Hexagon World
No. Just no. Do NOT pull the trigger on Hexagon World.
It’s pretty feature-free. The only controls are to 1) add land; 2) add water; 3) make a set of hexes desert; 4) make a set of hexes snow. That’s it. Nothing else. If you play this for 5 minutes, you’ve done everything you’re ever going to do with it.
Two menus (house and bomb) aren’t even implemented. No way to change the speed. No way to change the sound volume. No way to scroll the map – you can only zoom in and out on the center point. The cool airplanes? Just dots on the screen; you can’t even see what they’re doing unless it’s happening near the screen center. Switching from flat earth to globe view often results in just a black screen.
– Real player with 0.7 hrs in game
Read More: Best City Builder Sandbox Games.
Entirely feature free “god game”
Actual trash, do not buy
– Real player with 0.5 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Read More: Best City Builder MMORPG Games.
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game
Dwarrows
I first found out about Dwarrows by watching YouTube Lets Plays before it was even released. I bought it as soon as it came out (payed full price) and, so far, I am enjoying it just as much as I thought I would. If you play games like My Time in Portia or Ni no Kuni II, then I believe you will love Dwarrows. So what do I like about the game?
Likes
I really enjoy the slightly simplistic styling of the game. It isn’t hyper realistic, but more of a cartoony (is that a word?) feeling, that adds it’s own charm to the game play.
– Real player with 78.9 hrs in game
Read More: Best City Builder 3D Platformer Games.
Oh my. Dwarrows is a little masterpiece.
Here are some notes on happiness:
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Visual: The wood elves reminded me of Sesame Street characters – a bit of Bert and Ernie and Grover.
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Audio: Enjoyable. :) I liked to run into a group of bluebirds just to hear them tweeting as they scattered. I liked the piped-in suspenseful mini-melodies when I was trying to solve a puzzle.
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Travel: This game handled fast travel really well. Having three characters to port around could have been a hassle, but instead so many workarounds were provided: teleport scrolls in inventory (with options to transport one character or all three), teleport fountains at puzzles (to bring all three to help), and teleport stone rings (for one or three). Plus it was nice to have the three characters spread around the map sometimes – I often left Gloia in town to build, while the other two ran around to explore. Really well done.
– Real player with 76.8 hrs in game
Fallen Enchantress: Legendary Heroes
I read the reviews on this game and honestly, I don’t know if can go by them or not anymore. I ordered the ultimate package so I would have the add-ons, paid the full $40, and for that amount I will be replacing every other game I own. Here is why…
I love Civ series games, Heroes of M&M, Age of Wonders, Endless legends, GalCiv etc, those types of games, but they always had me looking for ways to make: decisions, resources, battles, buildings, etc to mean more and to be more meaningful, more important in the game while not sacrificing anything too much. For me, Fallen Enchantress: Legendary Heroes Ultimate pack is the game that finally did that in a satisfying way.
– Real player with 236.3 hrs in game
Empire building like Civ 5 + RPG elements + extensive customization for your army
It sounds like a winning combination, yes? Let’s find out..
First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it’s not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.
– Real player with 197.7 hrs in game
Reignfall
It is a buggy mess (late game), it crashes a lot and feels like tons of missed opportunities, it looks like… well… but as a concept it is really good fun.
So this game is a mix between tower defense, real time strategy, city building and 3rd person fighting game. You start a game on a procedurally generated map and you have to survive 15 waves of attackers to win. There are rogue-like elements in the sense that everytime you defeat 3 waves you get reward items which you can carry on in your next game (making it easier, obviously) providing a variety of bonuses from extra ressources to extra troops or bonuses and abilities for your lord like damage resistance, bodyguards and a variety of skills and spells.
– Real player with 43.5 hrs in game
Reignfall I think is an underrated gem that I wish a lot of people would discover and get into more. If your a big fan of strategy games like Total War, Age of Empires and also action RPG games like Dynasty Warriors, this is a pretty fine mix of those elements along with roguelite and city builders!
In Reignfall your objective is to defend against an onslaught of random enemies every couple minutes, in between this time frame you must build and manage your town to produce resources and gold to get defenses, soldiers, and heroes to fight on your behalf. Some buildings require chains in order to be used effectively, for example if you want to make a lot of food you’ll need to first get a wheat farm, where do you build farms? On fertile ground (dark green tiles) and you must build the farm plots on said fertile ground. After that you need to construct a mill to have that grain be turned into flour, and a bakery to turn it into food. These chains and production buildings all take gold which you will need to counter balance by building homes to increase gold flow and also purchase units. The game finely balances out and stresses that you can’t just be spend gold happy to get what you need and strategic placement of your buildings to get the most use out of them.
– Real player with 37.2 hrs in game
Skyclimbers
Battle Map Studio
Decent map maker considering the fact that it’s early access. Would love a way to make custom assets. And an option for steam remote play would be amazing as my players have no need to make maps, only play on them. OR make a heavily discounted version of the program that only allows playing.
The UI is garbage as of now, hopefuly it improves over time. Will probably just use it to make custom top down 2d maps until it gets usable. Will rewrite the review when/if i test this thing out a bit more.
– Real player with 0.5 hrs in game
If a game requires internet to be played please disclose that information.
– Real player with 0.1 hrs in game
Burrowburrow
The Naked-Moledragon has hatched and turned society upside-down! It’s up to you to create a town and build a community with the local animals you’ll meet in your travels through a magical but dangerous wilderness!
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Complete freedom to create your own town – Build your village tile by tile, customize and change the world around you
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Make friends with local animals – Meet different villagers with their own stories and personalities
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Solve problems your way – use elemental forces like water, fire, and ghosts to find creative solutions or cause general chaos
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Spend your days in a living and growing world – Plants, fungi and monsters will all propagate and grow over time leading to a dynamic environment
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Survive the forces of nature – Watch out for wild fires, thorny bushes, explosive berries, sentient fungi, and unspeakable monsters
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Have a unique experience every playthrough – Experience procedurally generated worlds with meaningful gameplay differences every play through
Epic City Builder 4
I really do like this game. Its very easy to pick up and feels like the kind of game il be playing for a very long time.
Im 28 hours in at time of this review and im am very happy i brought this game. Its like city skyline….. but fun
– Real player with 63.7 hrs in game
Had an issue with not be able to save my capital but the developer was on it and issued a fix. I have spent alot of time well spent.
– Real player with 25.4 hrs in game
Beneath the Mountain
Beneath the Mountain is a dwarven city-builder and real-time-strategy game. Mine your way into the mountain, discover gold and silver, construct buildings, recruit an army, build traps, and defeat the vile creatures that lurk in the dark caves of the mountain. Most importantly, find the heart of the mountain before the orcs destroy your kingdom.
Beneath the Mountain is a top-down, isometric, 3D game that is meant to be played casually and can be put down and resumed at any time. The focus of the game is on expanding your kingdom (mining), constructing buildings, training and army, and setting traps. All of this plays out in a dark settings over multiple underground floors. Games are meant to be lengthy and challenging as you try to expand your kingdom while defending it from constant threat.
You can play the game now for free on Itch.IO up until the release of the game here on Steam!
Also, make sure you check out our growing Discord community. We post all of our changes and development updates there, and its a great place to discuss strategies. We hope to see you there!