Highrise Mogul
I’d recommend the game.
It’s a simple build your tower the way you want kinda game. Graphics are good for the game, simple but it matches the feel. Game play itself is fairly easy to pick up, just a little figuring out what works and what doesn’t for the increase and decrease of either offices or residential as well as the businesses you install.
My only complaints at this time are that there’s kind of a problem with keeping employees happy. I’ve got a bunch of businesses and breakrooms, however, janitors leave pretty much every other day and I have to rehire them en masse when i notice that floors are crazy trashed. I only wish that on that account, either people would use the trash cans more or that there were a way to easily see what employees are missing out on to be able to keep them around.
– Real player with 17.9 hrs in game
Read More: Best City Builder Building Games.
Built a tiny cute tower filled with theaters and shops in the middle of the forest. The visitors were very rude and littered all over the place but other than that it was pretty cozy.
Game seems like a nice relaxing time from what I’ve played so far. Though the tutorial is a bit lacking and it took me a while to figure out everything. Looks like a lot of content to go through with all the researches available. Graphics are simple and cute and fit the game well.
Overall a great time!
– Real player with 8.5 hrs in game
Academia : School Simulator
I am a huge fan of Rimworld, I really enjoyed Prison Architect and plus, I’m a teacher. So I was pretty excited about this game.
I’m giving it a hesitant thumbs up on the premise that it will deliver on its promises as it progresses through EA. It’s very bare bones at the moment but I’m hopeful that it will live up to its potential as its exactly the kind of game that I would love if it were much, much bigger.
As a teacher, I do have some feedback on the academic side of things for the developers:
– Real player with 163.6 hrs in game
Read More: Best City Builder Management Games.
TL;DR
It’s fine, but not worth $20 because it has very little replay value.
Overview
Academia: School Simulator is a game. It’s challenging to call it a good game, but it certainly isn’t a bad one. I originally purchased this game after seeing it on youtube and being interesting in a school sandbox game, in which I could do a variety of things from build the best school, to making a living hellscape. Academia: School Simulator, did not meet those expectations.
Story
I don’t truly demand story in every game I play, but I feel like this could use a little… anything? I dunno even just a: Gramps left me his inheritance and I was told to spend it on his dying wish: building a school. Whatever, moving on.
– Real player with 98.7 hrs in game
SimCasino
I honestly am upset giving this game a thumbs down because as the game progressed through the early access releases, it honestly looked like the structure of this game was going to build up into something great. Sadly, the dev team have taken this project into full release much too early and I worry that everything that at first glance might seem like placeholders are, in fact, here to stay.
There is no variety in guest appearances; just the same pallet swaps of hair, skin, shirt and pants. This also includes any entertainers you hire or VIPs you invite to your casino; they all just blend together without any kind of visual differences to make looking at your casino population grow from a few dozen people to thousands all that interesting. And it just feel like a massive shame that the magician you hired to preform on stage is dressed the same as everyone in the audience.
– Real player with 74.3 hrs in game
Read More: Best City Builder Sandbox Games.
For an early release this is pretty good. It has it’s issues and needs a lot more content but it’s definitely worth giving a try if you enjoy sim tycoon style games.
That said currently (12/31/2020) there are some things that could be improved and I’m going to give a list of suggestions below in case the developers actually read these reviews:
- My clock display is set to a 12 hour clock but peak hours are still listed in military time.
*The minimum pay out for a slot machine grand prize is 10 dollars but we default to penny slots. If they are paying a penny one dollar is a huge return, minimum payout should be based on the cost per pull. Also, why is the AI spending ten dollars a pull for a game with a 25 dollar grand prize? That’s insane.
– Real player with 52.2 hrs in game
Silicon City
I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!
– Real player with 26.8 hrs in game
Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!
From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.
– Real player with 17.6 hrs in game
Time’s Up in Tiny Town
Time’s Up in Tiny Town is a fast-paced simulation game, in which you will build a town for a pocket-sized world.
As mayor and founder of Tiny Town, construct buildings, collect food and house as many townsfolk as possible. You will score points on how large your population grows but also on how sustainable your town is at the end of your mandate.
In Tiny Town, the more you build, the more land you acquire. And the faster your population grows, the more time you are afforded.
But be sure to balance-out your production, your population’s needs and your world’s natural resources. Because if your environment collapses, so may your townsfolk know deprivation and famine!
