Settlement Survival
The game is very involved and quickly gets you immersed in the construction of your town. The difficulty level is fairly challenging, although it’s hard to see how you can really “fail” at the game. It just slows you down if you mess up. Feels quite enjoyable and even addictive when you are playing, but the game does have a few shortcomings.
First of all, it’s very open ended as in there is nothing to really aim for other than a few achievements, most of which can be gained quite easily. There are other scenarios that will be released later though, so they may address this issue.
– Real player with 78.5 hrs in game
Read More: Best City Builder Management Games.
I really like this game - restarted a few times to get used to the disasters, under- and overpopulation crises. I have played Simcity, Cities: Skylines… I highly recommend it :)
A few things to suggest:
- Some quick-upgrade tool - at this point I have over 100 garden villas, luxury boarding houses, and hundreds of production buildings. It would be great if there’s a tool to quickly upgrade them all, because it is painful to add cats, toilets, ovens, tools, scarecrows one building at a time.
– Real player with 43.6 hrs in game
20 Minute Metropolis - The Action City Builder
I’ll confess I’m biased because a friend that works for me did some of the artwork on this and I’ve long been a fan of Dejobaan.
This is a fun, bite-sized strategy game and less than $3. It’s hard to go wrong. I can’t think of any time I’ve actually regretted spending $3, but this was enjoying to play, and I will keep trying to get my name on the top page.
I would love to see a couple quality of life improvements: namely drag and drop roads, hotkeys or an expanded toolbar so I don’t have to fuss with the selection menus. Daily leaderboards would be nice too, so I have a better chance at the top ten.
– Real player with 4.8 hrs in game
Read More: Best City Builder Management Games.
Super fun and hectic. It can become a little easy after you’ve figured out a good strategy but you can always use a different starting perk which adds and takes away some difficulty. The models are really cute, reminds me of a toy town or Lego.
Some improvements I’d make would be, dragging roads to build instead of clicking for each tile. This isn’t a big issue, but could herald RSI if played too often.
I’d like more maps, a random map generation would be cool, it would make each run very different and unique.
– Real player with 3.9 hrs in game
Farm Day 2021
This game is not demanding on resources and does not take up much space on your PC. I liked it as I have an old computer. There are a lot of different gameplay elements and interaction functionality. Recommend!
– Real player with 11.1 hrs in game
Read More: Best City Builder Farming Sim Games.
Great farm and city builder project. Create your own business and start earning money and reputation. This game designed in the cartoon style.
My advice to dev team - please, add steam achievements, your game really needs this feature. Thanks!
– Real player with 3.4 hrs in game
Altwaldheim: Town in Turmoil
Simple game. Yet rng, 5 factions, random events, riddles make it complex with deep strategy element.
I love city builders and making units in general. Game is very challenging I’ve played 17.5 hours a few days into purchasing and even though made it to final boss twice i still have not beat the game yet. Addictive game play and replay value is high.
Key to starting is focus on 1. gold 2. food 3. wood. i do not make any units until i’m attacked at the start. when i am attacked I focus on making a few units ie 20 archers maybe 10 thugs 10 militia then attack the small camps ie peasant militia and archer camps. make iron and stone mine and the remaining buidings. pick one faction to focus on and maybe have a subfaction as 2nd ary. for me i choose military and later capitalists. but there are relion freethinkers and nature ie guardians.
– Real player with 20.1 hrs in game
Ok folks,
I’ve been playing games from a very young age. This game will work for you if you like a chill relaxed management game that will challenge you.
Graphics are minimalist but it doesn’t matter.
I recommend the game because the developers did a really really good job in pulling this together in a way that it will keep you entertained while really focusing on you management and decision skills.
Well done, it’s a buy.
– Real player with 10.8 hrs in game
Cities: Skylines
Great game with loads of content and mods to keep the game fun. New DLC’s are a big reason why I’m still playing this game after so many years. I wouldn’t recommend buying them for the full price though, they are quite expensive. Just wait for a sale where most of them are 50% off.
– Real player with 707.6 hrs in game
If you’re into building stuff from scratch, loved Sim City, and cannot help yourself trying to do something better and more beautiful, buy the game. There’s nothing better. Be prepared to give a healthy chunk of your life, you budding City Planner!
Intuitive design, layered sophistication in game play, and plenty of mods and tools keeps you engaged for hundreds of hours.
I’m a relative amateur with a mere 339 hours of playtime. Just saying.
Enjoy!
– Real player with 421.2 hrs in game
Cities XXL
So right off the bat, Cities XXL is not substantially different from its predecessor (Cities XL). In my time with the game so far, I’ve only encountered two new features. Everything else, right down to the buildings available and the game interface, are unchanged. XXL hardly deserves to be called a sequel or sold as a new game. It’s a content patch, and not even a very good one.
When I first started playing Cities XL a few years ago, I was really impressed with it. I hadn’t really played any modern city-builder games since SimCity 4, and so the jump to 3-D graphics, the ability to draw curved roads, and the sheer size of the maps was enough to win me over initially. But as I’ve played the game more, it’s limitations and weaknesses have become much more apparent and hard to ignore. This is especially true in the game’s interface and controls, which are very rough and full of nagging annoyances. When compared to the much smoother and organic controls of games like Tropico 5, the modern [disastrous] SimCity reboot, and even older games like Caesar IV, Cities XL really starts to look bad.
