Diluvian Winds
Diluvian is a 2D management/adventure game seen from the side in semi-real time, in a context of exile due to the rising waters. The player embodies the Guardian, an individual who, refusing to leave his lighthouse, will witness this mass exodus.
Expand your Community by Floating, Flying or even Submerging
Each Lodged Refugee will make changes of varying magnitude around the Lighthouse, making it more resilient to the gradually rising waters.
Enter a poetic universe combining Sail Punk architecture and Anthropomorphism
In order to survive, the Keeper will have to choose whether or not to house nearby Travelers in need of help.
Experience countless stories with procedurally generated events and characters
Different Survival Paths will be open to the Keeper to adapt his Lighthouse to withstand the flood.
Read More: Best City Builder Sandbox Games.
Fantasy Town Regional Manager
This game was not what I was expecting. I thought it would be something like SimCity where you endlessly expand your town. But this game isn’t meant for you to build a long term town right out of the gate. You are expected to create a town, accomplish some small goals and quests, earn upgrade points and then - when your town crashes and burns - unlock some upgrades and start over again.
I’ve played for 16 hours and have yet to fully unlock all of the upgrades. I have unlocked all of the buildings and it is starting to get a little repetitive but I can see this as a fun game to come back to after a break and play a few rounds to pass the time.
– Real player with 16.4 hrs in game
Read More: Best City Builder Turn-Based Strategy Games.
Fun, engaging, eases you into some interesting complexities
I love how vibrant the game is, which is thanks to the music, the cute colours, the little people moving about the buildings, and the amount of story it’s able to fit in with the newspaper and your own gameplay.
That’s all drawn me in, but what’s kept me playing is seeing more new buildings appear, then deciding how their placement might affect the satisfaction of each class of adventurers. It starts off simple enough but when you’re ready, you’re able to introduce modifiers that impact the way you play even further.
– Real player with 15.3 hrs in game
Hexagourds
Hexagourds is a casual, relaxing builder and puzzle game where you place tiles on a grid to make your own pumpkin patch! Grow pumpkins, feed animals, and pick apples as you gain points for rotating, placing and connecting different tiles.
A personal message from the dev
If you’re in love with the fall season or are in need of a relaxing game to distract you from the stressful day-to-day activities of life, then Hexagourds is definitely for you. This game has no winning or losing. You play at your own pace, gaining points for placing tiles wherever you want. You place some pumpkins here, some goats there, and haybales everywhere. This game was meant to be played on a chill, autumn Sunday morning with a coffee next to you. I hope you try it out and enjoy the game.
For those more strategically inclined, there is definitely some strategy involved with maximizing points. I’ve added dailies and a mutliplayer scoreboard if you want to show the rest of the community your sweet score in Hexagourds. But that’s all up to you.
This game offers you:
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Chill and relaxing gameplay
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Fun mix of a tile-matching, puzzle, and builder game
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Lovely fall/autumn vibes!
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Many different tiles to play and unlock (each tile can have a combination of unique fall-themed items)
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Simple, elegant low poly art style with relaxing music
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A beautiful pumpkin patch that you create
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Daily puzzles and online scoreboards
This game doesn’t have:
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Violence/Fighting
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Multiplayer
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Background Story
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Resource Gathering/Harvesting
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Microtransactions
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Dragons
Just me, David Dalisay, the solo game developer on Hexagourds. I don’t mind being solo! But I love to collaborate with other devs and other gamers.
Happy Fall-idays!
Read More: Best City Builder Relaxing Games.
hexurb
definitely worth the price. Although it looks very similar to Dorfromantik on the surface, it’s actually pretty different for the most part. The art style is unique, and I really like the alternate color schemes feature, although most of the other color schemes look more or less the same, just with the contrast tweaked a bit. There’s still some important features missing like saving the game, and the lack of explanation on what each button on the main menu does is somewhat confusing.
Overall it’s like a more relaxed version of Dorfromantik with a really cool art style. Still a little rough around the edges at the time of writing this, but for one person it’s really impressive.
– Real player with 11.9 hrs in game
I really like tile games but this one disappointed me.
Apart from creative mode which doesn’t interest me at all, you have following game modes:
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normal
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hard
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points target
I did the last one for the achievement. The first time I played I had to reach 9000 points. I had to quit the game and wanted to continue today. So, no… My progress was not saved. I had to start a new game.
Luckily, I had to only get 4000 or so today because this game is boring as hell. I haven’t tried hard mode and probably won’t but normal mode is way too easy. I don’t know if rotating matters, with these kind of colors I didn’t really wanted to even pay attention to it.
