Buildings Have Feelings Too!

Buildings Have Feelings Too!

Video Review: https://youtu.be/dc5HAgXdCHQ

4.5/10

Overall

I Like the charm of the game it has personality and that’s why I really want to give this game full run through to find the best in this game. But I can’t finish it the game-play loop is so tiring and tedious. The graphics and the dialogue you have with each building are nice and oddly strange that you start to sympathies with a high rise. I don’t want to say this game is terrible I’m sure a group of people will love this game, but I feel like it’s a small group. With all its issues most will only play about 2 hours of the game and be bored, but look at the game-play and take my words with a grain of salt if it seems like something you might have fun with and 15.99 is the price right now seems good to you then don’t be shy and pick it up.

Real player with 8.7 hrs in game


Read More: Best City Builder Management Games.


These buildings might have feelings easily swayed and broken like humans do, but they certainly also have some serious control and UI issues, tend to overcomplicate things, are prone to sudden outbursts of poorly worded explanations and get lost in their thoughts often.

On the surface, it’s a quaint, charming 2D city builder with anthropomorphic buildings and a rundown, old hotel as the main protagonist. But, take a shovel to it and it turns into a somewhat obtuse and fiddly puzzle game of micromanaging buildings and trying to satisfy their wants and needs in the form of upgrade requirements and appeal increases. A city builder in the traditional sense this really ain’t.

Real player with 7.5 hrs in game

Buildings Have Feelings Too! on Steam

City Country

City Country

City Country is a city-building game where you manage resources, population, knowledge. You control various sectors of the city like education, medicine, culture, tourism, trading.

You start at some point into the map. Citizens will equally be separated into Men/Women and Farmers/Workers. The population will be separated into 4 different categories: Farmers, Workers, Engineers, and Academics. Any population category will work on different buildings and will have a unique family house.

You have the option to produce whatever you like, and what You don’t like, you can buy it at any time, or sign a contract for a later system that automatically buys the product from another city immediately. After that, you should sell part of the production so you can take some fresh money into the city.

As a governor of the city, your job is to grow your city, improve your resource incomes, sell your resources and take fresh money, make your city better for life, and manage city sectors as best as you can.

Government Sectors

  • Trading: - Sign a contract with other cities (AI) when you have less than N amount of resource, buy M amount of that resource, and vice versa.

  • Education: - Decide what to learn, how long, and when to start people’s education.

  • Medicine: - Improve the health of the citizens, and their lives.

  • Culture: - Improve the knowledge of the citizens. And be a more attractive city for foreign peoples.

  • Tourism: - Make money when you attract tourists. Build Hotels. Some of them can decide to continue to live in your city.

Develop Your City

Knowledge (Technology)

Investigate new products for future production and unlock new buildings.

Production (Resource Management)

Choose what to produce from the Factory profile.


Read More: Best City Builder Management Games.


City Country on Steam

Corral

Corral

so you bought some chickens

getting roosters is tricky, but dev has introduced a button fo buy roosters

nav can be clunky but you get used to it.

sometimes the birds hide in your constructed objects.

but it is fun to watch your brood grow as you try to get the best chickens possible.

Some days the ladies are coguettish and the bachelors are limpid and the procreation takes a pause.

Some days the roosters are crowing and going and that’s when the feathers fly.

checkitout.

Real player with 49.9 hrs in game


Read More: Best City Builder Relaxing Games.


EDIT: I would now no longer recommend this game, I haven’t played it in a long time as it has sadly been abandoned by the developer, leaving promised improvements incomplete. It is a shame as I believe this game had real potential had the improvements been implemented and more content added.

I’m really enjoying this game so far, even though it is obviously still in the early stages of development. After several restarts I think I have finally mastered the basics and have figured out how to make my ranch reasonably profitable. I’m slowly but surely getting better equipment and working my way up to more exotic and profitable breeds. There are a few downsides, the controls seem a bit clunky as it can be hard to click exactly where you want to. It could also do with a more in depth tutorial but I’m sure this will all come in time as the dev seems very responsive to ideas on the forum. All in all a good game which I am having a lot of fun playing.

Real player with 33.1 hrs in game

Corral on Steam

Red Rush

Red Rush

Pretty fun game to play when sometimes bored. I love Russian/Soviet genres like this game.

Real player with 13.1 hrs in game

I’ve enjoyed it so far but there is some room to improve. Can be a bit difficult to figure out at first, but I liked the graphic style and the gameplay. I’m looking forward to the next update to this game. Some feedback:

For some reason, I can’t upgrade my power plant beyond the coal plant, which becomes a problem late game. Also, the housing should be better balanced, because another late game issue is that you’re constantly building Stalinkas. Maybe there could be another type of housing that’s even larger than the Stalinka.

Real player with 6.5 hrs in game

Red Rush on Steam

The Tenants

The Tenants

Until you can sell your property, and like airbnb your rooms, this game gets boring.

Real player with 38.6 hrs in game

I was so excited to try this game when it was first announced and had it on my wish list. I truly enjoy this game and will continue to play it, hopefully all updates and additional contents will be free. But for now I’d like to encourage players to buy this game, it’s worth it!

Real player with 28.2 hrs in game

The Tenants on Steam

Cities: Skylines

Cities: Skylines

Great game with loads of content and mods to keep the game fun. New DLC’s are a big reason why I’m still playing this game after so many years. I wouldn’t recommend buying them for the full price though, they are quite expensive. Just wait for a sale where most of them are 50% off.

