Dream Engines: Nomad Cities - A survival city builder with flying cities
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
☐ Good
☐ It‘s just gameplay
☑ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
—{PC Requirements}—
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
—{Difficulity}—
– Real player with 40.2 hrs in game
Read More: Best City Builder Early Access Games.
This game feels like it’s trying to combine multiple popular survival RTS games and it’s failing miserably as a result. In the end, we get a mess of a game.
So you start off on a world, there are native swarm type aliens on it. Killing them off is easy. In fact, I’d call them an poorly utilized obstacle. I much prefer the way They Are Billions handled this. But back on topic, you have to kill the native swarms to get access to resource nodes. They honestly feel like a placeholder enemy, and I’d be much more interested if these were a more significant enemy.
– Real player with 26.7 hrs in game
InfraSpace
Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.
If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.
– Real player with 77.5 hrs in game
Read More: Best City Builder Early Access Games.
At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.
[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]
Things I like:
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I like having a system that I have to continuously replenish, such as the residential zones.
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I like how in order to grow the residential, you need different components to create more dense areas
– Real player with 42.9 hrs in game
Cyber Factories
Cyber Factories is an Automation and Base Building game in a cyberpunk universe.
On post-apocalyptic Earth, all cities and settlements have been ravaged by pollution, war and a hostile biosphere.
Humanity as a species hasn’t adapted well and only a small fraction of them remain. Fortunately, humans recently discovered a new technology allowing them to transcend death. This discovery consist of transferring human soul to a new synthetic cyber-body receptor. These new humanoid robots can now endure thousands of years of light speed travel!
With this new hope, you lead a colony of human remnants. Help them survive, expand and gather enough resources to leave Earth for their new home planet..
Read More: Best City Builder Colony Sim Games.
Rail Route
Pros:
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Hours upon hours of tycoon gameplay
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Diverse challenges in a scored timetable mode
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Editor that allows you to build your masterpiece
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Nice community members
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Tons of community-made maps, including most of the ones in the game*
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Community input often considered and sometimes helps remake parts of the game
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Workshop support for easy sharing
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Endless/Tycoon mode replayability - Not for everyone, but I’ve played Prague 21 different times by now in the alpha version of the game.
– Real player with 1277.9 hrs in game
Rail Route is a mix between a railway management game, a train dispatcher game and a puzzle game. You task is to make trains ride , keeping a timetable and make some virtual money so you can invest in more track.
Depending on how you play, it can be very hectic or a very relaxed game. Extending tracks can be hard, because, like in real life, there are restriction. You cannot just put your track where you like. When you gain money and experience points, you can “buy” game upgrades, starting simple like an function to reverse a train direction automatically to high speed tracks, tunnels and so on.
– Real player with 170.6 hrs in game
Advancity
hi there
congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.
– Real player with 25.1 hrs in game
I’ve been playing the game for about 14 hours now and while it was fun at start, some things started to annoy me:
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First off, a dev who claimed (in discord) this game is worthy of a full release, which obviously is not the case).
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Too many plots are taken by bandit camps and mining plots
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Boats are buggy and can break sometimes (not allowing you to load resources on it)
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It needs more optimization, i have a great pc but even for me the game started stuttering (ingame and sound)
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Bandit camps need balancing. I have them with only kings, which requires a max level training field. By the time i can defeat them i have no more need for such resources you can get from them.
– Real player with 15.0 hrs in game
Factory Town
TL;DR:
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A mix of elements from Anno, Factorio and Kingdoms and Castles
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It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change
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Very active dev, daily responses in Discord and weekly updates
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Already a large amount of content, even in its current state you’ll get your money’s worth in playtime
Disclaimer:
I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)
– Real player with 541.3 hrs in game
What is it?
A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.
You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.
– Real player with 498.3 hrs in game
Fata Deum
With the power of a god, who will you become?
A god game where you not only build settlements, but compete with other gods for influence. In Fata Deum, the more followers you have, the more power you wield.
Manage your mana to manipulate your settlements, devotees and the fabric of reality itself. As you amass more power, you’ll be able to pick more unearthly feats to wield.
Convince or conquer
During the day, use your influence on the mortals. Will you bless and inspire them onto good work, or strike fear into their hearts with terrifying visions? But be wary, the townsfolk have their own free will.
At night, you can manipulate settlements. Instruct the mortals to build you mighty temples for worship, farms and lumber mills so that they may prosper, or even to ruin other villages.
Frighten or foster
Perhaps you’d like to be a tyrant, ruling over a kingdom of debauchery and blood. Raise an army and sacrifice your mortals to summon terrifying demons. Your choice.
Or maybe you do believe in fun, festivities and spreading the love, but have no qualms weakening your enemies by spreading fear - or just hitting them with a Thunderstrike.
Shape a living world
As your influence grows, the living world will shape around it, getting ever more vast. Each god manifests their kingdom differently.
Will yours be a kingdom of crops and light, or twisted trees and glowering darkness? You’ll battle gods of Violence, Deceit, Fertility and Pleasure.
Experience your story
Play a young god rising to glory in campaign mode, which is full of curious and revealing challenges set to an engaging narrative.
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game
Malmyr
I stumbled across this recently, and have been enjoying working through the campaign. I give this a thumbs up primarily because of the enthusiastic and helpful developer responses to questions I had, and I feel I got my moneys worth of entertainment value. These guys deserve some more attention for their efforts. It is a game that I “like” but don’t “love”.
Malmyr offers some quite different mechanics to what you would normally expect, though not all of those are necessarily positive things (it is very mouse clicky) and can take some getting used to. Kind of revealing is the lack of a lets play series out there - people tend to bounce off it after a few hours I think. Fundamentally the game is more of a puzzler than a true building game - space is limited and the randomly generated tiles can require some planning before you commit to building. I am hoping to finish the campaign, I am always a sucker for trying to “finish” a game. I haven’t tried the sandbox mode though I may give that a quick shot once I knock off the last two missions, we shall see. I just have too many other games that are begging for my time and this just doesn’t have that magic X factor or depth of strategy tp keep coming back to.
– Real player with 77.2 hrs in game
Malmyr is THE game you’ve been waiting for a long time! What a pleasant surprise!
Malmyr is the perfect mix of real-time strategy and puzzle game. Because in Malmyr building your city is not made as easy as in other building games. Instead, you have to ensure an always sufficient flow of raw materials through increasingly complex road systems. but malmyr always remains clear, fair and, above all, relaxing. Relaxation is the perfect word to describe malmyr. You have no time pressure, you can correct mistakes at any time without losing your progress.
– Real player with 23.8 hrs in game
Bitpunky
Bitpunky is a first-person sandbox game where you have to create and develop your own digital civilization! You will start with a small piece of land in the middle of the virtual space, you need to explore the outside world and get resources to develop your own world. Over time, a lot of research, technologies and improvements will open to you, you can automate many processes inside your city, as well as protect it from enemies from the outside environment.
Building
Build and develop your own digital city, explore new blueprints and transform your small world into a huge metropolis
Exploring
Outside of your city, there is a huge virtual space full of useful resources, but viruses and enemies are also roaming around it, ready to get involved in a battle at any moment
Automation
With the development of your city, you will have to work more and more, but here automation will come to your aid - set up the processes inside your city for a full life without your participation
Citizens life simulation
You can observe your citizens life - they live and work in your city, you have to set the different city roles for them depends on your current goals