Megacity Builder
like the older city building games but with a national twist. incorporates multiple little cities to run a country. can really get lost in the constructing and managing
– Real player with 42.3 hrs in game
Fantastic game! If you like lite sims, then this is your game.
It’s got a very detail orientated design for a game as lite as it is, its mechanics are nuanced and unique.
I strongly advise this game to anybody who is a fan of unique sims.
It has a bit of a learning curve, but never fear, its worth it!
– Real player with 18.7 hrs in game
Tap Tap Builder
This is the sort of game that I historically like, but this game I simply didn’t. Parts of the interface are unintuitive, like having to do each section of road fully independently and there being no option to place them all and tap them sequentially.
The graphics are a very particular style, which I personally quite like, but I can see why people might not.
In summary, I think that this game feels like a bad port of a mobile game. I don’t know whether or not it is, but it has that feel. In its current incarnation, it unfortunately isn’t something that I can recommend.
– Real player with 0.1 hrs in game
Espresso Tycoon
Espresso Tycoon is a brand-new approach to the old classic tycoon games you remember from your childhood. You will deal with a hardcore management and an economy full of variable structures, connections and solutions. The best of the best will be able to build a successful coffee business and possibly a whole coffee empire.
Just imagine… you can build your own coffee shop! Everything is in your hands. Build the whole strategy, which includes:
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picking the best spot for your café
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decorating
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hiring and managing employees
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optimizing the ingredients supply
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analyzing the budget
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advertising your coffee shop
What do you expect from a visit to a coffee shop? A great experience! That’s why, when you’re building your own, you have to consider a lot of details – location, decoration, employees, music, the atmosphere… and the main product - the coffee itself.
You have your favorite coffee, right? So do your customers. Do the market research to find out their preferences. Use a 3D coffee editor to make different recipes to delight them. You can combine multiple ingredients in a very creative way.
Start, build and develop your coffee shop. Check your budget - do you have enough money to invest, or will you have to make some cuts? Decide where and when you want to start your new coffee business.
Festival Tycoon
I really like this game and I had it on my wish-list for a while coming up to the release date.
When I first started playing it really felt like a community driven game which is really nice to see, like what I mean by this is it’s not hard to get in direct contact with the developer to talk about the game and that’s pretty damn cool.
From being in the Discord server, the community along with the developer are both really friendly. Johannes (Developer) Is a really friendly and co-operative person and can take feedback really well and is on top of any bugs/issues very fast. His response time is a lot better than 90% of developers I’ve contacted and when I had an issue it was fixed within an hour. So that’s already a plus for me, even if I didn’t enjoy the game.
– Real player with 44.4 hrs in game
If you are reading this in six to twelve months time, this should be an instant buy if you play tycoon games. This is a fun and highly enjoyable tycoon game that I have had a fair bit of enjoyment out of. If you are reading this in October of 2021, my advice would be to wait six to twelve months. The base of this game is fantastic, it is a bit lacking in content though, and can become quite repetitive due to the lack of content (especially in the choice of festival sites), as well as a couple of bugs which do make gameplay harder to enjoy. This is quite typical for an early access game, of course, but it does need to be mentioned. However, unlike some other early access games, the developer is super on top of things and does a great job at communicating with the audience, so I have no doubt that there will be in the very near future new content to keep it fresh and challenging, as well as constant bug fixes. Overall, this should either be a get this game, or will end up being a get this game.
– Real player with 22.7 hrs in game
Zero Sum Future
These are my first impressions after 2 hours also known as The Point of No Refund.
PROS:
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Space capitalism is perhaps even more cruel and brutal than direct conflict seen in classic RTS :) I really like the core idea and the name is incredibly fitting.
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Planets have rather intersting terrain as opposed to being boring spheres. This adds to challenge of efficiently placing buildings.
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Being able to see others planets in the sky of your world is really awesome!
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Game is fast paced, yay \o/ I didn’t play a real human game yet, but expansion is fast and so is the end when you run out of money.
– Real player with 4.3 hrs in game
I have massive respect for the development of this game. There is a lot of effort put into this game and I just love the complete feel of the game experience. Truth is I have not won a single multiplayer game and I am ok with this. I learn more and more about the game as I play.
Playing the tutorial is fun and informative. It does not give you more than you need to know to make the next step successfully. There even some humour to be found in the tutorial.
The game play is super fast paced based on your opponents.
– Real player with 2.2 hrs in game