Space Boat
Read More: Best Cinematic Detective Games.
Forgotten Fields
Forgotten Fields
Forgotten Fields drags you into the story with its cinematic and interactive approach. I was captivated from start to finish.
Brought to you by the same developer who made Rainswept, Forgotten Fields is an atmospheric, narrative driven, cinematic experience, chronicling the events of one Summer in a quiet town. The inspiration gained from the developer’s own home town near Goa, India.
– Real player with 10.5 hrs in game
Read More: Best Cinematic Atmospheric Games.
I loved Rainswept so I had high hopes for Forgotten Fields. For me, it fell short in a few areas. You control Sid - a 20-something guy with a deadline and a case of writer’s block. His mother is selling the family home and he is at that cusp in life where each of us recognizes that we are going to have to be a grown up. Much of the story and dialog is between a set of friends who are about to step out into ‘real life,’ each in their own direction.
In parallel, Sid is writing a story about a princess in a fantasy world. About half the game is controlling the princess within her own adventures. There are definite tie-ins between the choices facing the princess and the choices facing Sid.
– Real player with 10.5 hrs in game
Chasing Static
I have mixed feelings about Chasing Static. It is a very well designed game with detailed scenery, excellent voice acting, and a conplicated story. The story is told through ‘echo’ flashbacks which you locate with a Receiver Device that you use to find specific frequencies. The order of these story bits are revealed according to your path so their chronology remains a bit elusive and I am not 100% sure (after playing through 3 times) exactly what took place before my arrival.
Much of the game is spent wandering the landscape, receiver in hand, searching for signals. There are a number of inventory items to find but these tend to be located in close proximity to where they are first used. On my first time in the game, the receiver instructions did not spawn so I spent more than an hour wandering with the Receiver device improperly deployed.
– Real player with 16.2 hrs in game
Read More: Best Cinematic Atmospheric Games.
Pitch-perfect Horror
Horror is not my preferred genre. I’m a total wimp in this regard, and have been since I was very young. However, I’ve had my eye on Chasing Static since it was first announced. This is a major change of direction for multi-talented solo dev Nathan Hamley of Headware Games, but his previous game, a lighthearted 2D pixel art point+click adventure called Guard Duty, is one of my favorites. It must have been a pretty big leap to decide to experiment with a brand new set of tools and a total shift in direction and tone for this project, but here it works really well.
– Real player with 5.8 hrs in game
The Book of Distance
What can I say that hasn’t been said already?
About 30 minutes, not much to “do” but so much to read & feel.
You’ll need a solid 1.5m x 1.5m space to get the full effect.
Ok, enough with the technical stuff…
Such a wonderful VR experience!!! Just wow.
It resonated with me so much, (lens got foggy, something in my eye…both eyes, weird) as I am first generation after my father immigrated to the United States.
He worked very hard & for almost nothing for decades to provide for our family. We were very poor, no Nike’s or name brand stuff but always had food.
– Real player with 1.3 hrs in game
This game is a great way to introduce VR to beginners.
Truth be told I did not believe the other review when they said it will make u cry.
The first 3 minutes when i played this the atmosphere just captured my attention and It made me teared up because of the ambient. From the tone of the narrator to his father’s point of view. It got me on edge. Granted there are a few flaws in the game. But from the way The game was made and told You know that the developers wanted to capture the story telling. Making an immersive experience. Keep in mind that this story is a sad one.
– Real player with 1.1 hrs in game
The Great C
This short adventure cinematic is well-made, though it has some of that “indie” charm to remind that it has been made by a small team of enthusiasts, rather than a heavy-hitter like ILMxLab. Most of the characters' animations are motion-captured performances, though there are plenty of character movements that are stilted and robotic, which were obviously manually-animated. The characters are cartoony, but expressive. And don’t let the character designs fool you… this story is not for young children.
– Real player with 0.8 hrs in game
Not quite long enough to be called a movie and not quite short enough as the Google spotlight shorts. At 38 minutes long it’s almost as long as an episode of most series.
The story is good and the actors are quite believable. Graphically it looks a lot like Telltale (rip) games. Which kinda makes me sad that I’ll never see that studio dive into VR.
VR cinematic experiences are quite new and there is a lot of experimentation involved. Some of it really works, like the building case scene, where trying to follow both characters creates tension, or the final confrontation, where the scale of C really can be appreciated. Some of it doesn’t, like suddenly you feel like an ant watching giants and the next moment a giant watching ants. But that cam be expected in such a new medium.
– Real player with 0.8 hrs in game
Zero Days VR
Nice documentary about virus and the new way of wars
– Real player with 0.6 hrs in game
It’s an interesting story , esp if you have any interest in IT tech. As a VR experience fell completely flat I’m afraid. Paid £5.50 but felt lik eit’s a £1.50 product (if you have that tech interest). All of what;s covered and more you can gleam from wikipedia if its the story you want. If it’s the VR experience that’s drawing you in there are soo many more that will wow you for the same or less money.
– Real player with 0.5 hrs in game
Adios
Target Audience: Subtle Story Lovers who want something down to Earth.
