Voyage
This game is a great experience when introducing a loved one to video games.
It unfolds at a peaceful pace. This is not a platformer, yet it has platforms. It is not a walking simulator, yet there is walking. This is not a visual novel, yet it unfolds like a great book ending. It is not a puzzle game, yet it has puzzle logic. I would place it in the vague category of adventure games as it has its unique traits that took sparsely from different genres.
I played with my young kid and we loved it. The atmosphere is unique and fills the narrative to the point that the lack of dialogues carries on perfectly in my opinion.
– Real player with 4.6 hrs in game
Read More: Best Cinematic Atmospheric Games.
Highly recommended.
I played this with my 4 year old and we had a great co-op experience. Naturally, I gave my little one the Controller and I took the good old keyboard myself.
I also role-played with my character. Basically, my character was always scared of everything and 40% confused and I used this to have long conversations and discovery activities with my little one.
The best part my little one liked is the “things we could do collaboratively”.
So I highly recommend this for parents who want to spend some time with their little ones.
– Real player with 4.2 hrs in game
It’s Not About The End
Although the game was very short, I can say that it filled me with peace. Except for a few bugs, I found it quite successful. Of course, you shouldn’t expect too much. It was a game that I finished over and over again by enjoying it in general terms. It could have been nicer if it was longer. It was a gripping game that I wanted it to never end. I also liked the graphics and I can say that the atmosphere of the game is really amazing.
– Real player with 4.1 hrs in game
Read More: Best Cinematic Indie Games.
This game has some good visuals. Not the best, but they are pretty decent. You might have to mess with the settings a bit to find that sweet spot or else the game will be laggy or have some sickening motion blur. The story confused me a little bit at times. It has easy achievements if that is your thing. Some of the objects were boring to find mainly because the area is so big and spread out. It’s a nice game to play if you want to take a break from Overwatch, Destiny, DOTA, or any other chaotic game.
– Real player with 1.2 hrs in game
My Bones Remastered
I got this game on sale for 75% off (.49 cents USD) and it’s honestly worth about that. Even with the major update made days before my purchase, there is just not much to do in this game. Which is a shame as it’s beautiful in it’s own surreal sort of way and what is here shows promise.
You do get to break some boards, fetch some keys and read some notes, but the dev wasn’t kidding about it being a walking sim. There is one puzzle, but the jump scares are audio and the promised horror of the beast never comes for you. It honestly feels like the final level of a much bigger game.
– Real player with 0.6 hrs in game
Read More: Best Cinematic Indie Games.
Well, it certainly looks a lot better than the original version…which I see I gave a measly 3.5 out of 10. So how does it compare in regard to gameplay?
I’d be lying if I said that I’ve played the original so many times as to know it inside-out, but…I’m pretty sure it’s much the same.
My character awakens in an admittedly atmospheric cemetery, and heads straight for a boarded-up crypt in front of me. I enter the crypt and find…nothing. At least nothing I can interact with: my character has no use for axes, it seems, and I have no idea why the cute bunny statue is sat beside the axe in question. A homicidal hare in waiting, perhaps? So far, so perplexing…
– Real player with 0.6 hrs in game
Conscious Existence - A Journey Within
This is something that I honestly think everyone should see - pick a reason. But a few suggestions: 1. This thing is VERY system intensive. I have a 9900K system with 32gb RAM, a RTX2080Ti Founders ed., and m.2 nvme primary drives. I didn’t install this on a primary drive, I put it on a slower external as I do for new things. Well, the slow drive alone was enough to make this experience clip and stall on me, badly enough that I stopped it part of the way in as it ruins the experience utterly. (@dev, I sure hope there is some additional work that can be done on the buffering?) This means if you have an SSD, put it there or risk stutter and stalls, which ruin it frankly. 2. Put away the bitter sarcasms and stresses of the day before you experience this, and commit to just be open and present. The author is clearly trying to make a statement, but that statement may not be for everyone. Nor does it need to be. This is a beautiful experience in imagery, message, and sound (I am not sure what kind of headphones some reviewers are using, but my audio was extremely clear and full spectrum) I certainly would have a hard time thinking of a better way to practice being present, listening, and letting go of the cynical side for a few minutes than this. 3. I would suggest that you watch this while alone, and only so that you can react open and honestly to it and not react how others might expect of you. @Dev as others have suggested tweaks for replayability would be a nice add. I can think of several guided meditations that would fit beautifully and it should be relatively inexpensive to sound-engineer someone in to read. That is, If you are open to increasing your target objectives a bit (but I think, in doing so you would be promoting the spirit of the intent anyway)
– Real player with 2.6 hrs in game
I’m rather PISSED OFF I did not experience this on the index. The audio alone would of tested the index spatial performance to the max.
