The Craft of the Samurai
This is a story and not a game, as it says more or less on the tin, so to speak. It is worth your time, you can read it at your own pace. It doesn’t have filler or pointless choices like some games have. The art work is excellent. Nice music. If you enjoy short stories and anything samurai, at this price you have nothing to lose. It took me just over an hour to finish it. I hope the Dev plans on making more stories of the same story quality and using the same artist.
– Real player with 1.3 hrs in game
Read More: Best Cinematic Atmospheric Games.
Short and Sweet.
I appreciate the developer providing exactly what to expect with the visual novel, and that it was reasonably priced. I only heard about this game through some indie game YouTube channels, so I’m glad there’s some exposure to this for what may get lost in the shuffle of the many games appearing on Steam daily.
The overall presentation was good. The art, sound effects and most of the music complimented the short story well and fits the homages being paid here. I only wish there was even more art to fit the narrative, but I’d expect it to be a limitation.
– Real player with 0.6 hrs in game
Brytag Studio
This game is very good for movie makers, and there are so many possibilities
– Real player with 2.5 hrs in game
Read More: Best Cinematic Crafting Games.
Very fun and creative game, I would definitely recommend playing this!
– Real player with 1.6 hrs in game
PrePaladin Wars
It was a fun experience. I encountered some small bugs. Sometimes, it felt like enemies die without me hitting them. Also, the game could minimize. I think it is because I have two monitors. However, I did not become bored.
– Real player with 0.4 hrs in game
Read More: Best Cinematic Action Games.
Retrograde
its a new game but is a ton of fun. very simple yet enjoyable style with fast play and a variety of weapons and features. very promising for a first time game
– Real player with 6.4 hrs in game
Brume
I’m completely smitten by this little piece of gaming art that was put on my radar by Rock, Paper, Shotgun. It’s Dark Souls dissolved to an extremely slim form. An intense, bite-sized soulslike dance of simple, obscure, but effective mechanics, jazzy visuals, stylish cinematics, moody sounds, weird camera angles and stiff legs. It deserves to be played by every Dark Souls fan and every Dark Souls fan owes it to themselves to play this. Scratch that, everyone should play this just for the vision Sokpop brings to the medium of video games. Have I mentioned I’m totally smitten by this little game?
– Real player with 11.9 hrs in game
The premise of Brume is as simple as it is unexplained. You control a nameless character in a new and strange land, Why are you here? Who knows. Venture forth. There is no dialogue in the game, but that only builds the atmosphere.
As the game begins, the first thing that struck me was the askew angles used in the cut-scenes to build an unsettling atmosphere. It creates a vague feeling of discomfort and unease; of something just not being right. The muted colour scheme, low poly-count and soft soundscape create a beautiful little world to get lost in for an hour or two.
– Real player with 7.4 hrs in game
KSTG
The history of all hitherto existing society(2) is the history of class struggles.
Freeman and slave, patrician and plebeian, lord and serf, guild-master(3) and journeyman, in a word, oppressor and oppressed, stood in constant opposition to one another, carried on an uninterrupted, now hidden, now open fight, a fight that each time ended, either in a revolutionary reconstitution of society at large, or in the common ruin of the contending classes.
In the earlier epochs of history, we find almost everywhere a complicated arrangement of society into various orders, a manifold gradation of social rank. In ancient Rome we have patricians, knights, plebeians, slaves; in the Middle Ages, feudal lords, vassals, guild-masters, journeymen, apprentices, serfs; in almost all of these classes, again, subordinate gradations.
– Real player with 0.3 hrs in game
The gameplay is incredibly wonky.
The swords swing weirdly and the enemies seem to have very little AI.
The graphics are nice but that is just Unreal.
The text on each of the houses is super weird.
Just not really worth your time.
– Real player with 0.3 hrs in game
Awakening The Light
Waking up in a room full of light, NoName #1892 is thrust into fighting countless monsters to stay alive without any memory of who he is or why this is happening to him. All he knows is that he has to keep moving forward. He has to keep fighting so that maybe, just maybe, he’ll find answers to his questions and find rest in a place that he can call home.
