Your Quest 2
A fun little game and well worth the asking price to just chill and relax while you play.
– Real player with 23.9 hrs in game
Read More: Best City Builder RPG Games.
Review to be updated soon..
But first 20 minutes or so, this game is 50x better than “Your Quest” the dev first free title…
I think it’s worth it, but its going to be a real slow grind to get to the fun content.. dungeon exploring, controlling villagers etc because energy replenishment is very slow and required for EVERYTHING!
I like it so far though, highly recommended if you dont mind the grind.
More to come…
– Real player with 1.2 hrs in game
Dark Gnome
This is almost a decent F2P. With a little more love, and a lot more respect for the player, it might even have been good.
The pixel aesthetic is fine. The progression is decent in some areas, though rather linear. I managed to keep the music on for a day or two, and the sounds are decent…
The main problem is the grind. There are no passive gains, and within a few days, the rewards quickly become few and far between. I understand that grind and diminishing returns is mandatory for this kind of game, but here it quickly becomes absurd, and there is a general aversion to good math.
– Real player with 671.5 hrs in game
Read More: Best City Builder Free to Play Games.
this is a really good game
the music and artstyle are great, the characters and enemies look fun and i love the creativity of some elements.
while the game does contain microtransactions, they don’t ruin the game as with some patience they can be completely ignored. i saw people complaining about the “constant advertising” of the microtransactions but all it is is a pop-up after opening the game or a textbox in a corner of the screen which rarely appear and don’t get in your way.
(pointing out exaggerated reviews): i saw a review from someone with 0.2hr’s (12min) in total who compared this to a mobile game because of they way it plays and the microtransactions. while the game does look like it would work on mobile, this is a PC game and thats what the devs want it to be. they also mentioned how you have to pay money or wait an hour and a half to play, which coming from someone who played for 12 minutes i can assume that they bearly finished fighting Charles and are still in the tutorial. the only wait times they could encounter would be from the medic or resting periods but you need like level 3 or 4 and its only like 30 seconds. wait times only get in the way later on with higher levels and health of your gnomes. (also this is an RPG, of course things have to take a while)
– Real player with 140.9 hrs in game
Somewhen
SOMEWHEN is a retro RPG inspired by early J-RPGs. Enjoy dungeon diving, resource gathering, and town building mechanics. In Somewhen, you must help Idyll and company restore a fractured world with an uncertain future using a curious time-travelling train and a little something called the Conductor to rebuild entire towns. Your goal is to quite literally reshape the future by placing homes, trees, and other structures in the present. Rebuild towns using a unique top-down system while fighting for your future with a snappy, on-map battle system!
Read More: Best City Builder RPG Games.
Citizens
Citizens is a turn-based hybrid of a city builder and strategic puzzler where you create beautiful cities, manage resources, plan long term investments, trade with foreign civilisations and look after your subjects. Explore beautiful islands, deal with difficult problems, and think about your next move very carefully, for it could be your undoing!
Planning your expansion is extremely important. Play through a challenging campaign which puts you into a large variety of scenarios, focusing on economy, trade, and warfare. If you prefer a more sandbox experience, try Challenge and Free build modes, where you are given more freedom to explore and experiment.
If you feel you don’t need to know anything else, just try the demo! Six challenging islands are all yours to conquer. Be weary though, for you’re not alone in this world; there are others who already inhabit it… and they won’t let you take their land without a fight.
Our demo offers you a taste of what Citizens is like. It presents you with early-game mechanics and showcases the basics of the grid-based combat system, which is greatly expanded upon in the full release.
Your feedback is super important to us. Join our discord, pop us an e-mail or even write a message on the community board; let us know what you think, what you like and what you don’t like, so that we can make the game even better. The Demo will be continuously supported along with the main release.
As an architect of your settlement, you need to carefully exploit the resources around the area. With a limited number of turns to achieve your goal, every move counts. Explore over 50 different buildings spread over several production chains and extract or process over 30 different resources, including but not limited to Timber, Pottery, Cheese, Wine and various forms of Weaponry. Collect tax from your Citizens as they pay for luxury goods, provide your people with jobs and build a glorious civilisation. Along your journey you will meet other civilisations with whom you can trade, or wage war.
Citizens offers:
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New approach to city-building games
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Campaign with challenging quests
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A ton of replayability!
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Combat and Trade
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Endless fun with random level generation
Meet various civilisations along the way. Sightsee the Aztec pyramids, trade with the people of the Orient, and defend yourself from plunderous Vikings! Focus on trade or combat depending on which path you take in the campaign. Certain civilisations might even have some interesting resources for sale, unobtainable by your own hand!
Citizens offers a grid-based combat system; it’s designed to feel familiar to strategy veterans, and to be easily picked up by newcomers. If battles are not your thing though, that’s fine. Diplomacy is always an option! Well… most of the time.
Be mindful… Other civilisations are not your only enemies. Fire and Plague can be as dangerous as the Sword.
With all this doom and gloom above, just keep in mind this…
If all you want is a peaceful and soothing experience, then try out Free-Build mode! Place buildings without any restrictions on a randomly generated island, or try out economy mode for something more challenging: that’s where anything can happen! You’ll never run out of new lands to explore. Something will always be different.
