Wastelander

Wastelander

Wastelander is a roguelike turn-based colony-building game. Explore a barren alien world and build a unique colony by unlocking new buildings, and re-activating ancient alien technologies while defending yourself from destructive atmospheric storms. Can you build a unique thriving colony, and find a way to escape this deadly predicament before it’s too late?

In Wastelander you’ll start from nothing as a castaway on an alien world. As your colony expands you’ll find alien artifacts and buildings, perks, technology upgrades, and consumable items scattered across the map.

START FROM NOTHING

Create a simple colony as you explore your immediate surroundings.

BUILD AN ECONOMY

Harvest resources and expand your base. Connect to alien ruins to unlock new buildings and alien technology.

MASTER THE WASTELAND

Create a sweeping colony that spans the globe. Connect your base to all the alien ruins to escape the planet before the final mega-storm buries the wasteland and you along with it.

KEY FEATURES:

  • Simple turn based colony building gameplay that’s easy to learn, but difficult to master!

  • Scan your surroundings to uncover resources and other hidden alien items.

  • Build and expand your colony using your resources efficiently.

  • Construct defenses to protect your buildings from regular destructive storms.

  • Upgrade and unlock new buildings as you explore maps shrouded in mystery.

  • Use powerful abilities granted by ancient alien buildings

  • Unlock the secrets of the alien ruins to improve your technology and unlock a path to escape and victory!

  • Compete with other players' high scores on the “Daily Challenge” leaderboard.


Read More: Best City Builder Colony Sim Games.


Wastelander on Steam

Defend the Rook

Defend the Rook

Great game, highly recommend trying it out. It might seem a little easy at first for this type of game where often you are meant to die a bunch and slowly become stronger with upgrades. You have 1-10 ascension levels, but the first 4 are super easy and then 7+ becomes pretty tough. I’m not super excited about how it scales at 7+ because it feels like artificial difficulty, everything starts to cost twice as much so you can’t upgrade everything. I would prefer the enemies becoming more challenging rather than having less upgrades.

Real player with 68.9 hrs in game


Read More: Best City Builder Tactical RPG Games.


Neat roguelite strategy game. Beat it on the highest difficulty, enjoyed figuring it out. I had fun with it and recommend it, but I’ll list stuff that bothered me:

-Your core loadout before any towers/traps are your castle and three heroes (warrior/rogue/mage) by default. You unlock variants of these classes as you play. It quickly became apparent to me that the easiest way to win was “buff the ranged characters” and turtle in the corner with defensive buffs. It’d be nice if the upgrades supported different goals. I believe I had one playthrough where my warrior carried me, and it’s because he had full map range, so he was basically a third ranged character.

Real player with 28.2 hrs in game

Defend the Rook on Steam

Space Station Alpha

Space Station Alpha

This game really upsets me. I really like games like this one and Prison Architect but neither are finished games I can just play. Prison Architect (a really great game by the way you should buy it now or when released) crashes and Space Station Alpha is nearly unplayable due to workers getting perpetually stuck unloading.

What happens is sometimes when a shuttle lands it will not be unloadable. Up to 4 of your workers will try to unload it, some freezing right where they are instead of going to the shuttle. At this point the launch pad cannot be deleted and 4 of your workers for the rest of the game must be stuck unloading" nothing. Deleted workers causes new workers to “unloading” the unloadable shuttle. You can try various things like not accepting deliveries, closing your station, waiting a really long time, turning off your launch pad, etc. but none of those will fix your issue.

Real player with 87.8 hrs in game


Read More: Best City Builder Space Games.


If this was an early access game, then yes, I’d say go for it… but it isn’t. This game seems unfinished. It’s fun, cheap, but it leaves you expecting something more. The research “tree”, for instance, is very small and quickly completed (no teirs, just a few boxes to click on the screen). The settings menu lacks any controls for sound volume. Instead, it lists a series of screen resolutions which happened to be missing my 1920x1050 screen size. The game also lacks any real documentaiton on how to play after you get your first resident. There are also parts that have no purpose, mainly the stairwell.

Real player with 14.7 hrs in game

Space Station Alpha on Steam

Majesty 2

Majesty 2

Ive owned this game 6 years, and having just finished another play-through i thought it time to write a review :p

I return to this game often. it is one of the best RTS ever imo. The twist of only being able to indirectly influence your “units” (via a flag system of rewards that you have to pay for) makes it refreshing and stand out from the pack. Replayability is immense due to the randomise set-up option. Your units are heros (individual archers, warriors, mages, healers etc) that level and gear up as you progress through any given mission. You can also carry over up to 3 of them to subsequent missions. Once you research the prerequisite you can organise them into parties of up to 4 individuals (i use classic tank/healer/2xdps). The game looks beautiful, plays smooth and bug-free, and never fails to satisfy. The voice acting is extemely well acted and the lines well-written and amusing.

