CaesarIA
Not a bad concept for a city builder.
I’m enjoying it so far.
I will say tho.
The buildings need an area of effect highlight when positioning them.
Buildings can have a positive or negative effect on housing development.
Some have a blanket effect, others the effect is over multiple rings, or in the case like the Markets they need to be within range of functioning storeage buildings to be active themselves.
This isnt a bad thing but as the Market description implies, it both boosts and reduces housing while needing to be within range of buildings that reduce housing development. Neither effect is displayed so theres no ideal way of knowing if the storage is within range of the markets while being out of range of the housing.
– Real player with 11.5 hrs in game
Read More: Best City Builder Early Access Games.
I downloaded this because it’s getting harder and harder to find a good City Builder now a days. they are all becoming apps with pay to win, and they either focus all on economy, or all on combat and pvp. sometimes you just want to play alone, and not have to fork out money to make the play smooth. Warcraft, Starcraft, Age of empires, Ceasar, and a few others were great for this, it’s a dying breed of game it feels like for me.
anywho, I saw this ans was super excited. I played it immediatly. about 6 hours into my play time I ran into a few road blocks. some things weren’t working properly, and they littlerally haulted game progression. (example, being able to appease Ceaser’s requests was broken) among a few other things like crashes, and games not saving.
– Real player with 8.3 hrs in game
My Little Farmies
Overall the game is very enjoyable and can keep you very busy tending to your farm, harvesting/growing crops, upgrading buildings and producing items in the various production buildings.
Once you get to level 25-30 be warned that you will be forced to spend 200 gold bars to further expand your farm to make room for more buildings, pens ect, and i can only imagine that you will have to spend 300-400 for the next and so on, so make sure you buy as many expansions using your Thalers as you can before you get stuck at this point.
– Real player with 7506.7 hrs in game
Read More: Best City Builder Building Games.
I have only played for a little while, but am enjoying this game a lot. The graphics are nicely done, and the tutorial is very helpful. As I mentioned in a comment I made in one of the negative reviews, this is not a game for impatient players. You will have to wait for things to grow and to be build. I have played quite a few F2P games, and never used real money to get quicker through the game. I only ever bought starter kits and special items that you can’t find in the game otherwise.
The one thing I don’t care for in this game is that the developers, who are German, set the dates the American way, giving first the month and then the day. Very confusing for me. In Germany - as in other European countries - the date is displayed as giving first the day and then the month.
– Real player with 1469.3 hrs in game
Builders of Egypt: Prologue
Congratulations to the developers, basically. Cause the game is in early access and it shows a high potential.
PROS:
- It really gives information about Egypt so you have the possibility to learn about the topic if you are interested and skip if you aren’t. This is a huge point. Normally you get control a civilisation and you can learn little about it. Plus the fragments of texts are GREAT!
-Visuals are beautiful.
-Music is good.
-Interface is proper.
-Tutorial is good enough.
-The game its atmospheric and engages you to live “the Egyptian experience” so to speak. So the game has all the ingredients to work perfectly if polished. Because all this greatness can become frustration if some things are not fixed in my opinion. And some others could make the game even greater.
– Real player with 6.2 hrs in game
Read More: Best City Builder Base Building Games.
I recommend this game with the caveat that IT IS NOT A COMPLETE PRODUCT! I feel too many reviews here are complaining that there is glitchy UI and there is no save function etc…it’s not a finished product!! It’s available for testing for those interested. It’s like ordering food at a takeaway shop and then complaining because they didn’t serve you the lobster and steak you wanted. Adjust your expectations accordingly.
I’ve played this game for just over an hour and I already have so many flashbacks to Pharaoh, Caesars and the other Sierra games. There is also a nice cross over element with Children of the Nile. I feel this game has the very great potential to take the game-play mechanics of both titles and produce a really quality product when it is in it’s final form.
– Real player with 3.8 hrs in game
My Free Farm
Simply it’s A Pay to Win Game.
