Brytag Studio
This game is very good for movie makers, and there are so many possibilities
– Real player with 2.5 hrs in game
Read More: Best Cinematic Crafting Games.
Very fun and creative game, I would definitely recommend playing this!
– Real player with 1.6 hrs in game
Mocap Fusion [ VR ]
Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.
Highlights
The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.
Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.
One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .
Compatible Headsets (VR HMDs)
-
Valve Index
-
HTC Vive (and Vive Pro Eye).
-
Oculus Quest (1 and 2).
Optional Tracking Hardware
-
SteamVR Vive trackers.
-
IPhone Truedepth sensor (facecap and eye tracking).
-
Oculus Quest 2 (full optical finger tracking).
Capabilities
-
Export mocap and create scenes in Blender™ instantly.
-
HTC™ Vive Trackers (Up to 11 optional points) full body tracking.
-
Ability to record, playback, pause, slomo, scrub mocap in VR.
-
Customizable IK profiles and avatar parameters.
-
SteamVR Knuckles support for individual finger articulation.
-
Quest 2 optical finger tracking app for individual finger articulation and finger separation.
-
Vive Pro Eye blink and gaze tracking support.
-
Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).
-
User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.
-
Compatible with existing Unity3D™ avatars and environments.
-
Supports custom shaders on mocap avatars.
-
DynamicBone support for adding hair, clothing and body physics simulation to avatars.
-
Breathing simulation for added chest animation.
-
Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).
-
Optimization for exporting mocap (.bvh) data to Daz 3D.
-
Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.
-
Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.
-
Storyboard mode, save mocap experiences as pages for replaying or editing later.
-
Animatic video player, display stories and scripts, choreograph movement.
-
Dual-handed weapon IK solvers for natural handling of carbines.
-
Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).
-
VR Camcorders and VR selfie cams may be rigidly linked to trackers.
-
VR props and firearms may be rigidly linked to trackers.
-
Ghost curves for visualizing the future locations of multiple avatars in a scene.
Gameplay
The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.
History
Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.
Read More: Best Cinematic Education Games.
Puppet Play 🎬
You have the idea, we have everything else!
Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!
Grab an object → press record → move it around & repeat!
Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).
A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:
Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations
Props: Large objects to build & decorate your set with.
Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.
You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!
A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!
It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!
Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!
Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.
Read More: Best Cinematic Design & Illustration Games.
Virtual Home Theater Video Player
I can’t believe I haven’t written a review yet. As you see from my over 300 hours of usage that I use this exclusively. I purchased this when it was more expensive and never regretted it. I never got it for the audio aspect although it is impressive. I got it for the 3D movie playback. The MAIN thing that drove my interest is that I did not have to use my controllers at all. I could do everything I wanted with the mouse. Trust me this is way more relaxing. I have had many many email conversations with Aurel the developer about features and getting help. I don’t think it is possible to get someone nicer and more hard working. I have had a number of suggestions that without hesitation were implemented in updates. I know there are more things to come as well so if you are on the fence, get this and you won’t be sorry
– Real player with 334.5 hrs in game
The only app that can play non head locked surround sound video with hardware decoded video, i tested it against all other players (deovr, whirligig, big screen etc), only virtual desktop come close (with it’s virtual sound drivers enabled), but still not as good, lots of parameters in VHT that you can adjust to your own like.
Of course the complicated and let’s be honest, rather ugly, GUI is the draw back. I would love the 3D model cinema enviroment (best ones are those in virtual desktop workshop),
– Real player with 86.5 hrs in game