My Sunny Resort
I love tycoon/management games, but this one doesn’t make the cut. The interface is unnecessarily clunky. Completing quests causes a pop-up which lags your game and provides no interaction other than to notify you that you won XP. Could have just as easily done text on the side notifying us of this fact. Wouldn’t lead to lag or having to move the mouse to click out of the interface so you can continue running your resort.
Holiday event keeps crashing the game.
And speaking of crashing, the game goes offline several times a day.
– Real player with 1024.5 hrs in game
Read More: Best City Builder Free to Play Games.
This is another fun and entertaining F2P game. Because I am also playing “My Little Farmies” I had no problems getting to know the mechanics of this game - both are very similar.
As with all F2P games of this type, patience is needed if you want to advance without spending a lot of real money. In fact, you don’t need to spend any real money to play this type of game. All it takes is patience.
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I just wanted to add that the guests are asking for advanced objects much too early on in the game. To get the higher-end items, you have to train your staff to be able to make them, and they have to be trained quite a few times in some cases before the object in question is available (like bananas). It would be better if the guests didn’t ask for those items so early on in the game or at least just a couple, but not all of them, as they do.
– Real player with 1005.9 hrs in game
Boppio
Boppio is a factory building game that takes inspiration from other games in this genre but does have its own unique flair. The pipe/tube system with its automatic routing feature makes it easy for even beginners of the genre to hop in and start building. As expected for an early access game, there is not a lot of end game content yet, but given the content that already exists it is a steal of a deal and well worth the purchase. I also believe the developer has already planned out and is working towards the next major content patch which is an even bigger bonus.
– Real player with 28.4 hrs in game
Read More: Best City Builder Early Access Games.
The solo dev (John) behind this game couldn’t care more about this game and his community. He streams development on twitch 5+ days per week and is constantly engaging with the players and responding to all types of feedback.
Gameplay is obviously inspired by factorio, but the replacement of belts with tubes, creates a significant enough gameplay change to really alter the way you think and play and has lots of room to be expanded upon.
As of launch, the game is currently light on content, that said, having been following and playing through this game for the 6 months prior to steam release I can attest to that the rate of development and know a lot gameplay, content and bugfixes will continue to flow over the course of Early Access.
– Real player with 11.5 hrs in game
Conan Unconquered
It was a hapless thief that found Thugra Khotan in his hidden grave and awakened the ancient priest and conjurer from Acheron. The priest had survived the destruction of his kingdom by barbarians by magical means. Now, centuries later he raised a huge army under the name of Natokh, the Veiled One. Prepare yourself for endless waves of enemies this formidable conjurer and necromancer will throw against you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2273391801
‘Conan Unconquered’ is a real-time strategy game in which you have to survive waves of enemies. Your task is to build and strengthen your base and erect defenses in order to survive oncoming enemies that quickly grow stronger and approach faster with each wave. You must level up your hero, gather resources, and raise an army. This, however, sounds easier than it is.
– Real player with 76.5 hrs in game
Read More: Best City Builder RTS Games.
After a few hours, I think I’m ready to give it a review.
Long Story short, here’s the highlights. 8 pros - 3 pars - 2 fails. Recommended.
First, let’s get the obvious out of the way. Conan unconquered is a RTS style game remenescant of Age of Empires or, IMHO, more like the original Warcraft titles with it’s units synergy and hero class’s experience and artifacts. A tower defense base building a la Conan franchise with population and resource management with great lore. Time is short and waves can be brutal to an unprepared army. There is a pause for those of you that are desperate. Some comics and readings if you find it boring. Seriously. There’s also a coop mode.
– Real player with 70.0 hrs in game
Crystarise
The player becomes a guardian god apprentice girl,
We aim to rise up a sky island while going back and forth between the extremely vast field that continues to be automatically generated and the island that serves as the base.
First, let’s get down to the field to collect resources.
In an isometric 2D world, monsters, items, dungeons … various things are reflected on one screen.
Combine shooting and slashing actions to defeat monsters and get resources.
Once you have the resources, produce a variety of things and customize the island to your liking.
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
SpellForce 3: Fallen God
TLDR: Overall this was a great pick up and really nails both the RPG and RTS elements to it. The story can be immersive the music is incredible and I can’t wait to try out the other games and the co-op element as well. The puzzles are well thought out and engaging which is really refreshing and unexpected for this type of game.
Background:
I came into Spellforce 3: Fallen God with literally no previous experience from the franchise, I thought this was a new standalone game coming out and the story looked interesting so I picked it up. I would like to clarify this is a Standalone DLC for Spellforce 3. After playing I will be picking up the original and the other standalone DLC as well.
– Real player with 45.3 hrs in game
We all know why you are here. Tired of all the mediocre writing in other games? Fallen God contains more of the excellent writing and world building you’ve encountered and loved in Spellforce 3 and Soul Harvest. If you haven’t already: go play those titles first. This series punches well above its weight.
As before there’s equal parts RTS and RPG, but this time with trolls in the main lead. Grimlore succeeds in giving these trolls humanlike emotions. It’s far from savage grumping, although they still crush their enemies with their sticks too. And they crush hard. So what are the differences? There’s some crafting involved (trolls can’t wield human weapons), but it’s really not that pronounced. There’s not that much loot to begin with; Grimlore wisely decided to focus on other gameplay elements. The trolls are certainly sturdier than the human protagonists and consequently the game feels easier, especially in the RTS part. Perhaps this was due to playing Fallen God coop (which works great btw!), because most RTS missions could be accomplished by just rushing the opposing base. Is this a problem? I don’t know. Most importantly, we had fun! But Spellforce veterans might want to push the difficulty slider up a notch. On a technical note: the egregious long loading screens are finally gone!