PLUG WARS - The Game
The Plug is your connection for anything you need. There’s nobody more important in the streets than the Plug. But when he’s captured by authorities, once-loyal Bosses become rivals, vying to take over his position in the game. Build your Sqwuad by recruiting neighborhood hustlers to ‘jump off da porch’ and go to war for you. Form your strategy, make power moves, and call the shots! Stack up your money and eliminate the competition. See if you got what it takes to make it out the streets and survive the “Plug War.” Play ‘til the last Boss standing, or be the first to collect 8 Big Mane Tokens.
A 2-4 player battle-royale, street strategy board game at 90-120 minutes of playtime. Ages 17 and older. (Use Discretion)
Battle Map Studio
Decent map maker considering the fact that it’s early access. Would love a way to make custom assets. And an option for steam remote play would be amazing as my players have no need to make maps, only play on them. OR make a heavily discounted version of the program that only allows playing.
The UI is garbage as of now, hopefuly it improves over time. Will probably just use it to make custom top down 2d maps until it gets usable. Will rewrite the review when/if i test this thing out a bit more.
– Real player with 0.5 hrs in game
If a game requires internet to be played please disclose that information.
– Real player with 0.1 hrs in game
Defend the Rook
Great game, highly recommend trying it out. It might seem a little easy at first for this type of game where often you are meant to die a bunch and slowly become stronger with upgrades. You have 1-10 ascension levels, but the first 4 are super easy and then 7+ becomes pretty tough. I’m not super excited about how it scales at 7+ because it feels like artificial difficulty, everything starts to cost twice as much so you can’t upgrade everything. I would prefer the enemies becoming more challenging rather than having less upgrades.
– Real player with 68.9 hrs in game
Neat roguelite strategy game. Beat it on the highest difficulty, enjoyed figuring it out. I had fun with it and recommend it, but I’ll list stuff that bothered me:
-Your core loadout before any towers/traps are your castle and three heroes (warrior/rogue/mage) by default. You unlock variants of these classes as you play. It quickly became apparent to me that the easiest way to win was “buff the ranged characters” and turtle in the corner with defensive buffs. It’d be nice if the upgrades supported different goals. I believe I had one playthrough where my warrior carried me, and it’s because he had full map range, so he was basically a third ranged character.
– Real player with 28.2 hrs in game
Frontier of Fortune
fun enough game thats simple and straight forward, and very repeatative. There’s a single means of controling the battle, a slider. unfortunately it’s of limited use once troops start fighting as even if you’re fighting at the enemy’s gates and then disengage a good portion of your troops will continue to fight the enemy, and even those who have disengaged will often immediately rush back towards the enemy once they reach the point you’ve set, compounding how horrible this is is the fact that your troops won’t fall back all at once and instead will go back is in clumps of 2-4. additionally spawning in more troops happens in a similar manner, resulting in frequent situations where player troops are picked off piecemeal.
– Real player with 3.3 hrs in game
Port Royale 4
I’ve played Port Royale 2 and 3. They were good games,not great ones but they were fun to play for a while. Enter Port Royale 4. My first observation is why have trading ships at all? I played as a merchant and built farms and production centers to bring down the cost of items I sell. Unfortunately you have to sell massive quantities of them in order to keep you head above water. Unfortunately, you can’t sell enough with your fleet no matter how big it is because trading ports will only accept a specific amount of a product before your forced to sell below what it cost you to produce the items. A temporary way around this is to sell the product to the market in the town where you produced it. You can make quite a bit that way but it only serves to help you break even because your trading fleet is fundamentally useless.
– Real player with 95.2 hrs in game
TL:DR Port Royale 4 is a fun trading game with a few caveats especially for returning players. But it is a trading game through and through, so those who find such games boring will probably not enjoy it.
Actual review (based on latest beta, it will be updated if it turns out some of these points are not true anymore)
What is Port Royale 4?
Port Royale 4 is a trading game set in the late 16th/early 17th century Caribbean.
What is it like?
If you haven’t played any Port Royale game before…
– Real player with 56.8 hrs in game
Dust to the End
I’ve been playing this game since back in Early Access and I have to say it’s come a long way from where it started out. At first it was just a barren map where you could easily go “point A” to “point B” with a storyline that was alright but with a shoddy translation that would break immersion. Certain aspects for reputation didn’t have any point other than to just “be there” and weapons weren’t very different from another. Base Building and Raiding was just “push through and win” while trying to get as much loot as possible. And Keeping track of all your stuff and what industries were where was a mess.
– Real player with 269.9 hrs in game
Dust to the End is a squad-based, turn-based combat, semi-openworld trading game in a post-apocalyptic setting.
-manage up to 9 units and vehicles(with upkeep)
-multiple maps(or zones) unlocked by story progression(fixed main story)
-real-time travel movement on a free-roaming map, enemies are visible and can be avoided if you’re fast
-turn-based combat, some random encounters
-factions, town relations
-autosaves, multiple manual save slots
-sandworms, but no spice items.
Finally I played a good game after the longest of time. Was somehow shocked by how good it was. These Chinese developers have done an amazing job adapting the timeless classic Caravaneer 2 from Dmitry Zheltobriukhov into a far better looking and ‘noob friendly’ trading game with more depth(combat can get quite brutal), and they actually listened to player feedback unlike a lot of other stuck up indie developers out there.
– Real player with 141.2 hrs in game