orbit.industries

orbit.industries

Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?

There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!

orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.

orbit.Industries offers two graphically separate views while working on your station:

The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.

The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.

Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.

orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.

Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.

orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.

Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.

Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:

  • Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.

  • Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!

orbit.industries key features:

  • Full 3D Orbital Station shown in two different visual perspectives

  • Setup and management of production pipelines and cycles

  • Research and Development of new production-related technologies

  • Procurement and reward systems to keep players constantly engaged

  • Contracts players can accept for one of two reasons:

    • Earn money for the space station in form of a reward

    • Research and unlock new technologies, in the form of a new module required for building

  • 54 extension modules you may build and expand your station


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orbit.industries on Steam

Adventures in Morality: An Interactive Case Study

Adventures in Morality: An Interactive Case Study

First to the creator(s) of the ICS, you should be aware that there appears to be a bug with the cassette recordings. Every time you find one and play it, it also plays all the ones that you have found and played before, simultaneously, making understanding anything pass the third one nearly impossible. Onto the review.

This is an interesting experience. The idea being that an AI is the one conducting the Case Study on you is both intriguing and perhaps a bit alarming and I mean both of those ideas in as to whether you accept that at face value or if you accept that as part of a fictional narrative. I was actually most interested in finding and reading the log notes about the “childhood” and growth of said AI, and I got a good snicker at the mention of bonono monkies (i dont have to google, i actually saw a N.G show on them so totally got it ;) As for the Subject of the case study, this idea of sympathy types, while the particular labels used to describe said types might be newish, the idea behind it is not. I was reading about where people fall into self, tribe, and human kind in self help and spiritual enlightenment books back in the 80’s and 90’s. And those authors were NOT representing the knowledge as something new; but, rather as something very old and mostly forgotten or purposely suppressed (Those in power naturally tend to keep those below them divided and weakened through the use of Us vs them, whether thats Individualism vs Communism or Tribalism in one form or another.) The one thing none of those authors ever did was threaten to use the knowledge being shared to bring about an apocalypse and try to divide up the world based on results of some case study. Really not sure what to make of that.

Real player with 0.8 hrs in game


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Opening video has a couple good lines.

The rest is random questions that don’t make any sense as a test of morality. Not to mention that just by walking around you get 80+ ‘Humanity’ rating.

Real player with 0.7 hrs in game

Adventures in Morality: An Interactive Case Study on Steam

ENCODE

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I really enjoy this game, It truly nails the cyberpunk blade runner feel. No other game on steam can match this. People are giving negative reviews like its too dark, my goodness just adjust your gamma. This game has amazing detail for a small studio of only two people. They made another game blade net that was amazing as well, very unique, cyber punk feel game of hide and seek with a twist. People who leave negative reviews with only 0.5 hours of play you guys need to re think what you are doing. I have tried every cyber punk game on steam and this game really gives me that vibe, it is totally worth the low price of 19.99/17.99 its ok to point out bugs and issues but this game deserves a positive review. Look at it like this this game has so much potential but if people keep coming and dropping negative reviews after only 5 minutes of playing the game is going to do bad, and the developer might just give up, but if you play the game give good feedback more people are likely to buy the game and the devs will have more energy and resources to make more content. thank you to the devs for this game, it really enjoy it, thanks for all your hard work

Real player with 10.3 hrs in game


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What I love is that the world within the game seems so much bigger than what you see. Its atmospheric, dystopian Tokyo feel is served by an excellent soundtrack and unique narrative. Driving around was not only an entertaining part of the gameplay, it gave me an opportunity to explore the nooks and crannies of a city I had never really seen the likes of before.

I think the developer deserves kudos for building a universe that is stylistically reminiscient of Blade Runner without being trite, and filling it was sufficiently interesting things to do to capture my attention for a few hours. With some refinement and a little more time to incubate, the game would be a really hefty competitor in the cyberpunk genre. It has solid foundations and delivers on the intrigue of its concept, especially for an indie game. The uphill part of the battle is building a convincing in-game universe, even if it is a little sparse here.

Real player with 6.2 hrs in game

ENCODE on Steam