Frontier of Fortune

Frontier of Fortune

fun enough game thats simple and straight forward, and very repeatative. There’s a single means of controling the battle, a slider. unfortunately it’s of limited use once troops start fighting as even if you’re fighting at the enemy’s gates and then disengage a good portion of your troops will continue to fight the enemy, and even those who have disengaged will often immediately rush back towards the enemy once they reach the point you’ve set, compounding how horrible this is is the fact that your troops won’t fall back all at once and instead will go back is in clumps of 2-4. additionally spawning in more troops happens in a similar manner, resulting in frequent situations where player troops are picked off piecemeal.

Real player with 3.3 hrs in game


Read More: Best City Builder Wargame Games.


Frontier of Fortune on Steam

Kainga: Seeds of Civilization

Kainga: Seeds of Civilization

i previously did a hastily anger fueled review after losing my thinker to walking into the water and ending my game but after another 14 hrs can say nothing has changed and my thinker had died a few more time this way. The road map will be very delayed to add new content as alot of the games current content needs alot of bug fixes, i’ve never played a game with so many bugs early access or not i’ve played plenty of pre release games too with less bugs then this.

Do not buy until Dec/Jan and even then unless rolling in $ wait for a sale. the sheer amount of bugs and stuff that just doesn’t work will turn you off the potentionally great game

Real player with 37.2 hrs in game


Read More: Best City Builder Roguelite Games.


This game has so much potential but really needs to be balanced in order to stave off some real frustrations. The RNG aspect of the game really works against the player in most cases, and the enemy tribes start off ahead and are a real hindrance to get your tribe out of the mud. They attack or demand tribute almost immediately, and 9 times out of 10 despite how big the map is, you spawn right next to them. Aside from the tutorial there’s no “starting area” to get your feet wet and learn the game. One map has half of the inspiration areas inaccessible (including the inspiration that allows these areas to become accessible, the other map has hardly any resources, and if you don’t “draw” the right tech after inspiration, you’re screwed. Because of all of this, it took me 20 attempts to pass the first challenge. A third map is unlocked later, but is harder still.

Real player with 32.6 hrs in game

Kainga: Seeds of Civilization on Steam

T-Minus 30

T-Minus 30

Fantastic little game, built by two devs who show their passion in this game and backed by the people who made SUPERHOT. Definitely worth a look.

You have 30 minutes to save as many people as you can. You get to build roads, logging camps, mines, power, tear down buildings, scavenge, and more resource collection and management with time pressure hanging over you. It’s not as intense as FrostPunk, nor is it meant to be. It’s something for when you have 30-60 minutes and want to play something that’ll challenge you but not overwhelm or stress you.

Real player with 25.1 hrs in game


Read More: Best City Builder Base Building Games.



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T-Minus 30 is a unique take on the city building genre. You are trying to gather enough resources to get the remaining survivors off of Earth before the world ends. Each run lasts for only 30 minutes and you feel the pressure as the time ticks down closer to closer to the end.

There are multiple types of rockets to build that will allow you to have various strategies to evacuate. Do you concentrate on the most advanced rockets that hold the most people, even though they cost the most resources? Do you try to focus on the nature based ships that are cheaper to build, but require a complete water distribution system? There really isn’t a wrong way to play T-Minus 30. Trying to chase higher places on the leader board is fun as well.

Real player with 9.8 hrs in game

T-Minus 30 on Steam

Glory of Rome

Glory of Rome

Cute little city builder. So far (scenario 6 complete) it has been pretty casual, a little slow at times. There are some speed adjustments, but everything still seems to go by very slowly. The quests that come along definitely help with cashflow for building and add a small amount of difficulty if you aren’t ready for what they throw at you.

The graphics are pretty cartoonish. The mechanics are straight-forward if you play a lot of these sort of sim games. (Banished, RimWorld, etc)

I dislike the one view camera. You can’t rotate at all. The play areas - even in sandbox - are prohibitively small. Buildings autoface pre-built roads with no option to change the orientation. However, the pips seem to walk through the walls anyhow so I guess it doesn’t matter a whole lot which way the building is facing.

Real player with 13.7 hrs in game

A nice and straight forward sim with pleasant graphics and good gameplay.

The Developer is quite responsive towards suggestions and feedback and has already confirmed there will be big future content updates which I’m looking forward to.

If you like Sim City, here is a roman-era version you should definitely check out.

Real player with 7.4 hrs in game

Glory of Rome on Steam

The Spatials: Galactology

The Spatials: Galactology

### Too Long; Long-Story-Short, Version

I have to say; After holding-off from trying this game; for sooo long now… Im glad I finally did. Even in its current state of: - EA / Alpha;.. This game is amazingly well put-together & very immersive & playable & enjoyable so far. For everything that it says it is & does & wants to be; It really does deliver these things very well.

Coupled with, one of the most productive, active & interactive, community-minded / oriented Devs, Ive seen here on steam; which gives GREAT promise & hope; & firm reason to believe that this game, will only continue to advance & grow, in positive & unique directions & become even better into the near future, as it comes to its final completion. Not to mention, the current state of the game itself, also giving proper & solid testaments to those statements, as well.

Real player with 114.2 hrs in game

The Spatials: Galactology is a real time base simulator. You start with a small crew of ‘redshirts’ and a dream for a profitable space economy. Its current build is in the alpha stage which means that the tutorials are a little clunky and hard to follow. However, this is a real gem of an experience. It reminds me of a less frustrating and less boring version of Evil Genius. Your base is constantly doing stuff, a little space ant farm, while you can travel to various planets for resources.

