Actraiser Renaissance

Actraiser Renaissance

First of all, this is a QUINTET remaster. The mere fact that this game exists is a tremendous blessing for a certain cult fanbase.

The obvious bias aside, is the game good?

Short answer: Yes. Long answer: IT COULD HAVE BEEN SO MUCH MORE

It’s obvious that a lot of faithful effort was put into remastering this game. From including Yuzo Koshiro’s amazing soundtrack and accompaniment to the astounding artwork given to the many characters, menus and intro cutscene. People put their sweat and tears into this, and it shows in that regard.

Real player with 54.0 hrs in game


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A great example on how to make a remake. Renaissance does an excellent job of bring the original SNES games action and town sim into a modern era with new graphics, classic and remixed soundtrack, and expanded story that makes you feel more immersed in what was a somewhat bare-bones world before.

The new artwork is great and the story telling is actually quite deep. Everything reads like a positive psalm with the writing really showing some great character development and overall storytelling. Which is good as all the new characters do little gameplay wise. The story is the only way you will interact and learn about the characters and their backstories.

Real player with 40.9 hrs in game

Actraiser Renaissance on Steam

Capital Simulator

Capital Simulator

Eine Geschäftswelt auf dem Karoraster. Mehr Idle-Game als Simulator.

Grafik

Grafisch kann man hier nicht von einem Highlight sprechen, unsere Geschäfte sind Piktogramme auf einem einfarbigen Hintergrund. Generell steht hier eindeutig Funktion über Form und die Grafik und Farben, welche uns hier zur Verfügung gestellt werden sind einzig und allein da, um die Geschäftsbereiche und Produkte voneinander abzugrenzen.

Gameplay

Das Gameplay ist relativ simpel gehalten: Wir beginnen mit einer Grundressource und wollen diese am Ende zu Geld machen. Anfangs fördern wir sie einfach und verkaufen sie am Ende in einem Laden. Doch um mehr Profit zu erlangen und unser Unternehmen weiter auszubauen machen wir diese Kette einfach immer komplexer mit Fabriken, welche unser Produkt veredeln oder weiterverarbeiten. Hier können wir recht komplexe Bauteile wie Computerchips fertigen, für die viele verschiedene Grundressourcen und Arbeitsschritte notwendig sind.

Real player with 14.6 hrs in game


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I actually really enjoy this game. It takes some time to understand wtf is going on, but its a game thats simplistic once you understand the rules. I wish there was more polish and there are a lot of typos, but I do hope the devolper makes things a lot like this in the future

Real player with 3.9 hrs in game

Capital Simulator on Steam

Million to One Hero

Million to One Hero

I am having fun with it, but don’t get your hopes up for new levels being made. I had this game for about 1 1/2 months and have only seen 1 other person make 2 levels (the game has a lot of older levels though). Also, I have like 3 to 4 people clear the levels I have made (only can see who has cleared the level and not failed it.) , and people can’t up vote a level until they have cleared it.

You can also increase your rank by doing task in other players levels ( kill baddies with a bow, or collect orbs), but the rank doesn’t seem to do anything that I am aware of. Good luck trying to get a task done though if players don’t use certain things in their levels.

Real player with 267.4 hrs in game


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Another underrated lever editor platformer, Million to One Hero hits a great balance of fun platforming and adventure-based story. While the editor can take a bit to learn, it has a few key additions that separate this game from other level editors, such as NPCs and dialogue. It also features an adventure creator, where you can string multiple levels together to make a larger story.

As is, Million to One Hero is a solid level editor game, and while it could use a bit more work to make it great, it is certainly one worth checking out and I heartily recommend it.

Real player with 16.3 hrs in game

Million to One Hero on Steam

Mr.Knight

Mr.Knight

Not a bad game, but not very convenient scaling (the game is made for 720p), you can’t reassign the keys, I would help to make a Russian translation

Real player with 0.5 hrs in game

Mr.Knight on Steam

COINS BATTLE

COINS BATTLE

I give a qualified thumbs up. If you can get this game for $0.99 or less, it’s worth playing just for the concept. I wouldn’t pay more than that. There is no tutorial and no explanation of the rules. I sort of get it and it’s interesting up to a point.

Real player with 0.3 hrs in game

Looks like I get to write the first review for COINS BATTLE. Lucky me.

