Panda City
Late game there is a lot of lag but over all a very enjoyable experience.
– Real player with 2.7 hrs in game
Read More: Best City Builder Building Games.
I played for a few hours and it seemed like a fantastic game with a lot of potential. A simple and addictive game. Of course, I see that there are several errors, such as that no more pandas arrive to my city and the game remains constant. Another example is when I load my game, there are buildings that I eliminated and they appear on top of others that I had already placed. Despite this, I loved the game and would like to see more updates to fix the bugs and also add more content. Sereusly, I WANT MORE UPDATES, PLEASE!!!
– Real player with 2.6 hrs in game
Persian Empire Builder
Persian Empire Builder is an economic strategy game focused around building and managing ancient cities in an empire that stretched from Balkans to the Indus Valley. As a ruler of these lands player will face a variety of tasks and challenges.
Claim the land and shape your empire in every detail, from smallest houses to largest works, plantations and military buildings. Construct it’s vital infrastructure such as roads, bridges, fortifications and qanats (persian aqueducts). Make sure you choose optimal location for
each link in the chain of your growing economy.
Mind the amount of resources and secure growth of your population. A properly managed empire never runs out of crops, gold or hands willing to work. Society living under your rule consists of people with their problems and aspirations. Provide them with opportunities of education and trade and settle their disputes to avoid internal unrest.
Once your city prospers you will need more land for your growing society and economy.
Build your army and fleet to conquer both land and sea providing your people with safety
and welfare. Hostile eyes will sooner or later grow jealous of your riches.
Read More: Best City Builder Building Games.
Time’s Up in Tiny Town
Time’s Up in Tiny Town is a fast-paced simulation game, in which you will build a town for a pocket-sized world.
As mayor and founder of Tiny Town, construct buildings, collect food and house as many townsfolk as possible. You will score points on how large your population grows but also on how sustainable your town is at the end of your mandate.
In Tiny Town, the more you build, the more land you acquire. And the faster your population grows, the more time you are afforded.
But be sure to balance-out your production, your population’s needs and your world’s natural resources. Because if your environment collapses, so may your townsfolk know deprivation and famine!
Read More: Best City Builder Political Sim Games.
Concrete Jungle
Allrighty, folks, we are looking at a gem that doesn’t even know what KIND of gem it is. Is it a strategy? Yes. Is it an Indie? Yes. Is it a Tetris-like game? Yes. Is it procedurally generated? Yes. Is it a Rogue-lite? Yes. Is it Ironman? Yes. Does it involve competition? Yes. Can you play it for hours and hours on end? YES!!!
I was absolutely surprised just how much the game did right. So, in true fashion, let’s take at the good and the Bad.
The Good:
1. Awesome AI. I love AI that can make my life a living hell. The AI will exploit your mistakes, take advantage of them, and crush you, rather than just hang back and let you feel all good for beating it.
– Real player with 70.3 hrs in game
I wish I could recommend this game. There is a lot of interesting potential that is wasted here. Unfortunately that’s what it does: waste your time and its own potential.
The “city planning” aspect of the game is purely cosmetic. There is nothing about this that relates to city building aside from the cosmetics. You could pallet swap this with any theme and it would still be a puzzle game. I feel thoroughly mislead that this has anything to do with city planning.
It’s also almost entirely multiplayer focused. The single player campaign is over before you even learn all of the mechanics. Any length you get from it is purely from replaying the same levels in an effort to get a better score.
– Real player with 50.5 hrs in game
Two Point Campus
Build your university, your way!
It’s time to spin academia on its head! Got a yearning for learning? Or just keen to build an educational masterpiece? Campus is jam-packed with new creative tools to help you build the university of your dreams.
For the first time, build in the great outdoors as you develop your own delightfully educational campus environment, housing the top teaching facilities in the land. Whether you prefer building on simple foundations, or placing every tree, you can build the university you want.
Lay down pathways with new easy-to-use tools. Plant glorious collections of outdoor flora. Place benches, fountains, sculptures, hedgerows – even picket fences. The only limit is your imagination (and your in-game bank balance).
Not the usual fare
But, of course, it wouldn’t be a Two Point game without a twist.
Rather than typical academic fare, students in Two Point County enjoy a range of wild and wonderful courses: from Knight School (hey, we all have to learn jousting at some point in our lives), to the salivatory Gastronomy, where your students will build mouth-watering concoctions like giant pizzas and enormous pies.
The academic year… is here!
Take advantage of the opportunity to spend way more time with the little people in your university. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in.
Build libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked!
Shaping the future
But it’s not just work hard. Get to know your students, explore their individual personalities, wants and needs. Keep them happy with clubs, societies, gigs.
Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud.
Caesar™ 3
The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.
– Real player with 5.4 hrs in game
Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.
– Real player with 5.1 hrs in game
Chronicles of Vinland
do not buy this game. you get 6 production buildings each can have there production speed and there storage upgraded.
a wall and one tower each with one upgrade path. and your main hut with two upgarde paths.
all you do is click on the buildings to colect material and upgrade the buildings. the natives will attack and there strength is tied directly to your chiefs hut. the outside world is a map with 5 tee pees on it you cilck on the teepees to get quests from them like upgrade this building or defeat this many attacks against you or give these resources. after a bit you just log out and wait a while then log back in and colect your resources do your upgrades then log back out. supper fun
– Real player with 20.3 hrs in game
Most of the negative reviews are from the early access, so I’m not sure how the game used to be before the latest update. I’m enjoying it so much, in fact the game is pretty addicting!
The story based on the history of Vinland (North American lands) when vikings arrived there to explore it. You’ll have your settlement among the native Americans and try to earn their trust as well as friendship and eventually forming an alliance. To achieve that they’ll ask you to do some tasks like upgrading your buildings and workshops, or give them a certain amount of resources. Some of the angry and unfriendly natives will attack you, so you need to improve your village’s fence (Palisade) which I forgot to upgrade at first and focused only on the watch tower - Of course I lost a couple of encounters against the natives because of that and they stole tons of my resources.
– Real player with 9.5 hrs in game
Nebuchadnezzar
While inspired by the classic Impressions city building games, it would be inaccurate to say Nebuchadnezzar is just a reskin of Pharaoh. The game has its own mechanics that are distinctive such as the beautifully worded caravanserai or the planned market/bazaar walking routes (as opposed to the annoying random wandering of sellers in the Impressions games that required the use of roadblocks). There are a ton of resources in the game and the tiered housing levels have an interesting intertwined dependence on how these resources can be collected.
– Real player with 62.0 hrs in game
Probably the closest any game has come to recapturing the old Impressions City builders (Pharaoh, Zeus, Emperor, Caesar etc).
This type of city-builder game focuses very heavily on production and distribution of goods to supply your population, where a mistake in logistics management can cause the whole city to come crashing down. If you’re expecting something more like a SimCity or Cities: Skylines, you might end up frustrated with the strong presence of logistics management aspects and harsh penalties for making mistakes in that department.
– Real player with 61.4 hrs in game
Overcrowd: A Commute ‘Em Up
Note that I was a pre-release tester, however aside from the free key I was not paid for my time or under any obligation to play the game.
First thing to say is the art style is fantastic. If you like the screenshots then you won’t be disappointed! Occasionally things can be a bit hard to see due to the isometric viewpoint, however you can rotate the map 4 ways and view each level of your station individually if required.
In its current start of early access state I find the game really fun to play. You design your station as with any other sim type game but then you’ve also got to deal with the running of it. Staff can be equipped with tools and they will deal with problems (litter / crime / repairs etc.) within their area (perception), but if they don’t have the right tool or if the incident is too far away from them you’ll need to get involved. Some people get round this by having lots of staff with varying tools posted around, I personally like to micromanage a bit more and have less staff with better speed stats who I can use to react to problems as they come up. You also have to keep your staff rested so they don’t become useless!
– Real player with 65.6 hrs in game
The short version: this is a great simulation game and it’s definitely worth the price, even as an Early Access game.
Good stuff
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The art is amazing and makes me wish I were back in London. (Would be wonderful to have art variations for certain assets, like billboards and coffee shops.)
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The spatial aspects are satisfying to solve in the long-term — e.g., planning how to connect different subway lines that are perpendicular to one another and separated by three levels, while also incorporating an additional station entrance somewhere in the middle.
– Real player with 32.6 hrs in game
Firekeep
Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning. Enjoy a relaxing yet strategically deep experience where a single run can be completed quickly, but new islands and new building combinations will keep you starting new runs over and over again!
Firekeep is all about making the most of your limited space. Each tile can support one building, and each building produces and requires different resources. Once a building has access to all the resources it needs, it upgrades into a new building that produces new, additional resources. The catch? Buildings can only send and receive resources to and from the tiles right next to them. Plus, buildings that spend too long without any connections, or that have their environment compromised, will become ruins, leading to potentially disastrous chain reactions!
Firekeep contains over 50 unique buildings for players to discover on their quest to build the central beacon, plus special projects that will change the very fabric of your island. That said, the game is currently in a very early state, so feel free to send bugs to us on Twitter, or follow for news and updates!