The planets are procedurally created and they don’t have a huge variety at this junction, but the maps are pretty and serve the purpose of giving your troops something to explore and capture. Each planet has various resources, such as metals from the lava worlds, which must be extracted with a universal building (the old version had more variety but I don’t think it needs it.) As your tech tree increases you can put in recruitment centers and tv stations to run ads for your station.

Real player with 78.3 hrs in game

The Spatials: Galactology on Steam

Terra Nil

Terra Nil

Terra Nil, from eco-warriors Free Lives (Broforce) and recycled publisher Devolver Digital, presents players with the task of environmental rejuvenation.

The phases of wasteland reclamation

Begin with the water system, slowly purify the soil, and cultivate pioneer greenery. Embark on more ambitious tasks, restore biodiversity, fix the climate, introduce wildlife, and finally recycle all the structures you used to get there, leaving the environment pristine.

Unique, procedurally generated maps

Each region of the game has its own flavour and procedural generation palette. Yet even within a region, no two playthroughs will be the same.

Picturesque landscapes

Navigate sprawling, verdant, hand-painted environments where everything but the rocks move and breathe. A meditative soundtrack and stunning audio palette will accompany your efforts.

Terra Nil on Steam

Empires in Ruins

Empires in Ruins

Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.

This is a very “yes, but…” recommendation.

Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.

Real player with 27.9 hrs in game

**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)

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Empires in Ruins Test / Review

Empires in Ruins Review – Conclusion and opinion**

For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.

Real player with 13.4 hrs in game

Empires in Ruins on Steam

King of the Universe

King of the Universe

In the 24th century BC, the Sumerians have turned the land of Mesopotamia from a simple Cradle of Civilization to the home of empires. It is your mission to take control of the kingdom of Kish and conquer your enemies, in order to become Lugal Kiški, King of the Universe.

The Sumerians, or “the black-headed people” (Sag̃-g̃i-ga in their native tongue), were the first people to invent both civilization and writing. Their well-organised and state-run societies make the perfect setting for a strategic video game. In King of the Universe, you will not only try to conquer your enemies, you will also have to take care of your own people.

Through military means you gather land and slaves, and through economic means you build new structures for your people. If your citizens do not produce enough supplies to quench your war machine, you will fail. If you do not protect your citizens from foreign invaders, you will fail. This game is about balance, and only by finding it will you become King of the Universe.

  • Tiles

    Claim tiles and build or destroy structures. Watch your people go about their day-to-day lives.

  • Wealth

    Garner Silver and resources, such as Food, Metal and Tools.

  • Troops

    Build an army, and order your soldiers around. Follow your individual troops with the camera.

  • Slaves

    Collect slaves when conquering foreign land, and use these to build new structures in your kingdom.

  • Citizens

    Keep an eye on the hunger and health of your people. Make sure every class in your kingdom has enough money to survive.

  • Pricing

    Decide the prices of wares in your kingdom, to control the economy to ensure profits for your state.

  • Trade

    Buy and sell with the other empires, to build relations and gain an extra income for your war machine.

King of the Universe on Steam

The Resolve

The Resolve

A Procedurally Generated, Idle Clicker, City Builder!

The Resolve is a new take on idle clickers, for players who want just a little more interaction with their game but still holding the core values instilled by idle clickers. Let your imagination run wild and enjoy the relaxation that will flow through you.

** Features **

  • City Customisation - Create your perfect world

  • Relaxing Sound Track - Perfect after a long stressful day

  • Building Customisation - Design the interiors of the buildings to increases your economy or comfort

  • Hidden Challenges - Can you find them all?

  • Procedurally Generated - Never ending? Yes

Developed by : Rus K

The Resolve on Steam

Stonedeep

Stonedeep

Needs some work on bugs, mechanics, and missing materials.

I recommend this game to people who have patience working with incomplete builds and like a challenge. Otherwise I would recommend waiting until some more kinks are worked out. The game has a lot promise. I’ve enjoyed and will continue to enjoy paying it. Below I’ve put some more detailed notes on challenges I’ve encountered.

After five restarts I’ve managed to create a fairly stable colony of over 100 dwarfs that I believe can grow further as long as I can get the dwarfs to live in a dwelling within a reasonable distance to their assigned job. Spreading out clusters of dwelling cells centered around their respective taverns works fairly well but the dwarf AI doesn’t always pick the closest dwelling to live in and when I try to choose specific dwellings I want them to live in they reassign themselves to another dwelling. This means I have the occasional dwarf dying of thirst because their job is too far from the dwelling they chose to live in despite the fact I have empty dwellings available that are much closer to their job.

Real player with 52.7 hrs in game

The current state of this game has a lot of problems, most of it regarding the A.I.

Current Problems:

A.I. Dwarves will spend a lot of precious time idle even with dig spots and tasks needing to be queued

Due to poor A.I. and pathing, A.I. have trouble depositing and retrieving needed items from vaults

Due to this above issues, even with enough mushroom farms, a brewery, and a honeywell, they fail to create the process of beer

due to not creating beer, theres no supply to the tavern, which in turn causes your entire workforce to turn into dark dwarves

Real player with 13.6 hrs in game

Stonedeep on Steam