PROJECTIONS
This is an extremely unique and fun game. I’ve been a fan of Wolfgun’s music for many years, and when I saw the trailer, I was dazzled but I shared others' concerns about the game being visually busy or hard to follow. I was proven wrong very quickly and I’m really amazed at how quickly I picked it up and how fun and addicting it is. I think this game has an incredible spirit to it, the story mode is quite interesting and high concept and I find myself pondering the meaning (or meanings) of it weeks later. I’m extremely excited to see what Wolfgun does next and I think this is a remarkable first game and definitely a worthwhile experience.
– Real player with 36.1 hrs in game
Read More: Best Cinematic Action Games.
If you, like me, have never played a hack-and-slash game in your life, you may very likely find Projections a bit difficult and even frustrating at first. Every time you get smacked and your score is halved for it, even though you swear you hit the dodge button just in time to parry that attack from an entity you’re familiar with? If you, like me, get incredibly invested in and perhaps a little overly-competitive over beating your own high scores? It can be a bit disheartening to say the least.
– Real player with 34.6 hrs in game
Planet LEV
Oh my god I love it. This is like a self contained WaveVR-esq music abstract land, and a fairly expansive one. It seems very alien, like this is where the super intelligent god beings go to hang out. I absolutely love the ability to instantly teleport from one area to the next what with the automap thing (that got stuck to my hand once and I had to restart). In this way you can really get a sense of the entire space, and there are bulidings to go into to, and alot of work is spend on the soundscapes. It’s VR, so there is a gigantic large-breasted anime lady dancing, so it checks that important box as well. Planet LEV is deliciously spacey and abstract.
! Specific areas have songs from real life artists. I saw Boris Divider on the automap. I’m not a huge fan of his work, it all sounds the same. I fell asleep to it once on a plane and woke up to it, and so his beats are endearing to me in that way. However in the current build of LEV that area is replaced with Biosphere, and I love Biosphere and overlay it on my vr videos alot. https://youtu.be/QCVLhZI43AM
– Real player with 0.3 hrs in game
Read More: Best Cinematic VR Games.
Experienced on the Oculus Quest 2
This is an interesting experimental art / music collaboration for VR. If you’re into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning.
Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There’s also no information on when the live experience would be.
– Real player with 0.3 hrs in game
Dark Tales from México: Prelude. Just a Dream… with The Sack Man
DARK TALES FROM MÉXICO
This is a saga of 9 short games and a prelude in a 3D survival horror style, based on tales from the real Mexican folklore in which every monster it´s originally a physical sculpture made and painted by hand and then 3D scanned using photogrammetry.
IN THIS EPISODE
You are a young girl who is sleeping and having a nightmare in the middle of which your grandmother appears giving you a key, then a black cat starts talking to you and tells you that if you want to wake up, you must recover, in less than an hour, a dagger that is inside a labyrinth where the Sack Man lives, the monster that steals children from that old legend that your grandmother also told and warns you that this labyrinth is alive, that it changes its shape and that it will protect the monster by showing you your own fears, and that if you fail, you will remain inside the labyrinth forever and you will never wake up again.
Read More: Best Cinematic Lore-Rich Games.
Firelight Fantasy: Resistance
The genre of the game is quite interesting, the locations (their graphics) are also pleased. Although nature looks unrealistic, the stylization is good. It would be nice to think over the lore of the game more competently, but everything is fine. Hopefully support for gamepads will be added.
– Real player with 10.3 hrs in game
An interesting game, but I will note a number of pros and cons:
Pros:
-Difficult and interesting battles
-Moderately balanced enemies and the main character
-Epic music
-Beautiful stylized environment graphics.
Cons:
-Lack of gamepad support. This is an essential for such a game.
-The plot isn’t really interesting
– Real player with 4.8 hrs in game
Visitations
Here’s the long and short of it:
The Good:
Fantastic visuals, not too taxing on resources so you can really pump up the resolution. Pure VR eye candy.
The Middle:
Guided experiences (vocal) are… adequate. The guy is tolerable, the woman is just nails on a chalkboard.
The fun comes in the solo/choose your own experience mode.
If you don’t like the ingame music, mute the volume on that app and play whatever you want on VLC. There SHOULD be an ingame option for this.
The Bad:
The entire thing uses a gaze based centering system in order to keep you looking head on.
– Real player with 7.3 hrs in game
5 minutes of this feels like waking from a restful nights sleep.
Excellent blend of relaxing binaural sound and pulsed light visuals.
The visuals aren’t going to blow your socks off but they aren’t meant to being more abstract and calming.
If you have VR and just need to chill out a bit for 10 minutes you really cant go wrong.
The guided meditation intro shouldn’t be skipped
– Real player with 4.5 hrs in game
Murderous Muses
It’s a year to the day since controversial artist Mordechai Grey was murdered.