With a classic top-down style 2D game and a slight twist on the traditional RPG, Awakening the Light takes the familiar dungeon crawler and emphasizes the power of choice for the player to progress through the game. Fighting enemies and even bosses are now optional. However, don’t be fooled into thinking that it will be a breeze if you choose to take the shorter route!
Blood Bowl 3
Put on your cleats, buckle on your helmet, adjust your shoulder pads and breast plate… and (discreetly) tuck a sharp dagger into your belt.
War disappeared in the Old World when the inhabitants decided to resolve their differences by playing the god Nuffle’s sacred sport: Blood Bowl. And yet it is no less bloody than the battlefields it has replaced. Murder, mutilation, cheating, corruption, sorcery and even divine intervention come one after another on the pitch, to the delight of everyone watching!
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Merciless, not brainless – Take charge of a team from amongst the 12 available races, each with unique characteristics, and stop your opponents from advancing by carefully positioning your players. Dodge or mercilessly eliminate whoever gets in your way and reach the end zone to score the decisive touchdown! Naturally, the best strategists should have an edge, but… who knows? A rampaging troll might eat a teammate and change the course of a match.
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You’re the boss – Create your team, recruit your players, customize their appearance, emblems and armour, recruit cheerleaders and a coach, then take part in the most ferocious competitions in the Old World. But beware: injuries are commonplace, and it’s more than likely that some of your players will be carried off the field in a body bag, bringing a definitive end to a once-promising career…
What’s new in Blood Bowl 3
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Based on the official rules of the latest edition of the board game, with new skills and overhauled passing mechanics
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12 races to choose from including, for the first time in a Blood Bowl video game, the Black Orcs, the Imperial Nobility, the Old World Alliance and the Chaos Renegades
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Fields with special game rules to vary the types of match
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New customization options for your coaches, cheerleaders, teams and every piece of armour worn by your players
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A solo campaign open to all races
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An improved competitive mode with new league management features and an official ladder
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A flexible timer so you are free to organize practice sessions between experienced and rookie players
The brand-new solo campaign
An agent has noticed your skills as a coach and decided to finance you and your team, so you can participate in a new Blood Bowl event: the Clash of Sponsors. Will you be able to demolish your opponents and win over the spectators?
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Play with the race of your choice
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Take on teams sponsored by the most influential parties in the Old World
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See how you stack up against star players who are now the faces of major brands, including the legendary Griff Oberwald
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You will be able to use the team you built during the campaign in any other game mode.
Competitive modes with endless possibilities
In addition to the campaign and friendly matches against other players or the AI, Blood Bowl 3 has a brand-new competitive mode which lets you compete against players of all levels, from around the world:
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Competitive seasons with an official ladder
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Players can join a league, with new management options and the possibility of creating and configuring your own tournaments the way you want (stadiums, pitches, timing, races, etc.)
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Regular challenges with temporary game modes
Rain of Arrows
Good game , the arrow physics are top notch, graphics entertaining, and pacing is just about right for this kind of game. BUT, I would love it if you got rid of the obscuring flames on the end of the arrow, at least when you turn off player aim assist. Can’t see the target at all which makes it very hard to hit it. The one thing I like the most about bow and arrow games is judging the trajectory to hit the target, never want aim assist. The mechanic for bringing up the shield and paddle is inspired I think. Very quick and intuitive. Thanks for the fun.
– Real player with 2.5 hrs in game
Experienced on the Oculus Quest 2
You can view my initial impressions review & gameplay here: https://youtu.be/TMVurUVIKGE
This is a stand-still 360 archery wave shooter / “bullet or arrow hell” rogue-lite that is quasi on-rails. What I mean by that is that you’re basically on a raft that goes forward without your input in the water. However, you can paddle side to side to avoid obstacles. Meanwhile, you can dodge side to side to avoid enemy projectiles and you can even use a shield to protect you against some types of damage. I believe you have 3 deaths and you can get upgrades after beating a boss.
– Real player with 1.2 hrs in game
Touch from a Raindrop
A magical stranger enters a small town and changes their lives forever.