Mint Works
Language errors all over the place.I found the tutorial not very clear, especially for such a simple game. I have only played the solo mode so far and the displayed AI move is so fast I cant work out what is happening most of the time. Gradually I am getting used to it but this implementation is much harder to follow than it needs to be. Layout of the screen is also in need of improvement.
Cannot recommend at its full cost at this stage.
– Real player with 0.8 hrs in game
Read More: Best City Builder Building Games.
A nice, ultra-lean spin on the worker placement genre. I haven’t had the chance to play the online yet, but the solo game is pretty challenging so far and goes extremely fast. Each round I’ve played so far I’ve pieced together a bit more of a strategy and it has that “can’t quite do everything you want on your turn” feel that’s the hallmark of a good worker game. My only complaint is the music is very repetitive and while you can turn it off, the game feels a little empty without anything in the backgroud, but otherwise this is a great digital board game. I love that this has cross-platform as well, in my opinion you can’t have a digital board game without that.
– Real player with 0.5 hrs in game
Railroad Ink Challenge
This is my first review, and I have added this up front as I fear I have rambled.
I have only played under 20 games, I have mixed feelings about this version. I have played expansions on Board Game Arena, and I am still trying to sort out what I think advantages and disadvantages are verses what is just different.
Pros:
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I like the buildings aspect of the expansion and their functions.
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There are a set of goals to meet to provide additional scoring, I have not figured out how to master these.
– Real player with 209.1 hrs in game
Read More: Best City Builder Tabletop Games.
Addictive, puzzle-like play. This is a good implementation of a good tabletop game (and in fact may be better than the original game, where it was always somewhat problematic to scribe the complex network designs readably).
Yes, there is a BGA version, but this app allows for offline play, supports solo play, and includes the Challenge tokens and special locations on the board, each of which adds a level of beneficial complexity needed for the original game, which was a little too simple.
Hoping they get the supplements out, starting with the original blue/red sets, but it’s already quite good. That’s just improve the replayability.
– Real player with 134.9 hrs in game
Medieval Kingdom Wars
I like the game. In fact, I like it a lot. There are very few things I could personally complain about, in terms of gameplay mechanics, or graphics. If I wanted something different, I’d simply play something else, instead of asking for this game to be changed to the point it’s no longer the same game.
The reason for the negative review, would be that I’ve almost completely lost faith in the the developers, as well as any hope of improvement on what is currently something non-playable for me. And the reason I’ve lost faith in them, would be due to their approach on how they handle things.
– Real player with 142.0 hrs in game
Read More: Best City Builder RTS Games.
Medieval Kingdom Wars is a Grand Strategy/RTS game that reminds me of a mix of a very simplified Paradox campaign map, with Total War elements, and then very Age of Empires style real time battles in a battle map. This game has a really cool concept, I’ve always wanted a game like this, and after reading the description apparently the 3 man Dev team always has as well, and they’ve made a pretty neat little game. What it lacks in complexity and depth it makes up for in pure fun, and it is fairly addictive as well. It’s not as immersive as a total war game or a paradox game, you won’t really feel Super in the 14th century, as many of the units are still fairly generic, but the devs are CONSTANTLY updating this game, and it’s always getting better with every update. Okay, lets do a quick rundown of it’s features and then some pros and cons:
– Real player with 54.3 hrs in game
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
SpellForce 3: Fallen God
TLDR: Overall this was a great pick up and really nails both the RPG and RTS elements to it. The story can be immersive the music is incredible and I can’t wait to try out the other games and the co-op element as well. The puzzles are well thought out and engaging which is really refreshing and unexpected for this type of game.
Background:
I came into Spellforce 3: Fallen God with literally no previous experience from the franchise, I thought this was a new standalone game coming out and the story looked interesting so I picked it up. I would like to clarify this is a Standalone DLC for Spellforce 3. After playing I will be picking up the original and the other standalone DLC as well.
– Real player with 45.3 hrs in game
We all know why you are here. Tired of all the mediocre writing in other games? Fallen God contains more of the excellent writing and world building you’ve encountered and loved in Spellforce 3 and Soul Harvest. If you haven’t already: go play those titles first. This series punches well above its weight.
