Silicon City

Silicon City

I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!

Real player with 26.8 hrs in game


Read More: Best City Builder Procedural Generation Games.


Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!

From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.

Real player with 17.6 hrs in game

Silicon City on Steam

Actraiser Renaissance

Actraiser Renaissance

First of all, this is a QUINTET remaster. The mere fact that this game exists is a tremendous blessing for a certain cult fanbase.

The obvious bias aside, is the game good?

Short answer: Yes. Long answer: IT COULD HAVE BEEN SO MUCH MORE

It’s obvious that a lot of faithful effort was put into remastering this game. From including Yuzo Koshiro’s amazing soundtrack and accompaniment to the astounding artwork given to the many characters, menus and intro cutscene. People put their sweat and tears into this, and it shows in that regard.

Real player with 54.0 hrs in game


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A great example on how to make a remake. Renaissance does an excellent job of bring the original SNES games action and town sim into a modern era with new graphics, classic and remixed soundtrack, and expanded story that makes you feel more immersed in what was a somewhat bare-bones world before.

The new artwork is great and the story telling is actually quite deep. Everything reads like a positive psalm with the writing really showing some great character development and overall storytelling. Which is good as all the new characters do little gameplay wise. The story is the only way you will interact and learn about the characters and their backstories.

Real player with 40.9 hrs in game

Actraiser Renaissance on Steam

TheoTown

TheoTown

I’m not a hardcore city builder. I’m more of a dabbler. This game is good for both. It probably has more longevity for a hardcore player than a dabbler like me. There are a lot of options and one can get as detailed and in-depth as they want.

What I liked:

1. The huge variety of map types and sizes.

2. That there were easy, normal, and hard modes. (I only played easy.)

3. That I could alter the terrain.

4. The many types of road choices.

5. That electricity carried over to connected areas without needing wires, but that I could use wires if I didn’t want to connect sections.

Real player with 1151.1 hrs in game


Read More: Best City Builder Pixel Graphics Games.


got this from recommendation, and I think it’s great,

i like it, this is unique, and feels different from other city builders.

my ratings /10 :

Music - 7/10

(honestly, the music is intended for relaxing-while-playing, there are some that I like, but it’s feels sleepy)

Graphics - 9/10

(it’s retro, and it’s ain’t prob, the retro graphic style certainly makes your device smile happily, for sure)

Features & Interfaces - 8/10

(the interface is bit confusing at first, so it need to get used to it, but this game has lots of feature you need to try, for xample you can download some city/buildings plugins or mods to add in your region/city, that’s fun)

Real player with 42.8 hrs in game

TheoTown on Steam

1849

1849

Impressions Games' Pharaoh (also available on Steam, though pricey for a 1999 title), sans combat, in a wild-west setting, with a heavy focus on trading.

You supply houses with goods to increase their level, they support more population and pay more rent this way, but eventually demand more quantity and diversity of goods to improve. You might be able to produce some of these goods for which you will need to set up a supply chain, from producing the material to crafting the end product. Some of these you can’t produce at all, you will need to open trade routes with cash and then buy or sell goods accordingly.

Real player with 76.8 hrs in game

1849 is a gold rush-themed city builder in the same vein as the classic Impressions series (Pharaoh, Caesar, Zeus, and Emperor). It’s a little less complex than the aforementioned games, and the strategy is pretty much the same for each level, making it a little repetitive after a while. Still, it’s a long game (20 hours in, and I still haven’t finished it), and it’s certainly worth picking up on sale.

The UI has some flaws; first of all, it covers up too much of the playing field. There are only two ‘advisors’: population and economy. The economics advisor doesn’t give you nearly enough information about where your money is going. When buying and selling goods, you cannot set a purchase/sell level, where anything below/above that number is bought/sold. If you run out of a resource needed for your houses, they will devolve; thus, you must keep an eye on how much stock you have in your warehouse. You can tag items in the warehouse to ‘hoard’, but only food and alcohol, not resources such as wood and fabric.

Real player with 20.4 hrs in game

1849 on Steam

My Free Farm

My Free Farm

Simply it’s A Pay to Win Game.

Real player with 242.5 hrs in game

Dont bother! Its a pay to win. Everything useful costs good money to buy or get this to even use. At level ten they take away tons of things that make this game cool then you have to buy a “premium” account. You have hundreds of plots and animals to feed one at a time after that more then one per animal too. The in game player market dont move at all and you pay to put something up for someone else to buy only for seconds later someone else putting a stack of 50,000 one cent cheaper then you and bam you now wasted your money(which isnt easy to come by). I have been playing for a month now and have a thousands bucks to spare right now. The only income other then the players market is customers which you get a few a WHOLE day. You can pay to get more like 1000 in game money to get a huge 2 more a day which is only gonna get you to about 200 per customer. Also with real money you have a few more options for more customers. This game has balance issues. It also has things you are to get for reaching a higher level well it says you get but never do. I see some of these later game things costs thousands and thousands of crops. Just think about the endless single harvest and watering clicking. The in game help could use some help too. There is things in the game it dont explain and trying to get a answer on the forums or discord is met with spams of “I need friends”. Yes friends which I cant see for what purpose in this browser game.

