Polyville Canyon

Polyville Canyon


[url] Please see my curator page for more games that are well worth your time[/url]

Approximate amount of time to 100%: 10h, maybe even less

Estimated achievement difficulty: 1/10

Minimum number of playthroughs needed: 1

Has it been in a bundle: No

Is there a good guide available: You don’t need a guide

Multiplayer achievements: No

Missable achievements: No

Real player with 13.4 hrs in game


Read More: Best City Builder Relaxing Games.


This is an extremely chill, wholesome and laid-back city builder. If you’re looking for something realistic, this game isn’t for you. If you’re looking to build a fun, pretty city like I was, then it is PERFECT. The mechanics are intuitive and simple. The graphics are aesthetically-pleasing and unique. I often find myself wandering around my city, admiring the views. It’s so easy to get caught up in the nitty gritty details of perfecting a plaza. Too easy, as I kept telling myself “One more street.”, “One more block.” and soon enough I filled up the entire map.

Real player with 13.0 hrs in game

Polyville Canyon on Steam

Kainga: Seeds of Civilization

Kainga: Seeds of Civilization

i previously did a hastily anger fueled review after losing my thinker to walking into the water and ending my game but after another 14 hrs can say nothing has changed and my thinker had died a few more time this way. The road map will be very delayed to add new content as alot of the games current content needs alot of bug fixes, i’ve never played a game with so many bugs early access or not i’ve played plenty of pre release games too with less bugs then this.

Do not buy until Dec/Jan and even then unless rolling in $ wait for a sale. the sheer amount of bugs and stuff that just doesn’t work will turn you off the potentionally great game

Real player with 37.2 hrs in game


Read More: Best City Builder Roguelite Games.


This game has so much potential but really needs to be balanced in order to stave off some real frustrations. The RNG aspect of the game really works against the player in most cases, and the enemy tribes start off ahead and are a real hindrance to get your tribe out of the mud. They attack or demand tribute almost immediately, and 9 times out of 10 despite how big the map is, you spawn right next to them. Aside from the tutorial there’s no “starting area” to get your feet wet and learn the game. One map has half of the inspiration areas inaccessible (including the inspiration that allows these areas to become accessible, the other map has hardly any resources, and if you don’t “draw” the right tech after inspiration, you’re screwed. Because of all of this, it took me 20 attempts to pass the first challenge. A third map is unlocked later, but is harder still.

Real player with 32.6 hrs in game

Kainga: Seeds of Civilization on Steam

Kingdom of Assetia: The Clicker Game

Kingdom of Assetia: The Clicker Game

this game is not as bad as many i’ve played on steam, i know this game is early access but its a hard grind right now, hopefully the balancing will get sorted soon

Real player with 42.6 hrs in game


Read More: Best City Builder Clicker Games.


Great Clicker/Idle game! Started rough, But it is an Early Access game after all, Developer has fixed the balancing issues as well as added more content and is really fast when it comes to fixing bugs that have been reported to him.

Real player with 31.2 hrs in game

Kingdom of Assetia: The Clicker Game on Steam

Battle Map Studio

Battle Map Studio

Decent map maker considering the fact that it’s early access. Would love a way to make custom assets. And an option for steam remote play would be amazing as my players have no need to make maps, only play on them. OR make a heavily discounted version of the program that only allows playing.

The UI is garbage as of now, hopefuly it improves over time. Will probably just use it to make custom top down 2d maps until it gets usable. Will rewrite the review when/if i test this thing out a bit more.

Real player with 0.5 hrs in game

If a game requires internet to be played please disclose that information.

Real player with 0.1 hrs in game

Battle Map Studio on Steam

Mythos: Slavic Builder

Mythos: Slavic Builder

https://store.steampowered.com/app/1732910/Photography_Simulator/

Before the missionaries came to the Slavic lands to start writing down the known history, there was the Age of Mythos:

Forests, valleys and fields are full of creatures from Slavic beliefs. Even though they may look like monsters, you don’t have to fight them all. Make proper offerings to them and you will gain powerful allies.

Give your workers a roof over their heads and a good supper and they will build a thriving settlement for you. Do not disappoint your subjects, because dissatisfied people may leave you.

A long spear and a sharp sword will always be useful - your settlement is threatened by monsters, other tribes, Vikings or even demons from distant lands.

Follow Slavic traditions to earn points that you may spend on special blessings from the gods - the warlike Perun, the generous Mokosh and the mysterious Veles.

