Mint Works

Mint Works

Language errors all over the place.I found the tutorial not very clear, especially for such a simple game. I have only played the solo mode so far and the displayed AI move is so fast I cant work out what is happening most of the time. Gradually I am getting used to it but this implementation is much harder to follow than it needs to be. Layout of the screen is also in need of improvement.

Cannot recommend at its full cost at this stage.

Real player with 0.8 hrs in game


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A nice, ultra-lean spin on the worker placement genre. I haven’t had the chance to play the online yet, but the solo game is pretty challenging so far and goes extremely fast. Each round I’ve played so far I’ve pieced together a bit more of a strategy and it has that “can’t quite do everything you want on your turn” feel that’s the hallmark of a good worker game. My only complaint is the music is very repetitive and while you can turn it off, the game feels a little empty without anything in the backgroud, but otherwise this is a great digital board game. I love that this has cross-platform as well, in my opinion you can’t have a digital board game without that.

Real player with 0.5 hrs in game

Mint Works on Steam

Craftlands Workshoppe

Craftlands Workshoppe

Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.

There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.

Orig review below:

This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.

At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.

Real player with 94.6 hrs in game


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First Impressions - It’s fun but rough around the edges.

Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.

-Gripes-

Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.

Real player with 41.0 hrs in game

Craftlands Workshoppe on Steam