Imagine dying and coming back to life and then appreciating your room. YOUR ROOM! A feeling enhanced by Infinity! That feeling! The production crew managed to pull that out of me. I appreciated life, looking at the sky, the sun, the ground, the trees. Even an ANT I observed under a magnifying glass. It’s like all your senses melted into one neural pulse. This is how I felt after I came back from death. And after the high, I am now feeling normalized and I validated my existence now and for ever more.
– Real player with 2.3 hrs in game
METAL GEAR SOLID V: GROUND ZEROES
Barebones explanation about this game. This is not a demo!
In the eve of Metal Gear Solid V: The Phantom Pain, I’ll be reviewing Metal Gear Solid V: Ground Zeroes because some people still don’t seem to get it at this point (short version at the bottom of the review).
First of all, I’ve played most of the MGS games before this and I love them to death, so my opinion may be a bit biased.
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, like way back when there was a pretty short and limited Gran Turismo 5 Prologue but was still sold as a full game. That’s not the case with GZ.
– Real player with 38.6 hrs in game
“You’ve already seen the “Overwhelmingly Positive” user reviews, haven’t you? Why are you here, then? Why do you continue to scroll through them while your memory betrays you? You enjoy reading reviews, that’s why.”
I’ll get straight to the point. This review’s main goal is to address common misconceptions.
Amount of Content:
Ground Zeroes offers 7 missions: one main story, four side missions with different objectives, two extra side missions that are aimed at the fans of the series. Each mission has two difficulty settings (hard unlocks after beating normal), secret collectibles/objectives and unlockable trials (challenges). Throughout all missions you’ll be dealing with only one location: Camp Omega, which is a fairly large facility. Each mission has it’s own time of day.
– Real player with 31.7 hrs in game
Mosaic
Striking visual designs and themes I usually enjoy aside, it’s a bit on the nose with it’s message about rejecting the hamster wheel of only working and never living. It’s also a bit too simplistic in it’s presentation. Real life isn’t as simple as just daring to choose between being happy and doing fun stuff you enjoy and working yourself to death in a boring dead end job with unreasonable demands. Real life usually is a mix of the two sides, and all the thousands of little bits in between those two extremes.
– Real player with 7.5 hrs in game
Some Tiles Are More Equal Than Others
Mosaic is a game secretly about another game. Blip Blop, the bare-bones clicker game contained on employee 978-067443006’s phone. In-between guiding him through his non-life, you’ll find your brain defaulting to your Blop accumulation and when you can next stop to Blip. You’ll reach for your virtual phone when ignored every morning in lifts and on train platforms and, to hell with it, stop in the middle of crowds. Even after the most harrowing visual set piece of late-stage capitalism’s worst excesses and neglect you’ll immediately open your phone to invest your auto-Blops, lest you be inefficient. This pernicious little app is the only source of stimulation - empty and soulless stimulation though it may be - in a world and game so utterly devoid of it.
– Real player with 7.3 hrs in game
Follow The Cat
this game is just portal with a poorly implemented gameplay mechanic.
There’s only 3 hours of gameplay. 2 hours of which are yelling at the game at why you can’t jump or crouch. 0.1 hours laughing at the horrendous voice acting, plot, subtitles, The rest is thinking about how much better portal is
– Real player with 3.0 hrs in game
Has some cool Portal vibes to me all around. Love how the Story unfolds on it’s way.
Game mechanics work good and all the riddles are easily solvable.
Yes you can pet the cat. Needs a FOV slider badly though. I enabled the console and could do it there.
– Real player with 3.0 hrs in game
Universe Generator: The Golden Sword
A fever dream set within the world of Yeli Orog once again.
– Real player with 2.0 hrs in game
Bizarre experience in the best way possible. This game left me with a lot of thoughts and curiosity about things that would get me weird looks if I brought them up at a party. Very short game which I count as a positive since we all have a limited time being alive on this earth, and no one wants their time to be wasted.
5/5, whatever this studio decides to do next, I’m here for the ride.
– Real player with 1.0 hrs in game
Unto The End
I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.
First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.
– Real player with 29.6 hrs in game
Death is inevitable
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Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.
– Real player with 13.6 hrs in game
HARU
A single-player third-person adventure set in the Eastern Icelandic tundra, where you must brave not only the cold, but the spirits that wander the night.
Key Features
Play notes. Fight ghosts.
Playing her harmonica, Haru can ward off evil ghosts and make friends with benevolent spirits that rise in the darkness.
Breathtaking graphics.
With a built in “photo mode,” you can take cinematic-quality screenshots of your adventure.
Pet the cat.
Yes, you CAN pet the cat!
A game by Sheehan Ahmed and Weston Bell-Geddes