– Real player with 42.5 hrs in game
Art of the Rail
Inspired by the classic transport tycoon games, Art of the Rail brings the spirit of these games into a modern context. Build, grow, and manage your transport empire and use it to shape the economy of your game world for the better.
Features
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Construct transport networks using roads, rails, tunnels and bridges
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Develop your vehicle routes to maximize profits
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Establish and upgrade stations and vehicle hubs with bays, cargo yards, and more
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Meeting economic needs directly grows and develops the economy of your world
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Edit the terrain to improve your transport networks
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Full multiplayer with up to 16 other players, either cooperatively or competitively
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Entirely moddable; including a built in asset editor to create and configure anything for the game
https://sketchfab.com/models/0f59fa935948494d877f63b0f4e28fe2
Fully moddable
Core game data itself is created and loaded using the tools available to all modders, and includes a detailed asset editor for making new buildings, vehicles, or any of the assets in game.
Performance as a Feature
High custom rendering, network, and spline simulation tools allow a huge amount of vehicles - giving intense levels of scale seen by the great tycoon games of the past. Art of the Rail makes extensive use of custom batched rendering, multithreading, and high levels of network optimization designed specifically to achieve scale.
Built for Multiplayer
Run either as a hosted game or a dedicated server; Art of the Rail offers the true tycoon gaming experience in multiplayer. From the ground up the game has been designed and built around a multiplayer experience.
Create and share
Procedural worlds to play in are within a click of a button, but you can also load maps from heightmap data and create your own custom scenarios and maps. Upload them to share with others, or challenge yourself and complete those made by others.
Detailed financial simulation
Corporate management and detailed statistics are provided in game to allow maximum control of your transport empire. Analyze individual train expenses and profits; through to complex lending and financial planning. It’s not just good enough to built the routes - you also need to manage the business as well.
Medieval Kingdom Wars
I like the game. In fact, I like it a lot. There are very few things I could personally complain about, in terms of gameplay mechanics, or graphics. If I wanted something different, I’d simply play something else, instead of asking for this game to be changed to the point it’s no longer the same game.
The reason for the negative review, would be that I’ve almost completely lost faith in the the developers, as well as any hope of improvement on what is currently something non-playable for me. And the reason I’ve lost faith in them, would be due to their approach on how they handle things.
– Real player with 142.0 hrs in game
Medieval Kingdom Wars is a Grand Strategy/RTS game that reminds me of a mix of a very simplified Paradox campaign map, with Total War elements, and then very Age of Empires style real time battles in a battle map. This game has a really cool concept, I’ve always wanted a game like this, and after reading the description apparently the 3 man Dev team always has as well, and they’ve made a pretty neat little game. What it lacks in complexity and depth it makes up for in pure fun, and it is fairly addictive as well. It’s not as immersive as a total war game or a paradox game, you won’t really feel Super in the 14th century, as many of the units are still fairly generic, but the devs are CONSTANTLY updating this game, and it’s always getting better with every update. Okay, lets do a quick rundown of it’s features and then some pros and cons:
– Real player with 54.3 hrs in game
Wauies - The Pet Shop Game
This game should be tagged leisure/casual if it isn’t tagged this way already. It is colorful and bright and has a wide variety of objects to use in the store. Numerous breeds of cats and dogs and other animals to choose from to breed. Gems are not needed to play if you have time to wait for puzzle pieces. There is a trading system where you may trade puzzle pieces with others playing the game. There are quests also that you can complete for gems. This is not a fast paced game and if you are looking to play more than 10-15 minutes at a time without paying real cash for gems to speed up things, then you are not going to like this game. It is set up where you get a free booster pack with 4 random puzzle or item cards each day. They run specials such as triplet week where all your successful breedings are guaranteed to have at least triplets. This is a level based game where the higher level you achieve the more items open up to you. It is a nice game to pop into a couple times a day just to relax.
– Real player with 328.7 hrs in game
What can i say about this game, well quite a lot really, its great, althought it does have it problems. some of which can really be annoying.
This game is extremely addictive, and unless you are spending money takes a while to build up. yes you can build up and get everything it just takes forever, the in game currency pricing, is a bit rediculous, but it does work, just takes a lot of slugging to get anywhere.
Then there are situations where you have to spend to improve, for example in the breeding, you can buy 8 slots with the in game cash, then you have to pay with diamonds for the rest.. Now 8 is not too bad, but when you have 118 different animals you can breed, 8 is a bit rediculous. i can see people getting bored with the game and quiting, when they cant get any further, or cant produce the animals for demand..
– Real player with 116.0 hrs in game
Parkitect
Let me begin with, I was one of the individuals who contributed to the Kickstarter to help this game become a reality. Heck, I remember when Sebastian was showing off his concept work using programmer art to demonstrate the systems he was working on. Then Garret hopped on the train and the game REALLY took off. I would liken this game to a beautiful fusion of the original Theme Park by Bullfrog and RollerCoaster Tycoon 2. I will explain the how and why later on in my review. This game as a whole is a massive labor of love by everyone involved and it truly shines because of this.
– Real player with 1688.1 hrs in game
Buckle up; it’s a lot of words!
I initially “reviewed” Parkitect back in 2016, while the game was still in it’s alpha state of development. Not a full-fledged review, more a preview. It would be unfair to judge something that isn’t done. Yet, back then, I felt the urge to write about this wonderful game (as will be clear when you read it below).
The alpha version in 2016, it was already really good. But it has always been good. The thing is, now, it has consistently gotten better - and better. Every month, somehow, the updates are exciting and interesting. Sometimes grand, sometimes small but helpful. Always stepping up from the excellent work that has been done before.
– Real player with 1056.2 hrs in game