Real player with 495.9 hrs in game

This game is quite simply an insult to fans who loved the original majesty (including me), i loved majesty 1 when my parents got it in the Winter of 2003 (oh so many years ago), it was one of those games that was one of the memories of my childhood. But enough of that, lets get to why this game is atrocious compared to the original Majesty.

Paradoks decided apprantly that instead of developing this game themselves, they outsourced it to 1C, a company in Moscow that i guess have no idea what made the original so good. So what did 1C, (and Paradoks) screw up that made this game inferior to Majesty 1? the list is too long, but i will list the 3 biggest problems with majesty 2 with a paragraph for the first two problems, and a short summary for the third.

Real player with 148.2 hrs in game

Majesty 2 on Steam

Million to One Hero

Million to One Hero

I am having fun with it, but don’t get your hopes up for new levels being made. I had this game for about 1 1/2 months and have only seen 1 other person make 2 levels (the game has a lot of older levels though). Also, I have like 3 to 4 people clear the levels I have made (only can see who has cleared the level and not failed it.) , and people can’t up vote a level until they have cleared it.

You can also increase your rank by doing task in other players levels ( kill baddies with a bow, or collect orbs), but the rank doesn’t seem to do anything that I am aware of. Good luck trying to get a task done though if players don’t use certain things in their levels.

Real player with 267.4 hrs in game

Another underrated lever editor platformer, Million to One Hero hits a great balance of fun platforming and adventure-based story. While the editor can take a bit to learn, it has a few key additions that separate this game from other level editors, such as NPCs and dialogue. It also features an adventure creator, where you can string multiple levels together to make a larger story.

As is, Million to One Hero is a solid level editor game, and while it could use a bit more work to make it great, it is certainly one worth checking out and I heartily recommend it.

Real player with 16.3 hrs in game

Million to One Hero on Steam

Reignfall

Reignfall

It is a buggy mess (late game), it crashes a lot and feels like tons of missed opportunities, it looks like… well… but as a concept it is really good fun.

So this game is a mix between tower defense, real time strategy, city building and 3rd person fighting game. You start a game on a procedurally generated map and you have to survive 15 waves of attackers to win. There are rogue-like elements in the sense that everytime you defeat 3 waves you get reward items which you can carry on in your next game (making it easier, obviously) providing a variety of bonuses from extra ressources to extra troops or bonuses and abilities for your lord like damage resistance, bodyguards and a variety of skills and spells.

Real player with 43.5 hrs in game

Reignfall I think is an underrated gem that I wish a lot of people would discover and get into more. If your a big fan of strategy games like Total War, Age of Empires and also action RPG games like Dynasty Warriors, this is a pretty fine mix of those elements along with roguelite and city builders!

In Reignfall your objective is to defend against an onslaught of random enemies every couple minutes, in between this time frame you must build and manage your town to produce resources and gold to get defenses, soldiers, and heroes to fight on your behalf. Some buildings require chains in order to be used effectively, for example if you want to make a lot of food you’ll need to first get a wheat farm, where do you build farms? On fertile ground (dark green tiles) and you must build the farm plots on said fertile ground. After that you need to construct a mill to have that grain be turned into flour, and a bakery to turn it into food. These chains and production buildings all take gold which you will need to counter balance by building homes to increase gold flow and also purchase units. The game finely balances out and stresses that you can’t just be spend gold happy to get what you need and strategic placement of your buildings to get the most use out of them.

Real player with 37.2 hrs in game

Reignfall on Steam

Banished

Banished

Great game. It’s not so much about managing towns, more about whether or not people survive your town managing skills. Have fun.

Real player with 2342.5 hrs in game

To me Banished set a golden standard for city builder/ colony sim games. There wasn’t anything especially new or innovative for the genre, but the mechanics and elements of the game just came together really well and the end-product was so polished. The graphics were something different, most games in this genre don’t focus on that much and usually have more simplistic pixel type graphics. This had a much more realistic look, which I thought was pretty cool.

A lot of city builder/ colony sim games have enemies that attack every so often or land you have to conquer. I like some of those games a lot, but I was also really intrigued by this one NOT having that and instead having nature as your enemy. Hunger, weather, temperature, natural disasters, etc. were your enemy instead. This focus on natural survival felt pretty original, though there are probably games that have done it before.

