Dark Tales from México: Prelude. Just a Dream… with The Sack Man
DARK TALES FROM MÉXICO
This is a saga of 9 short games and a prelude in a 3D survival horror style, based on tales from the real Mexican folklore in which every monster it´s originally a physical sculpture made and painted by hand and then 3D scanned using photogrammetry.
IN THIS EPISODE
You are a young girl who is sleeping and having a nightmare in the middle of which your grandmother appears giving you a key, then a black cat starts talking to you and tells you that if you want to wake up, you must recover, in less than an hour, a dagger that is inside a labyrinth where the Sack Man lives, the monster that steals children from that old legend that your grandmother also told and warns you that this labyrinth is alive, that it changes its shape and that it will protect the monster by showing you your own fears, and that if you fail, you will remain inside the labyrinth forever and you will never wake up again.
Read More: Best Cinematic Female Protagonist Games.
BEAUTIFUL DESOLATION
For those of you who might be considering buying this as a Fallout-like game set in a post-apoc South Africa..don’t. While it may appear otherwise at first its entirely a point and click adventure game that while fun has little in common with Fallout. Combat is limited to a handful of incidents, always involves some sort of proxy, and outside of a single instance is purely optional. Something that can be missed if your not careful along with the bits it unlocks.
Now for the unpleasant bit.
! I really wanted to like this game, I really did. I found the setting charming, its NPCs well rounded, and the story had me hooked…right up until the literal last minutes of the game. When you finally talk with Darius after realizing (something I suspected since the start) that you were playing out a pre-written prophecy jotted down by an entity who does not see time as a straight line.
– Real player with 22.2 hrs in game
Read More: Best Cinematic Post-apocalyptic Games.
Wakanda place is this?
Move aside Afrofuturism, District 9, Black Panther, Elysium, Chappie and all you other African takes on sci-fi, because one thing’s for sure… I can easily tell you that I’ve never seen anything quite like the world of Beautiful Desolation.
If you are South African like me, then you must already know that you’re gonna experience it in a slightly different way to the rest of the world and may get a kick out of various elements that feel familiar to home. Beautiful Desolation is without a doubt, a whole new bag of Simba chips. It launches you into a future so far ahead that the South Africa you might know (and the people who lived there) are completely unrecognisable. The more this story of crazy futures and prophecies unfolds, the more interesting it becomes.
– Real player with 22.1 hrs in game
Castle of the Land
ITS A VERY GOOD GAME!!!
Castle Of The Land is a very good game with pixel graphics and awesome music and story! The game is about Orks attacking a castle in land.
It is a very good game a masterpiece it’s short. The gameplay is amazing. The music is awesome. Hopefully this gets a sequal because he’s very masterpiece and also SPOILERS
! The game ends on a cliffhanger
Its awesome game I will recommend this.The game is one very good it really needs a sequel and more people need to play this game because its really good! YESSSS YOU SHOULD BUY THIS GAME ITS GOOD!
– Real player with 0.6 hrs in game
Read More: Best Cinematic Colorful Games.
When will we be seeing the sequel where we deal with the black knight? Very cool music was my favorite part of the game
– Real player with 0.3 hrs in game
Lust from Beyond: M Edition
https://store.steampowered.com/app/1362560/Fire_Commander/
Lust from Beyond: M Edition is a new version of the cult survival horror Lust from Beyond. This edition is tailored to the preferences of players who love the genre of Lovecraftian horror for its mystery, narrative, and atmosphere rather than explicit content.
We invite you to another world. A world fueled by desire, fascination, and fear. A world inspired by the disturbing works of H.P. Lovecraft, H.R. Giger, and Zdzislaw Beksinski.
You are Victor Holloway, an antiquarian tormented by visions of a sinister land, where there’s no difference between pain and pleasure. To unravel the true meaning of your dreams, you join the esoteric Cult of Ecstasy.
Taste the cultist’s life from within. Get lost in its blasphemous customs. Find out what happens when the pleasures of this world stop being enough.
Discover the gates to Lusst’ghaa, the mythical Land of Ecstasy, beyond the borders of reality or comprehension. Face what lurks there. Fight, hide, solve puzzles, find your answers… and survive.