Summary:
Adios is one of those games where you wish that there was a bit more of a budget for the game to work with, because you know that there’s a solid foundation at the surface here, but it can only get so far with what it has to work with. The game’s biggest selling point is its story, which isn’t bombastic or over the top like you may think with the game’s store page and the crime aspects related to it, but is a character study of how one man deals with life pushing at him from every angle, and how he responds to trauma. It’s emotional in the right ways, and some stellar voice acting from our two main leads helps propel the game forward and make you look into every conversation and its subtext. Subtlety isn’t exactly a common skill in writing like this but the game pulls it off wonderfully, and it’s a game that you’ll sit and think about for hours after you play about what you’d do in the situation, and the themes surronding it.
– Real player with 16.8 hrs in game
Adios
A really interesting concept that almost delivers, but ultimately is let down by the lack of vocabulary choices, a clunky interface, and a questionable turn of events.
Story 📕
You’re a pig farmer in Kansas. For the last fifteen years you have helped feed chopped up body parts to your pigs for the Mob.
Today, you have decided to quit. You are no longer comfortable with letting the mob use your pigs as a way of disposing of victims.
– Real player with 7.2 hrs in game
Sacred Fire: A Role Playing Game
Where to start?
I do not write many recommendations (almost never), but this game deserves one.
Please ignore all and any negative rating, because this is a game in it’s early days.
ABOUT THE GAME:
This game is one of a kind. As a gamer that focus on RPG genre I would say this is an untold gem.
The creator of the game created a wonderful world, with an exciting story line, interesting characters, and what most amazing are the real world and life choices you have to make.
Unlike other games which focus on loot, leveling up, etc.. THIS game focus on the spirituality and morality of one’s very soul. You are faced with choices that sometimes leave you breathless as there is no good choice. Other times, you will make a choice and the way things unfold will surprise you in disbelief.
– Real player with 59.3 hrs in game
TL;DR - Clunky UI and Easily manipulated dialog/combat check system. Too many statistics that have no discernible impact on game-play. Good story telling and choices actually matter.
So far I’ve played this game a bit, I’ve gotten through the content for the first act relatively quickly. Take your time with the choices you make and think carefully about them as they WILL affect the rest of your play-through. Some choices completely change what story elements you see and will entirely remove various story branches. You character does not have plot armor, you can and will die if you make stupid choices.
– Real player with 6.7 hrs in game
Cabin Fever
This game is fucking art. I had to swear just to emphasize this. This game had me gripped from the moment I pressed Start. I couldn’t stop playing it from beginning to end and if it wasn’t 1 am as of the writing of this review, I’d go in for round two. The music, the voice acting, the art, the pace, and tones of the story were so BEAUTIFULLY well done that I couldn’t put it down! The sx scene, not having it is a MAJOR disservice to this game because it isn’t shallow “pron”. I came into this game expecting the usual fan service you’d get with this type of co-ed lifestyle these two are having and despite one fan servicey scene, that is not here and that’s okay! It’s a beautifully captivating love making scene displaying love and emotion set free from their hearts. Yes' it’s somewhat graphic but it isn’t material you would want to use for self pleasure unlike their other games like Crush Crush (of which I gave way too much of my time on :D.)
– Real player with 13.5 hrs in game
I got all the endings and all the achievements. Imma do a review because I want to.
Overall complements:
The voice acting, writing and dialogue are pretty damn good. (I used the male VA) The artwork is probably my favourite aspect of the game. It’s always well done and immersive. The atmosphere ranges from wholesome contentment to unease and worry, peril, even. The art supports that feeling a lot. You want so much for things to work out and you’re constantly looking for how it will go wrong in a paranoid way so you can prevent it. It’s draws you in as a result. Because of this wariness, I picked up on honestly well hidden clues as to what was coming. It wasn’t a terribly shocking turn of events simply because of circumstances and knowledge I could presume that the game couldn’t really do anything about, but it did a great job at hinting at it without making it blatantly obvious.
– Real player with 7.3 hrs in game
The Secret of Retropolis
Disclaimer: I was given a copy for free as I was involved in the beta testing for the Steam version.
The game was successfully enjoyed with an Oculus Quest 2 headset and Airlink.
The Secret of Retropolis is a classic point & click adventure game in VR that puts you in the pants of a robot detective that is hired by a famous movie star to retrieve a stolen necklace. The story will evolve in unpredicted ways in the classic style of a film noir.
Let’s get the elephant out of the room, it’s a short experience and it will not require more than 1h30 for a first playthrough.
– Real player with 4.1 hrs in game
Don’t call it outdated – it’s retro! Point and click adventures are back in the charming, tongue-in-cheek film noir “The Secret of Retropolis.”
The Good:
1. Art/Style – Put simply, Retropolis is a bundle of cel-shaded panache that feels like someone took all the best parts of the artistic styles of Metropolis, Futurama, and the classic LucasArts SCUMM engine point and clicks, brought to life in VR. The “film within a film” cutscenes are a particular standout in terms of presentation.
– Real player with 2.8 hrs in game