Real player with 707.6 hrs in game

If you’re into building stuff from scratch, loved Sim City, and cannot help yourself trying to do something better and more beautiful, buy the game. There’s nothing better. Be prepared to give a healthy chunk of your life, you budding City Planner!

Intuitive design, layered sophistication in game play, and plenty of mods and tools keeps you engaged for hundreds of hours.

I’m a relative amateur with a mere 339 hours of playtime. Just saying.

Enjoy!

Real player with 421.2 hrs in game

Cities: Skylines on Steam

Overcrowd: A Commute ‘Em Up

Overcrowd: A Commute ‘Em Up

Note that I was a pre-release tester, however aside from the free key I was not paid for my time or under any obligation to play the game.

First thing to say is the art style is fantastic. If you like the screenshots then you won’t be disappointed! Occasionally things can be a bit hard to see due to the isometric viewpoint, however you can rotate the map 4 ways and view each level of your station individually if required.

In its current start of early access state I find the game really fun to play. You design your station as with any other sim type game but then you’ve also got to deal with the running of it. Staff can be equipped with tools and they will deal with problems (litter / crime / repairs etc.) within their area (perception), but if they don’t have the right tool or if the incident is too far away from them you’ll need to get involved. Some people get round this by having lots of staff with varying tools posted around, I personally like to micromanage a bit more and have less staff with better speed stats who I can use to react to problems as they come up. You also have to keep your staff rested so they don’t become useless!

Real player with 65.6 hrs in game

The short version: this is a great simulation game and it’s definitely worth the price, even as an Early Access game.

Good stuff

  • The art is amazing and makes me wish I were back in London. (Would be wonderful to have art variations for certain assets, like billboards and coffee shops.)

  • The spatial aspects are satisfying to solve in the long-term — e.g., planning how to connect different subway lines that are perpendicular to one another and separated by three levels, while also incorporating an additional station entrance somewhere in the middle.

Real player with 32.6 hrs in game

Overcrowd: A Commute 'Em Up on Steam

Make Your Kingdom: Prologue

Make Your Kingdom: Prologue

I like this game I love the style of it, but it does have a ways to go. I have played this game for 8 hours straight and i had to restart the game play over 10 times on easy level. It is very chalanging even on easy. there isn’t really any guide to playing the game just some controls and a build menu. I would like to see a tutorial section to this game.

For the berries that you can harvest there isnt really anything that you can build to harvest these said berries. I have built houses near them and highlighted them to be harvested, but even then the numbers dont go up. and its very rare that you see the villagers go out to get them. Maybe add like a hut that harvests these barries? and maybe have a building that you can set villagers to be the builders so you know how many you have to so any building tasks so you dont have to guess. Other wise it is a very good resource managment game.

Real player with 10.2 hrs in game

The game is very cool. But it would be very cool if you added multiplayer and a variety of vegetation such as cabbage carrots and so on. Add a variety of professions so that the airship can descend for example a cook to cook a variety of dishes and improved residents with professions for example so that the improved archetector can build faster. Add an itinerant merchant from whom money or food could buy improvements for buildings such as improvements for a butcher’s house or a farm with each improvement production became faster and 1 more was created from one bundle of resources and the improvement of the architect’s house would provide a high recovery rate and a lower resource requirement.

Real player with 7.7 hrs in game

Make Your Kingdom: Prologue on Steam

Smart City Plan

Smart City Plan

A cheap simple city building/management game that actually works out of the release. I haven’t found any bugs that mess up game play. I built a city of 144,499 and yes the FPS rate has definitely slowed down but it’s that way in any city building game when you hit high population numbers. While the game is a little tough early on, by the time you hit more than 5,000 in population the money starts flowing in and makes it easier to build without borrowing. By the time you hit 10,000 there’s really no challenge left in making money.

Real player with 102.6 hrs in game

Au premier abord, il s’agit d’un clone de Sim city 2000 avec des variations mineures et il est plutôt bon. Deux gros problèmes persistants m’empèchent cependant de le recommander:

  • Le système de gestion du trafic qui est incohérent. Dès que vous avez une ville d’une taille décente, si vous tracez de nouvelles routes pour l’agrandir, ces route ne menant nulle part se rempliront immédiatement de trafic de façon aléatoire. Pire, les véhicules apparaissant dans les quartiers déjà établi essayeront de se rendre sur ces nouvelles routes vers nulle part en masse, provoquant des embouteillages injustifiés si vous n’avez pas encore relié la nouvelle zone de manière optimale.

Real player with 17.4 hrs in game

Smart City Plan on Steam

Micro Annihilation

Micro Annihilation

Game was just released, but there is already enough content that you can play for few hours. It is interesting mix of XCOM / C&C.

While playing the game you find out how it would be if you would be the size of the ant and you have to survive the onslaught of insects. Sometimes it feels like zombie apocalypse but that there are ants instead of zombies.

You can contact developer on Discord and he will listen to your opinions and try to integrate them in his game. There is normally just few days between updates, so update interval is really short.

Real player with 36.8 hrs in game

This game takes me back to nostalgic days of Starcraft and Total Annihilation. Only now my units don’t always need me to babysit them to defend themselves. The conceit is fun, tiny people versus mutant bugs, and the gameplay is rather intuitive. I’m really enjoying myself :)

Real player with 8.2 hrs in game

Micro Annihilation on Steam