Real player with 73.9 hrs in game

My Free Farm on Steam

Tinytopia

Tinytopia

A nice little builder game, not overly complicated so that you have too much resource juggling at once.

‘Cute’ graphics and catchy background music.

The BALANCE levels are a nice distraction from the usual building rules.

HOWEVER . .

Controls can be a bit annoying:

  • Using SPACE+Mouse to move map !

  • Constantly having to select MOVE for every item rather than it being a ‘sticky’ option, when you need to reorganise the town.

  • A snap to grid would be nice so that you can line everything up cleanly (existing snap only works for building stacking/upgrades).

Real player with 22.5 hrs in game

The game play loop is satisfying. Each level has a certain list of criteria that needs to be fulfilled, but it never feels like a grind. The best part of the game, besides building your own personalized little cities, is the building combination mechanic. Each successful combination has a satisfying little sound effect, and the more you progress the more combinations you discover. Without a doubt, one of the most charming projects I’ve come across in a while. I expect to have all of the achievements within the next 5-7 hours of in game time. but I plan to build in the sandbox plenty more after that.

Real player with 22.0 hrs in game

Tinytopia on Steam

Sphere - Flying Cities

Sphere - Flying Cities

Ok, so let me preface this review by saying that I am only giving it a thumbs up because I want the game to succeed, and it looks like the devs are listening to feedback. For example, there was a patch on day 2 to address a complaint that most people had (not a bug fix, but a mechanic change). There is a foundation for what could be a really fun game, and a different take on the genre; at least I have yet to play anything exactly like it. As others have said, it does give off Frostpunk vibes, and I think it feels a little like Surviving Mars as well; both of which are games I really enjoy.

Real player with 16.3 hrs in game

Updated 16/10

Ive left my original somewhat negative review below, but after a significant developer update today, thought id jump back in and my what a difference a few days makes. Almost all the original issues have been resolved making this a good fun solid game. Wonderful to see that a large amount of work appears to have gone into resolving the initial round of issues. I cant find any major issues at this point now, and have changed my review to recommend and now believe you can play and have fun for a considerable time. Minor issues to tweak dont affect much and Road map forward looks interesting indeed. Hats off to the developers on this one.

Real player with 14.0 hrs in game

Sphere - Flying Cities on Steam

Summer Islands

Summer Islands

Date: 31.mar.2021

Simply can’t load saved game!

Harbors are useless. Can’t build them.

This is not a game that worth paying for!

Avoid this game!

Real player with 40.8 hrs in game

So far, pretty satisfied with the game. Probably would recommend adding the auction feature from Holiday Island to add a bit more randomness in the purchases. Game runs quite smoothly for me. Would like to see it grow more and more over time.

Real player with 24.1 hrs in game

Summer Islands on Steam

Bitpunky

Bitpunky

Bitpunky is a first-person sandbox game where you have to create and develop your own digital civilization! You will start with a small piece of land in the middle of the virtual space, you need to explore the outside world and get resources to develop your own world. Over time, a lot of research, technologies and improvements will open to you, you can automate many processes inside your city, as well as protect it from enemies from the outside environment.

Building

Build and develop your own digital city, explore new blueprints and transform your small world into a huge metropolis

Exploring

Outside of your city, there is a huge virtual space full of useful resources, but viruses and enemies are also roaming around it, ready to get involved in a battle at any moment

Automation

With the development of your city, you will have to work more and more, but here automation will come to your aid - set up the processes inside your city for a full life without your participation

Citizens life simulation

You can observe your citizens life - they live and work in your city, you have to set the different city roles for them depends on your current goals

Bitpunky on Steam

Two Point Campus

Two Point Campus

Build your university, your way!

It’s time to spin academia on its head! Got a yearning for learning? Or just keen to build an educational masterpiece? Campus is jam-packed with new creative tools to help you build the university of your dreams.

For the first time, build in the great outdoors as you develop your own delightfully educational campus environment, housing the top teaching facilities in the land. Whether you prefer building on simple foundations, or placing every tree, you can build the university you want.

Lay down pathways with new easy-to-use tools. Plant glorious collections of outdoor flora. Place benches, fountains, sculptures, hedgerows – even picket fences. The only limit is your imagination (and your in-game bank balance).

Not the usual fare

But, of course, it wouldn’t be a Two Point game without a twist.

Rather than typical academic fare, students in Two Point County enjoy a range of wild and wonderful courses: from Knight School (hey, we all have to learn jousting at some point in our lives), to the salivatory Gastronomy, where your students will build mouth-watering concoctions like giant pizzas and enormous pies.

The academic year… is here!

Take advantage of the opportunity to spend way more time with the little people in your university. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in.

Build libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked!

Shaping the future

But it’s not just work hard. Get to know your students, explore their individual personalities, wants and needs. Keep them happy with clubs, societies, gigs.

Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud.

Two Point Campus on Steam