– Real player with 242.5 hrs in game
Dont bother! Its a pay to win. Everything useful costs good money to buy or get this to even use. At level ten they take away tons of things that make this game cool then you have to buy a “premium” account. You have hundreds of plots and animals to feed one at a time after that more then one per animal too. The in game player market dont move at all and you pay to put something up for someone else to buy only for seconds later someone else putting a stack of 50,000 one cent cheaper then you and bam you now wasted your money(which isnt easy to come by). I have been playing for a month now and have a thousands bucks to spare right now. The only income other then the players market is customers which you get a few a WHOLE day. You can pay to get more like 1000 in game money to get a huge 2 more a day which is only gonna get you to about 200 per customer. Also with real money you have a few more options for more customers. This game has balance issues. It also has things you are to get for reaching a higher level well it says you get but never do. I see some of these later game things costs thousands and thousands of crops. Just think about the endless single harvest and watering clicking. The in game help could use some help too. There is things in the game it dont explain and trying to get a answer on the forums or discord is met with spams of “I need friends”. Yes friends which I cant see for what purpose in this browser game.
– Real player with 73.9 hrs in game
Tentlan
After reading so many negative reactions i must say … how about u try it longer than 1-7 hours before u start complaining
I just gave myself a few challenges like this one: building only 1 city instead of 9
(and i wanted to see how a fully builded city looked like anyway)
I just click a bit twice a day and i use my 5x attack option on a barbarian city pending from lv1-9 (can kill up to lv5 for now)
And 1 year later and im still doing great.
– Real player with 3129.6 hrs in game
This game is for money spenders and bullies. If you want to be subjugated to strict rules of barely being able to do anything without the iminent threat of being bullied, than this this game is for you. Bully tactics for money players, and harassment issues galore. Play this game if you like to die and start from scratch often, or have to make great effort to avoid constant bullying by money spenders.
– Real player with 246.2 hrs in game
Bloons Monkey City
Summary: Sim City crossed with tower defense
Multiplayer: Not… exactly?
Completion: 180+ hrs
Cards: No
Cloud: Saves are stored on NinjaKiwi servers
Bloons Monkey City is a hybrid tower defense game and city builder. Bloons have infested the land and the king has ordered you to cleanse them out and reclaim the land.
You start with a randomly generated world and small plot of land under your control with some structures already built. In order to expand, you must conquer territory outside your walls, which will be a tower defense battle. Your army initially only consists of a handful of humble dart monkeys, but as you construct more buildings, you will quickly gain access to a wide variety of monkeys. All the towers in BMC are identical to the ones in Bloons TD5, so if you played that game, you’ll know what to expect here and how to use them. The main difference is that you are limited to how many monkeys you can use based on your structures, and some monkeys can only be unlocked by beating special tiles.
– Real player with 252.5 hrs in game
Developer/Publisher: Ninja Kiwi
FREE TO PLAY
There are micro-transactions, but if you are strong of will you can still progress without spending real money. It’s hard to fight the temptation, believe me. There are also 10 DLC packs available ranging in price from $0.99 to 4.99 each. I’ve bought them all.
POSITIVES
Combines the Bloons TD (Tower Defense) games with world building and, in a way, card collecting games. I hope that I’m not being too misleading with that last point. I’ll explain.
THE GAME
– Real player with 209.6 hrs in game
Dark Gnome
This is almost a decent F2P. With a little more love, and a lot more respect for the player, it might even have been good.
The pixel aesthetic is fine. The progression is decent in some areas, though rather linear. I managed to keep the music on for a day or two, and the sounds are decent…
The main problem is the grind. There are no passive gains, and within a few days, the rewards quickly become few and far between. I understand that grind and diminishing returns is mandatory for this kind of game, but here it quickly becomes absurd, and there is a general aversion to good math.
– Real player with 671.5 hrs in game
this is a really good game
the music and artstyle are great, the characters and enemies look fun and i love the creativity of some elements.
while the game does contain microtransactions, they don’t ruin the game as with some patience they can be completely ignored. i saw people complaining about the “constant advertising” of the microtransactions but all it is is a pop-up after opening the game or a textbox in a corner of the screen which rarely appear and don’t get in your way.
