Skid Cities

Skid Cities

Did you ever miss the old simcity series? its complex-algorithm-excellence? its abstract yet satisfying gameloop? Its potential to create a million-city? So did you ever muse about a version of that set out in the future , but not the utopic green energy one per se, also a gritty, dystopic and challenging representation as we can find in the dozen of post-contemporary 80’s sci-fi movies? you know, stuff like Blade runner, total recall, ghost in the shell, .. etc? Neon lights and time-square-exponential… Meet Skid Cities!

Real player with 122.0 hrs in game


Read More: Best City Builder Building Games.


This is a rather simple and non intensive city builder with a unique concept of building cities on top of cities or cities under cities if you do so choose to do so. When building up for the first time it can at first be difficult to maintain consistency with each of your floors (considering you need certain buildings in order to raise the cyberpunk system which determines how tall your buildings are), but eventually you will find a nice orderly design that is constant for your industrial, commercial, and residential needs that is consistency no matter how high you go or low. Money is almost never an issue which means you are quite flexible in what to experiment in the design of your city as you build. I should say there are some minor bugs but this is a very new game so that is to be expected. Overall I would recommend this game if you are starting to get into city building games or if you simply have a satisfaction for hiving a city.

Real player with 47.0 hrs in game

Skid Cities on Steam

Cyber Factories

Cyber Factories

Cyber Factories is an Automation and Base Building game in a cyberpunk universe.

On post-apocalyptic Earth, all cities and settlements have been ravaged by pollution, war and a hostile biosphere.

Humanity as a species hasn’t adapted well and only a small fraction of them remain. Fortunately, humans recently discovered a new technology allowing them to transcend death. This discovery consist of transferring human soul to a new synthetic cyber-body receptor. These new humanoid robots can now endure thousands of years of light speed travel!

With this new hope, you lead a colony of human remnants. Help them survive, expand and gather enough resources to leave Earth for their new home planet..


Read More: Best City Builder Automation Games.


Cyber Factories on Steam

CyberTown

CyberTown

CyberTown - Is an inter-planetary colonization in which we build new cybernetic cities. Take part in an inter-planetary war for a new world. Create your own cities, colonize new planets. Explore the world, collect resources and build your own cities.

Explore the new world where you are looking for a new planet for your community. Colonize the world. Research, collect new resources that can be used to build cities. Fight with Mother Nature and other challenges.

Create new cities, expand them. Take care of the economy of your city and its citizens. Strikes and uprisings await you while you run your own city. Enemy attacks and ambushes, silencing of units unfavorable to your power. You decide how to act.

Create your army, expand it so it can protect its citizens. Build your own air fleet which you will use in combat.

Protect your cities. Fight the other side of the barricade. Use technological and information novelties during combat to surprise the enemy.


Read More: Best City Builder Sandbox Games.


CyberTown on Steam

Cliff Empire

Cliff Empire

It’s quite a decent game for $15. There is a lot of unlockable content in the mid to late game that the sheer scale of the world makes you think that you really got value for money. The game starts off slow but picks up the pace later so in the beginning expect to wait around a lot for your production to catch up with your construction needs.

At the start, you can get whatever you need from your great “supplier” in the sky as long as you have money but in the later part of the game, the “cheat” in production closes and you’ll start to need to produce everything by yourself. This slowly ramps up the difficulty. Expect to lose your first 3 or 4 games before you learn the mechanics of the game and it becomes easier, if you go in with preconceived notions of “how the game MUST work!!”, you are going to be in for a rough time. Remember to save a lot if you’re still learning if you don’t feel like restarting from the beginning often.

Real player with 175.9 hrs in game

Wow. This game is my surprise packet of the last 5 years.

Bought game in very early access for about $8.00 - could see potential, but it needed work and content was limited. Thought it was a good concept and small amount of money well spent. Never expected what I got for that paltry $8.00.

After playing about an hour and moving on, I noticed that the game was constantly on the update list, so started taking notice of developer updates - man these guys, whoever they are, or whether they are “guys” at all, work very damn hard.

Real player with 92.7 hrs in game

Cliff Empire on Steam

Industries of Titan

Industries of Titan

There are already a lot of excellent (constructive) reviews here already for the 21 June 2021 Steam release but I’ll add my 2 cents here to talk more about the side elements of the game and offer some advice for potential players who are still sitting on the fence.


What do you get when you combine the macro-management aspects of SimCity 2013, with FTL-like micro-management in factory management and combat, then slap on a UI that’s reminiscent of grand strategy games? You get the absolutely fascinating city builder that is Industries of Titan (IoT for short).