CHECK OUR OTHER GAME:

https://store.steampowered.com/app/1573280/WW2_Rebuilder/

Mythos: Slavic Builder on Steam

Fleeting World

Fleeting World

not much to do and not much to look at.

But the soundtracks is very pleasant and the concept of a changing landscape is interesting.

All things together it feels like I just paid for a very simple ludum dare game.

Real player with 0.2 hrs in game

Fleeting World is a somewhat simplistic “city builder” strategy game where you must build a village, then place various resource harvesting outposts around yourself on the grid (so you can afford to place more resource harvesting outposts, etc etc). The trick is that the small 16x16 grid that is the game world changes over time. You need to regularly pay a bundle of resources to the gods or they’ll increase the rate at which the world changes (and thus destroys your village/outposts etc, setting you back).

Real player with 0.1 hrs in game

Fleeting World on Steam

Operation: VICUS

Operation: VICUS

There is only you, the chosen one who rules over the village. You have to find out what the strange notes are about, where do they come from and what do they want to tell you? Besides, with your actions you will strengthen or weaken your relationship with your inhabitants. Make tough decisions that will haunt you longer than you might think. Expand your village to accommodate more inhabitants and explore new things in the laboratory, be it weapons, buildings and much more. However, you’ll have to stay alert, because you’ll be haunted by insidious beasts that would love to destroy your village. So you must train your troops and lead them into battle!

Build your village

With the help of your mines, the ores extracted from there will be processed by your blacksmith and in combination with the wood of the forester, great things can be built, such as new habitable houses, attractions for the inhabitants or yet barracks and defensive guns. With the help of your laboratory you can improve your buildings and make them more robust or you can have new, better buildings researched, which you can then use in your village!

Satisfaction

If you want to work your way forward, it is of great importance to take care of your villagers. You need to monitor their happiness, either the overall happiness of your village or the happiness of the individual citizens. If the villagers are in a bad mood, you need to get to the bottom of it and, if necessary, fix the problems that cause it using the Satisfaction menu or the information provided by the individual citizens. But if you neglect their feelings, you have to expect deterioration in your production and further problems!

Day management

The daily schedule of the villagers is determined by you alone. You can determine the schedule of each citizen: You can make them work longer hours to boost your production, give them more free time or alternatively let them decide what they want to do. However, you must never forget that your actions affect the mood of each citizen, and their moods add up to determine the satisfaction level of your village. So make sure that the inhabitants have nothing to complain about!

Low Poly Artstyle

Dive into the world of the unique Low Poly Artstyle and experience relaxed atmospheres in the morning or mysterious mood in the evening. The interplay between the cartoon-like animations and the beautiful low poly look creates beautiful moments. The music, reminiscent of No Mans Sky in places, creates a great ambience with its style that always fits the situation.

Combat and defense

Upgrade your town with barracks and guns to defend against the invaders! Upgrade your barracks to get better and stronger troops. Decide which strategy you want to follow, fight with weaker but more troops or less but stronger? And better to finish everything in close combat or to finish the enemy from a distance? Or both? You decide and lead your warriors into battle and decide still in battle which targets your troops should attack and how many of your soldiers should pursue this target!

Story

Find out what the strange notes are all about! Make tough decisions and try to understand what this village is all about!

Operation: VICUS on Steam

Campground Owner

Campground Owner

Campground owner is very suitable to your needs.

I recommend picking a map with more land then water. You can pick seasons (Winter, Spring, Summer, Fall).

In creative mode, you have unlimited cash. I almost always do creative mode. If you want to put anything on the map, I’d recommend that. There is also a survival mode where you have to earn money. You can get that from campers.

If you like to speed up time, press 1(slow), 2 (medium), 3( super fast).

You can’t put different camper’s tent, chairs, grill, or camper together, or it will show the camper’s gear red.

Real player with 6.9 hrs in game

Fun game for some time, I really like being able to place the items of campers down myself in spots that give the most money, and it’s fun trying to get all stars and see money go up.

There are some downsides though, some quality of life improvements that I would like to see.

Once a camper is placed, you cannot see info about them, like with how many they are, how much they’ll pay or for how long they stay. You can see this when they ask to be placed, but still would be nice to keep track of the stay’s duration.

Real player with 1.5 hrs in game

Campground Owner on Steam

Coronation

Coronation

For that price literally no brainer, gem.

