VR Eagles of Victorian England
This is a VR tour game that focuses on leisure and relaxation. Players tour the UK from the perspective of a griffon. They mainly choose the following classic scenes, including the 18th century library, the 18th century conference room, the 18th century interior design, and the 18th century Victoria Street. 20th century sunset streets and 21st century concept houses, allowing gamers to experience the charming British style in depth, and enjoy the exotic scenery without leaving home. It is suitable for relaxing and adding fun after busy work and life.
Read More: Best City Builder 3D Platformer Games.
VR Balloon Flying over Tokyo and Hokkaido
BE AWARE! This is not a game!
you can roam around as some kind of flying animal in different maps/scenery but all of them are very small.
I only keep this because of the “japanese style street” scenery.
Bamboo-Forest scenery woudl be nice, BUT there is a dfference in the water-refelction in left and right eye,
so no way to enjoy this.
It could be nice if the dev would invest more effort into beta-testing and bug fixing updates.
– Real player with 0.5 hrs in game
Read More: Best City Builder 3D Platformer Games.
It is not working
– Real player with 0.3 hrs in game
Nebuchadnezzar
While inspired by the classic Impressions city building games, it would be inaccurate to say Nebuchadnezzar is just a reskin of Pharaoh. The game has its own mechanics that are distinctive such as the beautifully worded caravanserai or the planned market/bazaar walking routes (as opposed to the annoying random wandering of sellers in the Impressions games that required the use of roadblocks). There are a ton of resources in the game and the tiered housing levels have an interesting intertwined dependence on how these resources can be collected.
– Real player with 62.0 hrs in game
Read More: Best City Builder Sandbox Games.
Probably the closest any game has come to recapturing the old Impressions City builders (Pharaoh, Zeus, Emperor, Caesar etc).
This type of city-builder game focuses very heavily on production and distribution of goods to supply your population, where a mistake in logistics management can cause the whole city to come crashing down. If you’re expecting something more like a SimCity or Cities: Skylines, you might end up frustrated with the strong presence of logistics management aspects and harsh penalties for making mistakes in that department.
– Real player with 61.4 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game