Real player with 115.3 hrs in game

My first impression of the game:

The beginning is a bit confusing. You have different management levels:

1. Production

  • Collect raw materials (initially from ruins, later in mines)

  • Collect artifacts (also from ruins)

  • Produce fuel and electricity

  • manage garbage (a lot)

2. Citizens and workers

  • Buy and house citizens

  • Earn money from citizens watching advertisements

  • convert some citizens into 24/7 workers (who then stop watching ads)

3. Build on two different levels

  • Inside buildings on a square grid (reminiscent of Tetris blocks :D )

Real player with 54.8 hrs in game

Industries of Titan on Steam

Palladise Island(帕拉小島)

Palladise Island(帕拉小島)

I just finished the game with 100% completion so I feel qualified enough to write this review.

Palladise Island is a simple idle/clicker game in which you collect and evolve many different creatures known as PA. The core gameplay is passively waiting for silver coins to upgrade your buildings to earn more silver coins and upgrade your intimacy bar (the PA’s level/XP Bar) to evolve and unlock more PAs. There is also a building that allows you a chance to randomly get rarer/more expensive items but you’ll probably upgrade this last. You can also click the PAs to earn intimacy faster, thus levelling up faster.

Real player with 60.0 hrs in game

First I was like what, but then I was like what

Real player with 32.4 hrs in game

Palladise Island(帕拉小島) on Steam

Sphere - Flying Cities

Sphere - Flying Cities

Ok, so let me preface this review by saying that I am only giving it a thumbs up because I want the game to succeed, and it looks like the devs are listening to feedback. For example, there was a patch on day 2 to address a complaint that most people had (not a bug fix, but a mechanic change). There is a foundation for what could be a really fun game, and a different take on the genre; at least I have yet to play anything exactly like it. As others have said, it does give off Frostpunk vibes, and I think it feels a little like Surviving Mars as well; both of which are games I really enjoy.

Real player with 16.3 hrs in game

Updated 16/10

Ive left my original somewhat negative review below, but after a significant developer update today, thought id jump back in and my what a difference a few days makes. Almost all the original issues have been resolved making this a good fun solid game. Wonderful to see that a large amount of work appears to have gone into resolving the initial round of issues. I cant find any major issues at this point now, and have changed my review to recommend and now believe you can play and have fun for a considerable time. Minor issues to tweak dont affect much and Road map forward looks interesting indeed. Hats off to the developers on this one.

Real player with 14.0 hrs in game

Sphere - Flying Cities on Steam

CyberGrid: Tower defense

CyberGrid: Tower defense

the game has issues both core game-play and bugs, they are so strong i cannot recommend this game

they are

cons:

no tutorial

game feels like its in fast forward 2X

resource buildings die way to fast

towers die way to fast

home base dies to fast

size of structures are not present when building, making “cannot place that here” so annoying!

very small map

tower bullets we frozen mid-air when changing target

pros:

free

unique game

at its core its broken the only way to survive is to spam anything across the map without thought, because everything breaks in 1-2 seconds, placement does not matter, i survived to wave 24

Real player with 0.3 hrs in game

This game is not very good atm need improvements on all fronts there needs to be more than 5 buildings etc and upgrades hard at the start but learnable got to round 23 before losing by spaming the same tower over and over

5/10

Real player with 0.3 hrs in game

CyberGrid: Tower defense on Steam

Unlimited World 1

Unlimited World 1

Unlimited World 1 is a game in which you can do anything you want! Fly to new planets, play the story mode, do racings with your friends or angainst a AI, cook, dance, roleplay, or just maybe try the sandbox mode in which you can destroy everything and craft everything many else!

Unlimited World 1 on Steam

Space Station Tycoon

Space Station Tycoon

After the Recent update of the Raiders and new riftgate. I decided to make a quick review on the understanding of the game… Times for events are as followed. Police scan once year Feb or March, Raiders will come every 5-7 years these you can’t bribe and will require more firepower to get rid of. Pirates can be bribe but can drop cash and items. Aliens will only attack for your Research points so spend wisely and each time you can spend.

Early game this game is a real grind. Hard mode w/ events on. Don’t build anything you can’t afford to loose. The bathing house is one of the highest profitable building 20,000 a month in revenue when full upgrade but cost 15,000 to get your hands on 1. Everytime i try to rush R&G sends a asteroid to destroy it. GAMEOVER. So piece of advice start small and grow small. 2 docks are find early game. Then focus on BILLBOARDS 1 cafe, ___then swap this for a bar. Then you get into research .

Real player with 31.4 hrs in game

a fun, simple game. there is not much combat. and once you start going, you get going. a lot of reviews are complaining of mechanics that are really … not that complicated?

Income - your first priority should be to reduce upgrade costs. don’t build faster than you can afford. Even starting at 20,000, build 3 dock stations and let your money generate and as you can, buy upgrade materials and reduce upkeep costs for each building.

Research - start research with upgrade cost reduction and then move to increased research - you will not have any more problems once you max both of these out

Real player with 12.5 hrs in game

Space Station Tycoon on Steam