Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Read More: Best City Builder MMORPG Games.
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game
Unholy Heights
An apartment management tower-defense game about your resident monsters against humans.
While the idea of being a landlord is enticing the tower-defense part can get incredibly tedious & repetitious since there’s not a whole lot of strategy to use here from beginning to end.
The idea of the tower-defense is just to stop humans from stealing your money and if they get away with it you only lose your highly expendable tenant should they have died defending the money taken so there’s no real fail state. You try and stop the humans by knocking on the room doors of the monsters of your choosing and IF they’re home (which most usually are) they’ll do their tower-defense thing and help kill the intruders.
– Real player with 59.0 hrs in game
Read More: Best City Builder Immersive Sim Games.
Let me tell you about Popan.
Popan was the first baby ever born in my apartments. She was a Cheepy so I didn’t have high expectations. Popan was probably 3 days old when her parents died in an unfortunate ambush on my complex. I had a ton of other tenants, so I didn’t see the harm in waiting for her to grow up. Somehow, she never became in debt. This fucking baby was paying the rent. She grew up to be a total badass. She would single-handedly wipe out entire waves of enemies without breaking a sweat.
– Real player with 34.2 hrs in game