Now, a new exhibition has opened on the anniversary of his death, featuring six of his most famous portraits - each one a potential suspect in his murder.
You play as the night watch, exploring the gallery in the echoing hours to uncover clues about his death. Solve puzzles and use the Eyes of Mordechai to bring the portraits to life, restoring the past to find his killer…
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Solve a cold-case murder mystery that re-rolls every time you play
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Explore a procedurally-generated 3D gallery with shifting rooms and unexpected twists
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Uncover clues and use deduction to find the killer
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Solve puzzles and unlock secret locations!
From the creators of The Infectious Madness of Doctor Dekker, The Shapeshifting Detective and Dark Nights with Poe and Munro, Murderous Muses is an infinitely replayable supernatural whodunit where choosing how to investigate is an art form…
Starlight Explorers
It’s a fun way to learn about gravity and orbits, with a story designed to welcome a younger audience to those concepts. Beyond that, the simple aim-and-release gameplay is versatile enough to range from a meditative squiggle-drawing activity to a fiendish spatial-reasoning challenge.
– Real player with 2.0 hrs in game
The game is very relaxing and satisfying when you find the right trajectory. For me, Starlight really shines toward the middle of the story missions where the planets are no longer shown and you must find them through their gravitation pull.
– Real player with 1.5 hrs in game
Sunlight
Awful. A collection of random voices muttering gibberish in splat water color forest, and your arms are missing. You can’t understand what they are saying, so just tune them out. There is nothing to interact with, just painted trees and land, and sky. It takes a full minute to boot into it, and likewise to get out of it… Maybe if you waste 20 minutes into it, you can find some angle in the ‘forest’ to take a few nice screenshots and use them as desktop wall paper. But not much else in this, some additional random moaning choir music, pleasant but formless and meaningless. Pity, it seemed like it would have potential if they cleaned up the broken audio noise, reverb overload and overlapping garbled voices. In SETTINGS - You can turn down the voices, the Music, and or turn down the nature sounds to Silent. Try just Nature, no voices, no music. Then, you’ll enjoy a quiet walk in the woods. It does have an ending once you pick a handful of flowers. You can post your thoughts at the ending to share them with others. You could also just put on the music and silence the rest, enjoy the music playing in the background while you work. But the voices - ugh - babbling gibberish. Graphics 7/10 - watercolor trees.
– Real player with 1.2 hrs in game
Sunlight
Sunlight is a thirty-minute walk through a beautiful forest enhanced by a wonderful Tchaikovsky arrangement. It’s a decent entry in the walking sim genre.
– Real player with 1.2 hrs in game
The ORBITAL
Orbital - first person sci-fi survival horror. You are one of the last, (or maybe last) crew member. Your mission is to find out what is going on and get out from the spaceship. Will you survive, or not, will depends only on you.
You are an ordinary member of an expedition to explore new worlds. Your responsibilities include maintaining the ship’s subsystems and maintaining the working equipment. After another expedition to the surface of the nearest planet, you began to notice some oddities in the behavior of an electrician. But you blame this on the unexplored effects of exposure and the electromagnetic field of the new world. And one day you wake up as usual. But nothing else is normal on your ship.
Can you be smart and get off the ship that has turned from home to your worst nightmare?
We are participating in the Unreal Engine Dev Contest 2021. There are a lot of great projects coming out this year. And we are honored to be a part of this holiday. Follow the links, subscribe to our social networks, evaluate the project in the competition and add it in your wishlist!. We are glad to see you!
Features of the game
Several unique types of monsters
You will not feel safe in any corner of the ship. Only by getting used to one situation in the world can you unexpectedly find yourself in another. And what worked before may now be useless. Can you adapt?
The same spaceship - a different place
The location of the items changes and the available rooms change after each failure.
Different scenarios
Explore the ship, collect notes about the last moments of the life of the crew and find a way to get out of there.
Dangers and Opportunities
Using the work tool, discover new places and previously inaccessible areas. You don’t have a chance to confront your enemy directly. But you can distract and run away. If you’re careful
Death is the loss of everything
If you are lost, this is the end. When you die, you will start the game from the beginning. On a different ship, in a different situation. Another person. Good luck.
The Resolve
A Procedurally Generated, Idle Clicker, City Builder!
The Resolve is a new take on idle clickers, for players who want just a little more interaction with their game but still holding the core values instilled by idle clickers. Let your imagination run wild and enjoy the relaxation that will flow through you.
** Features **
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City Customisation - Create your perfect world
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Relaxing Sound Track - Perfect after a long stressful day
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Building Customisation - Design the interiors of the buildings to increases your economy or comfort
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Hidden Challenges - Can you find them all?
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Procedurally Generated - Never ending? Yes