Real player with 308.4 hrs in game

Banished on Steam

Diluvian Winds

Diluvian Winds

Diluvian is a 2D management/adventure game seen from the side in semi-real time, in a context of exile due to the rising waters. The player embodies the Guardian, an individual who, refusing to leave his lighthouse, will witness this mass exodus.

Expand your Community by Floating, Flying or even Submerging

Each Lodged Refugee will make changes of varying magnitude around the Lighthouse, making it more resilient to the gradually rising waters.

Enter a poetic universe combining Sail Punk architecture and Anthropomorphism

In order to survive, the Keeper will have to choose whether or not to house nearby Travelers in need of help.

Experience countless stories with procedurally generated events and characters

Different Survival Paths will be open to the Keeper to adapt his Lighthouse to withstand the flood.

Diluvian Winds on Steam

Builders of Greece

Builders of Greece

https://store.steampowered.com/app/1573590/Colonize/

Builders of Greece is a city management game which lets you display your strategic and economic mastery. If you’ve made it all the way here, then the grace of gods is with us. Have your builders and craftsmen raise magnificent structures and monuments in your name. As for yourself, look closely into all the nuances of planning, politics, and economics. Make your city expand beyond the horizons and let the word of its splendour reach the furthest corners of this land. Builders of Greece grants you the opportunity to witness the greatness of Hellenic metropolises before the time of Roman conquests.

_Knowledge of the fact differs from knowledge of the reason for the fact.

– Aristotle_

Plan out your city with great precision by creating efficient infrastructure between buildings and establishing unabated production chains. Select your advisors wisely to create the cradle of liberty and sciences or unite Greece by force – as you prefer. Compare your accomplishments with historic figures among Greek constructors in an epic campaign or achieve the highest rank in competitive mode.

_He who is not contented with what he has, would not be contented with what he would like to have.

– Socrates_

Even the most well-designed city is never fully self-sufficient – maintain good relations with your neighbours to reap the lucrative benefits of trade. Supply your city with resources crucial to its proper functioning as it expands ever further. Eventually, the prestige of your urban wonder may attract esteemed philosophers to its doorstep. This task may prove to be quite a challenge but offer wealth and enlightenment as rewards.

_It is best to rise from life as from a banquet, neither thirsty nor drunken.

– Aristotle_

A city is not only brick and marble but foremost its citizens, and their needs have to be met – from the most basic ones, such as food and security, to sophisticated demands of luxury goods and access to bathhouses or the announcement of the Dionysia. Fulfilling one need may risk disrupting another. For example, locating your buildings so that they don’t conflict with one another may take careful planning but will certainly pay off in the end. Should your city attain the required splendour, it may strive for constructing a major temple dedicated to the deities of the Hellenic pantheon.

_One should attend to one’s enemies, for they are the first persons to detect one’s errors.

– Antisthenes of Athens_

The fame you attain as the designer of cities will not be to everyone’s liking. At some point you will need to decide whether peace is to be maintained with coin, blood or intrigue weaved to set your rivals against each other. No, differently than the favour of the gods, having a reliable ally may prove indispensable, as your opponents bide their time for your next mistake.

Builders of Greece on Steam

Dynasty of the Sands

Dynasty of the Sands

Dynasty of the Sands

An Ancient Egyptian City Builder – focusing on Survival, Expansion and Creativity.

From humble beginnings, build a paradise along the banks of the Nile and let your people prosper. To achieve such a feat, a grand city, abundant resources and careful planning will be required.

You start from humble beginnings, a collection of mud and straw huts, from which you will develop a grand city.

Dynasty of the Sands takes place in an open world environment, with seasons, a day/night cycle, weather, wildlife, disease and more. These systems challenge the player as they develop a city to sustain a growing population.

The gods pose an ever present threat, and appeasing them is the only way to avoid their wrath. Building statues, shrines, temples and giving sacrifices are just some of the ways to pacify them.

Constructing your city is a balancing act. The needs of your villagers, the environmental pressures and the gods make this a challenging experience. However perseverance will be rewarded with a golden city of riches.

  • Villagers must be provided with Water Sources, Food, Shelter and Entertainment to ensure they remain happy and healthy.

  • Resources will be required in abundance. Primary resources like Mud and Flax can be grown and extracted. Secondary and Tertiary resources like Mud Brick and Pottery must be crafted within a series of production buildings.

  • Vast amounts of quarried rock are required to construct your Pyramid. Sandstone blocks and limestone casing become a valuable commodity as you expand your monument. Completion of Pyramid levels grants power from the gods, used to unlock technologies and avoid the gods wrath.

  • In-depth environment, day/night cycle, weather, wildlife, disease and many more systems are constantly changing and evolving to create a dynamic and engaging game experience.

Dynasty of the Sands on Steam