– Real player with 6.5 hrs in game
Reefland
Create your own cozy cities while painting uncountable number of islands. Immerse yourself into a calming sandbox mode or go through 20 uncomplicated levels during which you will gradually understand all the gameplay features. The correct building placement will tend your city to grow. It is a colorful journey where you will find your own solutions for transition from one island to another.
Campground Owner
Campground owner is very suitable to your needs.
I recommend picking a map with more land then water. You can pick seasons (Winter, Spring, Summer, Fall).
In creative mode, you have unlimited cash. I almost always do creative mode. If you want to put anything on the map, I’d recommend that. There is also a survival mode where you have to earn money. You can get that from campers.
If you like to speed up time, press 1(slow), 2 (medium), 3( super fast).
You can’t put different camper’s tent, chairs, grill, or camper together, or it will show the camper’s gear red.
– Real player with 6.9 hrs in game
Fun game for some time, I really like being able to place the items of campers down myself in spots that give the most money, and it’s fun trying to get all stars and see money go up.
There are some downsides though, some quality of life improvements that I would like to see.
Once a camper is placed, you cannot see info about them, like with how many they are, how much they’ll pay or for how long they stay. You can see this when they ask to be placed, but still would be nice to keep track of the stay’s duration.
– Real player with 1.5 hrs in game
Concrete Jungle
Allrighty, folks, we are looking at a gem that doesn’t even know what KIND of gem it is. Is it a strategy? Yes. Is it an Indie? Yes. Is it a Tetris-like game? Yes. Is it procedurally generated? Yes. Is it a Rogue-lite? Yes. Is it Ironman? Yes. Does it involve competition? Yes. Can you play it for hours and hours on end? YES!!!
I was absolutely surprised just how much the game did right. So, in true fashion, let’s take at the good and the Bad.
The Good:
1. Awesome AI. I love AI that can make my life a living hell. The AI will exploit your mistakes, take advantage of them, and crush you, rather than just hang back and let you feel all good for beating it.
– Real player with 70.3 hrs in game
I wish I could recommend this game. There is a lot of interesting potential that is wasted here. Unfortunately that’s what it does: waste your time and its own potential.
The “city planning” aspect of the game is purely cosmetic. There is nothing about this that relates to city building aside from the cosmetics. You could pallet swap this with any theme and it would still be a puzzle game. I feel thoroughly mislead that this has anything to do with city planning.
It’s also almost entirely multiplayer focused. The single player campaign is over before you even learn all of the mechanics. Any length you get from it is purely from replaying the same levels in an effort to get a better score.
– Real player with 50.5 hrs in game
Fleeting World
not much to do and not much to look at.
But the soundtracks is very pleasant and the concept of a changing landscape is interesting.
All things together it feels like I just paid for a very simple ludum dare game.
– Real player with 0.2 hrs in game
Fleeting World is a somewhat simplistic “city builder” strategy game where you must build a village, then place various resource harvesting outposts around yourself on the grid (so you can afford to place more resource harvesting outposts, etc etc). The trick is that the small 16x16 grid that is the game world changes over time. You need to regularly pay a bundle of resources to the gods or they’ll increase the rate at which the world changes (and thus destroys your village/outposts etc, setting you back).
– Real player with 0.1 hrs in game
Model City
This is a fun “casual” game as described. This is not true city builder game. So when purchasing this game expect it to be very casual. For what you get out of this it pretty good. It runs very smoothly and I like watching the building upgrade. It is worth a try if you like city building games. My only complaint is the price of the game. I find it a tad too high for what you get out of it.
Review at:
https://www.youtube.com/watch?v=SWILmr5h5do
– Real player with 0.5 hrs in game
Once again, steam needs a neutral option for rating games. Is it horrible? No, but I’ve seen more compelling mobile games. I barely feel like I will get my $ worth even though I got it on sale, so it gets a negative rating.
-This is less of a city builder and more like a basic resource-balancing puzzle in the way it functions.
-There is no explanation of what to do or why. You just have to click around until you figure it out, which wasn’t very engaging. It runs smoothly, so if you’re looking for super simple, it might appeal.
– Real player with 0.1 hrs in game
Shaped Touches
I have no fucking clue what was happening or what i was supposed to be doing. It was pretty but other than that idk what the point was.
– Real player with 0.2 hrs in game
runs like shit
– Real player with 0.2 hrs in game