COINS BATTLE is a very low quality mobile-tier clicker game where you tap on various coins to make them “fight” other coins by running into them, just like the screenshots show. Exciting, isn’t it? Yeah, I know.

Usually I’d go into why this game is so insultingly bad no PC gamer should buy it, but I’ve lately gone through so many asset flips and game construction kit garbage, it’s really refreshing that at least there’s an original concept here. It’s not a good concept, and it’s badly implemented, but at least it’s original, as far as I know.

Real player with 0.2 hrs in game

COINS BATTLE on Steam

Doomsday Dispute

Doomsday Dispute

customer service dont respond to you and they deleted all their social media

Real player with 138.3 hrs in game

Edit.

After playing for several days i can tell there is no content. I mean the content this genre had 10 years ago is present, but not improved at all. You can lvl up base to 25 and that’s it. The only activitity for you is to try and beat others in different rankings, which is impossible due to existance of whales who can pay 10k+ $ monthly. Just in 2-3 days the ammount of time to upgrade or research something reached 20+ hours, so without constant speed ups there is nothing much to do about it. And by speeding up you pretty much cheating levels and reach end-game in hours, after which there is nothing else to do.

Real player with 21.3 hrs in game

Doomsday Dispute on Steam

奇迹世界 miracle world

奇迹世界 miracle world

This is a creative game

in the game players only need to play their imagination in the game to create their own world miracle world is a convenient and fast game, every time you enter the game will be a new experience, free to create the world you want in the game

the function of the game is to build at will

The functions of the game include

It can be created in an open world

**Come to miracle world use your powerful imagination to create your own world

in the game,you can use your imagination to create freely in this world**

Use your powerful imagination to join the building army

奇迹世界 miracle world on Steam

Swire Future

Swire Future

Summary

This game is the first open-world cultivation RPG simulator I’m aware of; which in and of itself is wonderful.

However it’s at quite an early stage of development, which means it’s a very unpolished experience as of this review (22/10/2020).

Positives

  • Gorgeous character sprites which are fully interactive - e.g. limbs are actual limbs that move, can be controlled as well as removed; every item sprite of clothing and equipment is a specific inventory item that can be equipped, traded, crafted, improved or stolen from enemies

Real player with 6.0 hrs in game

Swire Future on Steam

Alpha Lyrae Discovery

Alpha Lyrae Discovery

bought the game at a discount of 90%, not a bad game, there is not enough multiplayer, but one is not bad either. it is clear that the developer has not abandoned this brainchild and continues to release updates.

Real player with 1541.1 hrs in game

My 5yo absolutely loves this game. It’s just simple enough to where he’s learned the WASD and mouse movements enough to play it by himself. Really appreciate developers who put stuff out that little ones can play.

Real player with 10.0 hrs in game

Alpha Lyrae Discovery on Steam

HANDMADE CARPROGRAM

HANDMADE CARPROGRAM

Develop software with fun, game-like programming.

With this application, there’s no need for you to know any technical terms.

You’ll set up things like houses and tools, without using hardly any words, just like a simulation game.

This becomes an act of programming, and as a result, you’ll be able to develop software.

“Programs are toys.”

You may wonder what it means to think like a program.

Some people might even see the word in English and scream “Ahhhh! English!!! Run awaaay!!”

In that case, why not think of it as “playing with building blocks (programing)” instead?

The block structure you make runs as software. The only resource you need is this application.

I’ll say it once more.

“Programs are toys.”

Now’s your chance to assemble some toys.

This isn’t simply a program (toy).

This isn’t simply a game.

Through this toy (game), you can develop software.

Once you’ve developed something, you can use the attached CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE)

(It is in the [C:\Program Files (x86)\steam\steamapps\common\HANDMADE CARPROGRAM\CARPROGRAM] folder) to execute your creation, and even distribute it to others.

(“Sample” is in it.)

(Icon is able to be changed too)

Create games and software of your own imagining by thinking outside the box, and then release them out into the world.

Note: CARPEXECUTABLE.exe (HANDMADE CARPEXECUTABLE) that comes as part of these files is able to be redistributed on its own. Icon changes are also possible.

You can also make image files of your creations and show them to others to receive praise.

You’re welcome to use this product for videos and livestreams!!

(Though I’m sorry to ask it, please do so responsibly.)

Manual Videos: https://youtube.com/playlist?list=PLFj80BqaOoBFl7k-e8KtAj3Tio9t2AAYr

HANDMADE CARPROGRAM on Steam