A New Take on the Fan-Favourite Horror
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New, more accessible version of the fan-favorite Lovecraftian horror
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Focused on the beloved story and gameplay, with less shocking content
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Story told from a cult member’s perspective
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Run, hide, sneak or fight using survival horror mechanics
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Setting and style inspired by the works of Lovecraft, Giger, and Beksiński
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Meaningful choices and elements of RPG-like progression
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Mind-bending puzzles to test your wits
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Sound recorded on-location in derelict period buildings
Experience the initial chapter of the Lust universe in VR. Coming soon!
https://store.steampowered.com/app/1809770/Lust_for_Darkness_VR_M_Edition/
Priest Simulator: Heavy Duty
Only played the game for a while and stopped when I finished the early access content. As a playable demo essentially, Priest Simulator: Heavy Duty is surprisingly a lot of fun.
The core concept- without going into too many details, is enjoyable. You play as a vulgar-Polish-vampire-priest that kills Shatanists with baseball bats, gun fists, and gravity gloves. You can even slow time by chugging beer.
So far. my favorite weapon in-game is the gravity glove. In function, it’s pretty much the Gravity Gun from Half-Life, but as a glove. Like the Gravity Gun, you can pick up select items from the environment and fling them at high speeds. Items flung do considerable damage to npcs, and when struck, makes them ragdoll with the blow. Another bonus is that when an npc is dead, you can pick up and throw their bodies around with the glove. Unlimited ammunition!
– Real player with 4.1 hrs in game
I liked the polish postal like humor, the absurdity of some mechanics and themes, the original presentation in the form of “documentary” with characters being interviewed. It is surprisingly fun to play. Even though it is called Priest simulator I wouldn’t really put it into the simulator bucket - instead its more like its own weird game with a story and sandbox-ish mechanics to play around without restricting you like most games do nowadays.
I think that priest sim can be a great game if some minor concerns get addressed and tweaks happen. It is sometimes unclear when my melee attack will hit and whats the range, during exorcism it is hard to navigate the house - especially drunk, some doors get stuck so you need to improvise - destroying all doors there seems like the best solution because opening them is a problem. I want to play around and see a lot cool weapons and other ways to obliterate enemies as well as more complicated enemies and bosses as content.
– Real player with 3.5 hrs in game
CAT Interstellar: Episode II
CAT Interstellar: Episode II
Return to Mars as a UNC Marine for the second installment of the cult classic CAT Interstellar.
Episode II picks up 24 hours after the first episode and primarily follows the United Nations Common (UNC) Marine Sergeant Gary Freeman. In this episode you’ll navigate a treacherous Martian passage, drive a 4WD rover through Turing Canyon, and blast your way through a Martian laboratory as a Marine Sergeant on a mission to deactivate Android 42.
This experience is intended to be ~1 hour long and follows a very similar structure to the first game. It is a linear story with both first and third person gameplay.
The Trud
What the heck is a Trud? Some sort of baddie I imagine. The cutscenes are in the realm of so-bad-it’s-good, But the game that follows is a good enough spooky puzzle and slow walking simulator.
– Real player with 7.9 hrs in game
Update: the dev has updated the game since my previous review and it’s much better. Now the movement is smoother and faster and the game flows better. I enjoyed my second playthrough. Below is my old review from long ago.
Cons:
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It is absurdly overpriced.
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99.9% of the things you do in the game are walking. And the walking is buggy as hell. They might fix it later, but at release it’s pretty bad. If you turn while walking it feels like you bump into invisible walls all the time or maybe the character is tripping over her own feet because the game stops you from moving forward for about 0.1sec. Feels very wonky and at some point teaches you to never look around and just look forward to avoid the glitchy walking.
– Real player with 3.5 hrs in game
You VS Drugs
YOU TAKE ON THE ROLE OF REAL-LIFE AGENTS WHO EXIST IN YOUR BRAIN, WHERE YOUR OWN WIT CAN RISE TO REVERT A WORLDWIDE DEVASTATION. THE ENEMY CAN ENSLAVE ANYONE, ANYWHERE. BY EMBARKING ON AN ADVENTURE THAT WILL DEFY YOUR IMAGINATION, YOU WILL DISCOVER HOW DRUG ADDICTION THREATENS HUMANITY. BY WATCHING REAL NEUROLOGICAL EVENTS, YOU WILL BE EMPOWERED TO BETTER PROTECT YOURSELF, AND THE PEOPLE YOU LOVE —IF YOU HAVE WHAT IT TAKES!
