrs in game
UPDATE JULY 2021: Yay! He finally fixed the bug! I can actually play! Oh…. new bug….. : Fires start on the map. You can put them out with rain, except when you can’t. Watched my altar burn for 5 mins as I used all my faith dousing it in rain, only to have it ignore that and keep burning.
This game wants to function, but it just can’t.
UPDATE APRIL 13TH 2020:
Same exact issue, making the game unplayable after the first 30 mins.
UPDATE MARCH 2020:
Pros: Many features added
Cons: THE. GAME-BREAKING. BUG. THAT. STOPS. YOU. FROM. GROWING. YOUR. CITY. STILL. HAS. NOT. BEEN. FIXED.
– Real player with 21.1 hrs in game
Stonehearth
Stonehearth is a game about building a small town, with the help of a group of ‘hearthlings’ who build, mine, farm and craft their way to victory (sometimes) over ever-stronger groups of enemies. You have an amazing amount of control over the appearance of your town, and you can custom build every house, road and wall. There are a variety of decorations and tools to place around your village, and there are two main storylines to follow (if you aren’t playing on peaceful) - fighting the enemies, and becoming a township. You also get to pick one of two types of hearthling: The Ascendancy, who live in the forest, or Rayya’s Children, who live in the desert. They have slightly different skill trees, so the gameplay is a little different.
– Real player with 1318.7 hrs in game
UPDATE 3: No I don’t recommend this anymore, the build system is completely borked. Tried to build a simple road with a few block columns and 5 hours of wasted time later I discover the engine has broken so bad not even instant build will build it. I tried to make it into a template to place it again but no, roads won’t lower. Absolutely disgusted the game was left in this condition.
UPDATE 2: I would switch this to recommend but since it’s one of the most helpful negative reviews I thought maybe leave it so people worried could see this update. The most important thing I want to say is: The devs have REALLY stepped it up, they are fixing bugs, updating often, and even responding on Steam which is hugely important to me. It feels like there’s been a major shift in priorities, and to be frank it’s making me very excited! :D
– Real player with 552.3 hrs in game
20 Minute Metropolis - The Action City Builder
I’ll confess I’m biased because a friend that works for me did some of the artwork on this and I’ve long been a fan of Dejobaan.
This is a fun, bite-sized strategy game and less than $3. It’s hard to go wrong. I can’t think of any time I’ve actually regretted spending $3, but this was enjoying to play, and I will keep trying to get my name on the top page.
I would love to see a couple quality of life improvements: namely drag and drop roads, hotkeys or an expanded toolbar so I don’t have to fuss with the selection menus. Daily leaderboards would be nice too, so I have a better chance at the top ten.
– Real player with 4.8 hrs in game
Super fun and hectic. It can become a little easy after you’ve figured out a good strategy but you can always use a different starting perk which adds and takes away some difficulty. The models are really cute, reminds me of a toy town or Lego.
Some improvements I’d make would be, dragging roads to build instead of clicking for each tile. This isn’t a big issue, but could herald RSI if played too often.
I’d like more maps, a random map generation would be cool, it would make each run very different and unique.
– Real player with 3.9 hrs in game