– Real player with 76.8 hrs in game
IMPORTANT! ONLY RECOMMENDED if this is your first Cities XL title…
This part of the review is ONLY for players new to the franchise! If you DO already have a Cities XL game - skip to the second section below - or tl;dr - it’s a rip-off patch for a game you already own.
So, if you don’t already own a Cities XL game, then this game offers a lot of fun and creativity, and is arguably THE best city-creator on the PC scene at the time of writing. Unless a new offering improves on the genre, then this is the title you want, even though it’s not perfect.
– Real player with 75.4 hrs in game
Depraved
pros
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love the weather cycle
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great attention to small details
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better than average graphics
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great foundation to build on with improvements
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bandits/native american interaction is a nice aspect
cons
-terrible economic system at all levels (easy medium hard)
at hard you pretty much can only build one way or you will fail
at medium you can waiver a little but not much
at easy not much different from medium
if you want to build only a logging town and never advance your populations status then you have no worries
– Real player with 165.4 hrs in game
Bottom Line Up Front: This game will be amazing when it’s finished.
Pros:
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It’s a very cool concept of starting a town in the wild west.
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The Devs. have come up with a great backbone for the buildings and resources you will need to be successful.
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Replay-ability once complete will be a GINORMOUS 10/10.
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It’s not an easy game to master in the beginning. You really need to think a few steps ahead before building anything. This makes it so much more fun when you are successful in your choices.
– Real player with 43.1 hrs in game
Highrise Mogul
I’d recommend the game.
It’s a simple build your tower the way you want kinda game. Graphics are good for the game, simple but it matches the feel. Game play itself is fairly easy to pick up, just a little figuring out what works and what doesn’t for the increase and decrease of either offices or residential as well as the businesses you install.
My only complaints at this time are that there’s kind of a problem with keeping employees happy. I’ve got a bunch of businesses and breakrooms, however, janitors leave pretty much every other day and I have to rehire them en masse when i notice that floors are crazy trashed. I only wish that on that account, either people would use the trash cans more or that there were a way to easily see what employees are missing out on to be able to keep them around.
– Real player with 17.9 hrs in game
Built a tiny cute tower filled with theaters and shops in the middle of the forest. The visitors were very rude and littered all over the place but other than that it was pretty cozy.
Game seems like a nice relaxing time from what I’ve played so far. Though the tutorial is a bit lacking and it took me a while to figure out everything. Looks like a lot of content to go through with all the researches available. Graphics are simple and cute and fit the game well.
Overall a great time!
– Real player with 8.5 hrs in game
Nebuchadnezzar
While inspired by the classic Impressions city building games, it would be inaccurate to say Nebuchadnezzar is just a reskin of Pharaoh. The game has its own mechanics that are distinctive such as the beautifully worded caravanserai or the planned market/bazaar walking routes (as opposed to the annoying random wandering of sellers in the Impressions games that required the use of roadblocks). There are a ton of resources in the game and the tiered housing levels have an interesting intertwined dependence on how these resources can be collected.
– Real player with 62.0 hrs in game
Probably the closest any game has come to recapturing the old Impressions City builders (Pharaoh, Zeus, Emperor, Caesar etc).
This type of city-builder game focuses very heavily on production and distribution of goods to supply your population, where a mistake in logistics management can cause the whole city to come crashing down. If you’re expecting something more like a SimCity or Cities: Skylines, you might end up frustrated with the strong presence of logistics management aspects and harsh penalties for making mistakes in that department.
– Real player with 61.4 hrs in game
Parkasaurus
Okay, so I’m a huge fan of zoo-based park management games, right? I’ve spent a good portion of my childhood pretty much wasting away on them. Zoo Tycoon, Wildlife Park, Jurassic World Genesis, Zoo Empire, you name it. But I’ll be honest, when I first saw Parkasaurus, I really did not think I would enjoy this game all that much. Probably because it’s been so long since we’ve had a really good zoo management game (ZT2 Ultimate Collection is still considered the best by many zoo management fans, myself included, and that was released in ’08, so 10-11 years ago now), coupled with my own initial dislike for the ridiculously huge-eyed goofy art style and the fact that it’s solely focused on dinosaurs. Personally, I just didn’t have high expectations here.
– Real player with 319.3 hrs in game
☆The Old(est) Fashioned ‘Zoo Tycoon'☆
Parkasaurus has been on my wishlist for I dont know how long.
Right now, it’s the steam summer sale and I’ve been looking at games to distract me during the long heated summer hours.
I’ve been interested but I never really wanted to put £20 on it, like, it looked fun, but it’s…isometric? …Ehhh….
What I hadn’t realised was that the game is actually full on, low-poly style 3D! It’s not completely isometric art, and I appreciate that so much for a reason I’ll explain down below. I have played 4.5 hours so far, definitely going back for more, and this has let me play through two campaign levels (there’s loads left to do!) and the tutorial level.
– Real player with 25.6 hrs in game