Inspiration & theme: “In 1960, only 4 million Americans had ever tried drugs” (2.2% of people). “By creating the Bureau of Narcotics & Dangerous Drugs in 1968, the U.S. set the basis of an official national/international war on drugs” (Drug Enforcement Administration Museum).
50 years later, the National Survey on Drug Use & Health (2019) showed that 164.8 million Americans aged 12 or older (60.1% of people) were past month substance users. Even worse, “children are already abusing drugs at age 12 or 13 (…), including tobacco, alcohol, inhalants, marijuana, prescription drugs such as sleeping pills & anti-anxiety medicines” (National Institute on Drug Abuse -NIDA-, 2020). And now, the United Nations’ 2021 World Drug Report states that “pandemic effects ramp up drug risk, as youth underestimate cannabis dangers”. So, what now? NIDA (2020) states that “Increased understanding of the basics of addiction will empower people to make informed choices in their own lives”. But if science took +100 years to unravel how drugs change the brain and produce addiction, how can regular kids & adults learn such complex topics to foresee the hidden dangers of trying drugs?
‘You VS Drugs’ is the first brain-based video game saga in the world designed to prevent drug addiction by empowering people with real knowledge, so they can make better choices in their own lives!
Design & gameplay: It’s a chibi cartoon-style 3D graphic design of characters & settings which give players a sense of action and fun at first glance. Friends & foes, level challenges, sounds, structures & objects are designed for players —that can play alone/with a partner— to explore, have fun, get surprised, fight, and make decisions that test the knowledge players acquire while watching how their brain works, and how drugs mess up with people’s lives. All relevant situations are inspired in real events of the working brain.
Game mechanics (and link to the learning experience):
• Incorrect responses to Path questions lead to situations that diminish energy levels.
• Correct responses to Path questions earn players points. Enough points allow the discovery of a special feature in the camp’s hospital.
• Your choices sometimes affect other AI teammates’ energy levels.
• To complete the first half of a level you need to take care of your fellow(s).
• Once a level is completed, the subsequent level is unlocked.
• Before a new level starts, weapon improvements or new skills can be learned at the camp’s gym.
DEATH STRANDING
Um dos meus jogos favoritos!
Death Stranding é um jogo realmente especial, não há nada parecido com ele. Obviamente não é perfeito, mas as qualidades são tão grandes, que quase fazem esquecer os problemas.
O gameplay não vai agradar todo mundo, especialmente quem só gosta de jogos de alta ação, mas eu amei. Achei muito divertido e satisfatório ficar andando pelo mundo com um monte de tralha nas costas, enquanto tentava superar os obstáculos do terreno.
Se engana quem pensa que esse jogo é só andar. Há uma grande abundância de sistemas e mecânicas que deixam a experiência mais interessante. Você tem que gerenciar bem sua carga, manter o balanço do personagem, saber quais equipamentos levar, quais rotas tomar, se deve levar um veículo,, e o que fazer diante de certas adversidades.
– Real player with 228.2 hrs in game
I just can’t do a simple summary of the good and bad things in this game, so it’s going to be a messy, lengthy account of my impressions.
I had never played a Kojima game before, nor did I follow Death Stranding release, and I didn’t know what to really expect. All I had, from just enough previews to not spoil myself, was the impression of a contemplative game with quite an intriguing sci-fi background to it, which was enough for me.
Honestly, I was confused for the first hour and a half, not knowing what the point of the game was, struggling to grasp its concepts and the “why” of everything, wasn’t sure if I would ask for a refund, but my curiosity kept me going. A good book usually involves the reader constantly wondering “and then what happened?”. In retrospect, that’s a feeling I quickly got, and I was hooked to the story (and the gameplay) until the end.
– Real player with 202.7 hrs in game
Lightyears from Home
Set in a solar system far from Earth, “Lightyears from Home” is a sci-fi game that puts the player in the shoes of an engineer following clues to an unknown galaxy in search of someone who had long gone missing. The story begins with the player exploring Glacier IV, a geothermal ice planet that was formerly explored by a major mining company before being abandoned due to unexplained casualties.
While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet’s wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.