(pointing out exaggerated reviews): i saw a review from someone with 0.2hr’s (12min) in total who compared this to a mobile game because of they way it plays and the microtransactions. while the game does look like it would work on mobile, this is a PC game and thats what the devs want it to be. they also mentioned how you have to pay money or wait an hour and a half to play, which coming from someone who played for 12 minutes i can assume that they bearly finished fighting Charles and are still in the tutorial. the only wait times they could encounter would be from the medic or resting periods but you need like level 3 or 4 and its only like 30 seconds. wait times only get in the way later on with higher levels and health of your gnomes. (also this is an RPG, of course things have to take a while)
– Real player with 140.9 hrs in game
Rail World
Well all in all it’s not a bad game. A little more difficult than I feel it should be. I mean by the time you build up a little money you need to repair the rails or your train which takes your resources up fast and hard. then you can’t produce enough to make the money. So you spend your cash on more raw materials that you use to repair but now you are out of cash. It’s quite frustrating. It’s not that it’s a bad game but they sure could loosen up the purse strings a bit. The diamonds are almost impossible to get so when you spend them up you’re screwed. And it’s not fair for as hard as it is to get them that the tutorial tries to get you to spend them. Either way like I said. Not a bad game. Just a bit rough. Could use some better bonuses to help out or something. I may play a little longer but I will probably lose intrest in banging my head against the wall.
– Real player with 71.0 hrs in game
A browser game that lacks a lot of the polish needed to make it into something amazing. Hindered by a limited interface that has obviously been designed for touch-screen control firstly and gameplay depth a very distant second. You might get a hundred hours out of it if your patient but having to fish around every city node one-by-one to check for prices, the inability to unload a train you have already loaded with cargo, inability to rotate building tiles, obnoxious tutorial and a claustrophobic UI that makes me feel like I am looking through a letterbox leave me deeply unsatisfied with this game.
– Real player with 68.4 hrs in game
VERGJORN
Cute game, though there are not many instructions. Not sure how to move or destroy buildings. Don’t overcrowd your land because the buildings get larger as you progress and they won’t fit. It seems you don’t need a ton of housing for your population. The land you live on doesn’t expand, keep that in mind when building structures. There are 3 areas you can raid and you unlock more buildings as you complete the raids. It’s fun for a free game.
– Real player with 3.1 hrs in game
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– Real player with 2.7 hrs in game
Wauies - The Pet Shop Game
This game should be tagged leisure/casual if it isn’t tagged this way already. It is colorful and bright and has a wide variety of objects to use in the store. Numerous breeds of cats and dogs and other animals to choose from to breed. Gems are not needed to play if you have time to wait for puzzle pieces. There is a trading system where you may trade puzzle pieces with others playing the game. There are quests also that you can complete for gems. This is not a fast paced game and if you are looking to play more than 10-15 minutes at a time without paying real cash for gems to speed up things, then you are not going to like this game. It is set up where you get a free booster pack with 4 random puzzle or item cards each day. They run specials such as triplet week where all your successful breedings are guaranteed to have at least triplets. This is a level based game where the higher level you achieve the more items open up to you. It is a nice game to pop into a couple times a day just to relax.
– Real player with 328.7 hrs in game
What can i say about this game, well quite a lot really, its great, althought it does have it problems. some of which can really be annoying.
This game is extremely addictive, and unless you are spending money takes a while to build up. yes you can build up and get everything it just takes forever, the in game currency pricing, is a bit rediculous, but it does work, just takes a lot of slugging to get anywhere.
Then there are situations where you have to spend to improve, for example in the breeding, you can buy 8 slots with the in game cash, then you have to pay with diamonds for the rest.. Now 8 is not too bad, but when you have 118 different animals you can breed, 8 is a bit rediculous. i can see people getting bored with the game and quiting, when they cant get any further, or cant produce the animals for demand..
– Real player with 116.0 hrs in game