PLUG WARS - The Game
The Plug is your connection for anything you need. There’s nobody more important in the streets than the Plug. But when he’s captured by authorities, once-loyal Bosses become rivals, vying to take over his position in the game. Build your Sqwuad by recruiting neighborhood hustlers to ‘jump off da porch’ and go to war for you. Form your strategy, make power moves, and call the shots! Stack up your money and eliminate the competition. See if you got what it takes to make it out the streets and survive the “Plug War.” Play ‘til the last Boss standing, or be the first to collect 8 Big Mane Tokens.
A 2-4 player battle-royale, street strategy board game at 90-120 minutes of playtime. Ages 17 and older. (Use Discretion)
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STATIONflow
Short version: Oh my, this is challenging and fun. I definitely like it more than I expected to!
Long version:
Deceptively simple at first then gets increasingly more difficult as you progress.
I don’t usually enjoy games that don’t have you working towards a specific, set goal, but this one makes it work by having “unlockables” to strive for, different levels with different challenges to them, and a cash incentive to go along with your score, so if you want to stay afloat, you’d be better off catering to all the possible exits/entrances/lines, which makes it challenging. Plus, while it never flat out FORCES YOU to, it’s implied that your “goal” is to serve all possible lines and entrances/exits.
– Real player with 47.8 hrs in game
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This is exactly the kind of game I’m wired to enjoy; route-planning, optimization, and a small sprinkling of tedium. For the first 10 to 15 hours with the game I very much did enjoy it but as some of the issues became really obvious it led me to the conclusion that I cannot give a recommendation to this game in its current form.
My first issue is with the amount of content available in the game. As new NPC types are unlocked and develop new needs you will have some difficulty keeping up with it all, but that suddenly drops off after a couple hours of play leaving you with nothing much to do but optimize your network and build out the last couple stations that unlock later. There really needs to be more variety in NPC needs to flush out that mid to late-game. Perhaps more late-game shop types or new transportation methods, but it needs something. As it is there are 4 hours of laying the foundation for your system and expanding, 2 hours of optimizing, then an hour of doing nothing but watching your system operate until you decide to start a new map.
– Real player with 34.3 hrs in game