Overcrowd: A Commute ‘Em Up

Overcrowd: A Commute ‘Em Up

Note that I was a pre-release tester, however aside from the free key I was not paid for my time or under any obligation to play the game.

First thing to say is the art style is fantastic. If you like the screenshots then you won’t be disappointed! Occasionally things can be a bit hard to see due to the isometric viewpoint, however you can rotate the map 4 ways and view each level of your station individually if required.

In its current start of early access state I find the game really fun to play. You design your station as with any other sim type game but then you’ve also got to deal with the running of it. Staff can be equipped with tools and they will deal with problems (litter / crime / repairs etc.) within their area (perception), but if they don’t have the right tool or if the incident is too far away from them you’ll need to get involved. Some people get round this by having lots of staff with varying tools posted around, I personally like to micromanage a bit more and have less staff with better speed stats who I can use to react to problems as they come up. You also have to keep your staff rested so they don’t become useless!

Real player with 65.6 hrs in game


Read More: Best City Builder Management Games.


The short version: this is a great simulation game and it’s definitely worth the price, even as an Early Access game.

Good stuff

  • The art is amazing and makes me wish I were back in London. (Would be wonderful to have art variations for certain assets, like billboards and coffee shops.)

  • The spatial aspects are satisfying to solve in the long-term — e.g., planning how to connect different subway lines that are perpendicular to one another and separated by three levels, while also incorporating an additional station entrance somewhere in the middle.

Real player with 32.6 hrs in game

Overcrowd: A Commute 'Em Up on Steam