As before there’s equal parts RTS and RPG, but this time with trolls in the main lead. Grimlore succeeds in giving these trolls humanlike emotions. It’s far from savage grumping, although they still crush their enemies with their sticks too. And they crush hard. So what are the differences? There’s some crafting involved (trolls can’t wield human weapons), but it’s really not that pronounced. There’s not that much loot to begin with; Grimlore wisely decided to focus on other gameplay elements. The trolls are certainly sturdier than the human protagonists and consequently the game feels easier, especially in the RTS part. Perhaps this was due to playing Fallen God coop (which works great btw!), because most RTS missions could be accomplished by just rushing the opposing base. Is this a problem? I don’t know. Most importantly, we had fun! But Spellforce veterans might want to push the difficulty slider up a notch. On a technical note: the egregious long loading screens are finally gone!
– Real player with 42.5 hrs in game
Kingdom Wars: The Plague
It seriously needed a extra month or more just making tool tips and basic placements on maps right before EA ,and bear in mind it’s used a massive chunk of a previous game just to start with so it’s not a normal EA from the ground up
The devs say different but it’s pretty similar in play to MKW atm, so if you enjoyed that you’ll like this
Had a full game 30hrs+ and tbh I couldn’t face a replay
the repetition is just too much same units /same maps/ same annoying pre build for resources every single little battle despite the fact the actual battle will only last minutes
– Real player with 67.1 hrs in game
The Plague: Kingdom Wars is a very fun game that feels like someone took Medieval 2 TW and Stronghold and smashed them together. It is still early access and in Alpha stage but the potential this game has is staggering.
Gameplay is split between a strategic overworld map similar to TW where you move your armies around, conduct diplomacy and upgrade your various cities and hamlets. Battles switch you to an RTS like system similar again to TW but with the addition of being able to build units, buildings and defences to try and give yourself an edge or tip the balance against your opponent.
– Real player with 31.7 hrs in game
Art of the Rail
Inspired by the classic transport tycoon games, Art of the Rail brings the spirit of these games into a modern context. Build, grow, and manage your transport empire and use it to shape the economy of your game world for the better.
Features
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Construct transport networks using roads, rails, tunnels and bridges
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Develop your vehicle routes to maximize profits
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Establish and upgrade stations and vehicle hubs with bays, cargo yards, and more
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Meeting economic needs directly grows and develops the economy of your world
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Edit the terrain to improve your transport networks
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Full multiplayer with up to 16 other players, either cooperatively or competitively
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Entirely moddable; including a built in asset editor to create and configure anything for the game
https://sketchfab.com/models/0f59fa935948494d877f63b0f4e28fe2
Fully moddable
Core game data itself is created and loaded using the tools available to all modders, and includes a detailed asset editor for making new buildings, vehicles, or any of the assets in game.
Performance as a Feature
High custom rendering, network, and spline simulation tools allow a huge amount of vehicles - giving intense levels of scale seen by the great tycoon games of the past. Art of the Rail makes extensive use of custom batched rendering, multithreading, and high levels of network optimization designed specifically to achieve scale.
Built for Multiplayer
Run either as a hosted game or a dedicated server; Art of the Rail offers the true tycoon gaming experience in multiplayer. From the ground up the game has been designed and built around a multiplayer experience.
Create and share
Procedural worlds to play in are within a click of a button, but you can also load maps from heightmap data and create your own custom scenarios and maps. Upload them to share with others, or challenge yourself and complete those made by others.
Detailed financial simulation
Corporate management and detailed statistics are provided in game to allow maximum control of your transport empire. Analyze individual train expenses and profits; through to complex lending and financial planning. It’s not just good enough to built the routes - you also need to manage the business as well.
Doomsday Dispute
customer service dont respond to you and they deleted all their social media
– Real player with 138.3 hrs in game
Edit.
After playing for several days i can tell there is no content. I mean the content this genre had 10 years ago is present, but not improved at all. You can lvl up base to 25 and that’s it. The only activitity for you is to try and beat others in different rankings, which is impossible due to existance of whales who can pay 10k+ $ monthly. Just in 2-3 days the ammount of time to upgrade or research something reached 20+ hours, so without constant speed ups there is nothing much to do about it. And by speeding up you pretty much cheating levels and reach end-game in hours, after which there is nothing else to do.
– Real player with 21.3 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game
Skyclimbers