Unique features in its genre, also across genres. A diamond in the rough.

The game is more deep than it looks - 14 various skills.

1 - Automatization of eating while running or doing other activities, batch automating mining, not just clicking - so it is not burdensome way aspect of survival

2 - Unique quests system, - Quest navigating orientation with an exclamation mark directly over the world scenery, with clever informative popup messages automatically fading out after a few seconds or after completing the quests reflecting it’s state, scrollable -not taking up the entire display.

Real player with 508.9 hrs in game

Despite still being so early in its development, this is a very fun game. The devs are very responsive to community feedback and surprisingly quick to fix issues for such a small team. If you are looking for a full out medieval sims game… it’s not quite there yet, but if you enjoy designing castles and fighting bandits, it’s already good to go.

Real player with 473.5 hrs in game

Coronation on Steam

Diplomacy is Not an Option

Diplomacy is Not an Option

In the RTS-game “Diplomacy is Not an Option” you will become a medieval feudal lord in a midlife crisis. Due to your position you must constantly make hundreds of decisions a day related with city management and economic development. You are tired of this monotonous and, so it seems, meaningless existence. But things are about to change: hordes of bloodlusted enemies, swarms of scary monsters and crowds of rebellious peasants at any second can bring some life to your working schedule.

War-time laws

The country is going through difficult times. King’s greed and wastefulness led to the economic crisis and widespread peasant riots. You are a feudal lord. It happened so that, being fed up of routine and everyday problems, you’ve lost a taste for life. When an angry mob besieges your castle you perceive this news with an extraordinary enthusiasm, personally lead the defense and win a glorious victory.

Your role in the riots suppression is noticed at the court. The crown sends you on a responsible mission. Rumors are, there are deposits of gold and other precious materials on a poorly explored continent. The task is to take control under foreign land, obtain its treasures in order to replenish the king’s coffer. Though they forgot to warn that the natives won’t be glad to see you. In addition, there are monsters on the continent, and local mages are actively practicing necromancy.

What sacrifices will you make for the sake of survival and victory? Or maybe you should stop this suicidal campaign and overthrow the king? Don’t you deserve to rule the world?

Physical laws

The laws of physics are thoroughly reproduced in Diplomacy is Not an Option to maximize player immersion in a medieval war action. Tens of thousands of units can fight on the screen at the same time.

Here are several helpful tips:

  • Every gun has its certain range, and medieval shells fly by an arc trajectory.

  • Arrows do not pierce stone walls. On contrary, arrows bounce off the walls.

  • Archers on the towers have blind spots. Closed gates can become an obstacle not only for the enemy, but also for your retreating units.

  • You may discover other interesting facts about the nature of things that may become useful for combat operations.

Social laws

Surviving hostile environments is an important part of the gameplay. Even the most loyal of your citizens tend to die from time to time. From various causes, such as illness, old age, depression, or being seriously hurt on the battlefield. When this happens, it is strongly recommended to bury the dead in order to avoid epidemics and the moral decay of society.

Economical laws

Economic processes in “Diplomacy is Not an Option” are visible. You will see how walls are being built stone by stone. Or how a fallen tree is cut into boards, from which the city will then be raised. The feudal lord does not need to take part in the affairs of his subjects. However, such visibility will help you to manage human resources with more efficiency. As a ruler, you will lead people, give them specialization and, so to say, the meaning of life. Every member of the society is important, from a lumberjack or a carpenter to an undertaker or a swordsman. Once set up, with a proper support the economic process will become a key to survival and also will let you to focus on mission objectives.

Magical laws

What do we say to the gods of death, whether they are on an uncharted continent or in our own reach? “Bury the bodies immediately!” – we answer to these gods. Otherwise every fallen warrior and every lumberjack died from overstrain has risk to join the enemy forces. Also the dead are a very wayward. If you demolish a cemetery and disturb their sleep, they shall rise and begin to wreak havoc, reducing the population of the living.

Life laws

We sought to create a game without unnatural limitations. From the very first task, you will be given the entire available arsenal, and all the in-game mechanics will be unlocked. It depends on you which strategy to choose for your city to survive and prosper. Knowledge of the all listed laws will help you to complete different missions with various ultimate goals and types of enemies. During your campaign you will face moral dilemmas. You will see human stupidity and shortsightedness, leading to fatal consequences. Just like in real life. The only difference is that conflicts cannot be avoided.

Diplomacy is Not an Option on Steam