Steelrising
Combine Aegis’s strength and speed with your skill to fight robot armies and change the course of history!
• A unique and mysterious heroine
As Paris burns and bleeds during the Revolution, you are Aegis, an automaton masterpiece made by Vaucanson, an engineer in the service of the Clockwork King. Make the most of your mechanical prowess to adapt Aegis to your style of play and become a fearsome warrior, a deadly dancer or a virtuoso of elemental arts.
• Dynamic and challenging gameplay
Engage in ruthless and intense fights against technological marvels that are as complex as they are unforgiving. Your nerves and skills will be tested to their limits at every moment spent battling these relentless enemies and epic bosses.
• Paris is your playground
The City of Light has been plunged into darkness and is in need of you. Use your energy, flexibility and tools to navigate the streets, rooftops, neighbourhoods and castles of Paris and reveal hidden secrets.
• A fascinating story rooted in history
Delve into an enthralling alternate history filled with formidable mechanical enemies and potential allies with questionable motives. You are the only one you can count on to untangle the knots of history and ensure the Revolution succeeds!
Read More: Best Cinematic Action Games.
Forgotten Fields
Forgotten Fields
Forgotten Fields drags you into the story with its cinematic and interactive approach. I was captivated from start to finish.
Brought to you by the same developer who made Rainswept, Forgotten Fields is an atmospheric, narrative driven, cinematic experience, chronicling the events of one Summer in a quiet town. The inspiration gained from the developer’s own home town near Goa, India.
– Real player with 10.5 hrs in game
Read More: Best Cinematic Narrative Games.
I loved Rainswept so I had high hopes for Forgotten Fields. For me, it fell short in a few areas. You control Sid - a 20-something guy with a deadline and a case of writer’s block. His mother is selling the family home and he is at that cusp in life where each of us recognizes that we are going to have to be a grown up. Much of the story and dialog is between a set of friends who are about to step out into ‘real life,’ each in their own direction.
In parallel, Sid is writing a story about a princess in a fantasy world. About half the game is controlling the princess within her own adventures. There are definite tie-ins between the choices facing the princess and the choices facing Sid.
– Real player with 10.5 hrs in game
Hisato no Saku
A quick, fun, and replayable experience.
I failed pretty quickly on my first playthrough, but on my second I made it all the way to the end and did fairly well with my food stores and my village survived the winter.
Thinking I had it all figured out, I played again a couple days later and was not able to achieve the same success again, failing a number of times, and making it to the end once but without enough food stored for my whole village.
There are a lot of little details to pick up on for strategy, and then of course there is some luck involved as well. I hope to eventually make it to the end with a village population that is actually happy but I have a feeling that will take some time.
– Real player with 5.4 hrs in game
Read More: Best Cinematic RPG Games.
I was looking forward to this based on cool art style and hoped for a chill game similar to “papers, please”
So far it’s delivering on my expectations. The gameloop is somewhat random, and there aren’t so many ‘stranger’ types I’ve encountered, so it seems fun to replay but not infinitely so (and FWIW the slow text scroll to end each night can’t be skipped).
Update: I’ve had no issues since the developer’s first update. It runs as expected and is a fun 20-40 minute challenge I still haven’t beat. Recommended.
– Real player with 5.0 hrs in game
VR Nara Park
Having been to the real Nara Park in Japan in the past I kind of knew what I was respecting here and for the most part, it does kind of deliver what it needs to. This is a very small experience in which you can teleport around a small area of a virtual recreation of the real-world park. There is no movement turning here whatsoever and just teleport movement. So you will have to play in a swivel chair or play standing up. It looks OK I guess especially as you can play about with the time of day, but there is nothing here to justify the £7.19. You can’t interact with anything and there is only a small amount of educational material telling you all about the park. Some might find this relaxing I suppose, but I just found it a little overpriced and a little bit pointless. While I have given it a thumbs down if I could give it a neutral rating I would have.
– Real player with 0.2 hrs in game
The environment isn’t big
The game didn’t perform well with random bits of slowdown
Its teleport only with no turning buttons of any kind
I’ve seen at least one of the character models in other games
But I wont lie it was relaxing
It did have gorgeous views and audio
I enjoyed having NPCs and deer walking around
and it wasn’t expensive at all
VR Nara Park has issues and feels like an early access title in some ways
the grass for one looks horrible up close
I hope that the studio behind this can add smooth locomotion and smooth turning
– Real player with 0.2 hrs in game
Mundaun
Mundaun is really good. It’s very refreshing to play a horror game set elsewhere than an asylum, a space station or a suburban house, there’s way too few games taking place in Switzerland. The game looks unique and I’m in awe just thinking how many graphite drawings it took and there’s quite a few striking setpieces I still think about to this day. The atmosphere is thick and eerie, you know something’s not right but can’t quite put your finger on it.
The characters are great, huge love for a certain evil one who oozes darkness. The romansh voice acting adds so much to the sense of mystery and it’s not like you’d play games in romansh everyday. The story is pretty straightforward and feels like a folktale you’d tell just before bedtime, a story the whole town would know.
– Real player with 24.4 hrs in game
Sometimes it only takes one picture to see that the game will be - at the very least - interesting. I saw the first picture of Mundaun on an indie website something like two years ago, and after that was patiently waiting for release. I was expecting another tiny 2-3-hour horror game - only this time with actual style and atmosphere.
What I didn’t expect was was ten hours of high production values all across the board.
- A culturally informed take on the classical European ‘deal with the Devil’ scenario.
– Real player with 9.9 hrs in game
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles
This is a great game but they really need to fix it, it’s probably the most irritating gutter I’ve played because there are SO MANY input bugs it’s unreal. The connection is terrible I have 3 disconnects and I’ve never disconnected only the game crashing. Secondly the input bugs cause from either the poor connection or just overall bad development. It’s just a bunch of ghost inputs could be not even touching my controller and it’ll start dashing around. Now see this sounds like a bad review for the game but honestly it’s a great game really fun when it’s not messing up BUT they really need to fix those two things.
– Real player with 343.4 hrs in game
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– Real player with 135.5 hrs in game
Operation: Pinkeye
Operation: Pinkeye is a first-person shooter throwing back to shooters from the 90s by the likes of Rareware and Free Radical Design.
Set in an alternate Universe where the Acts of Union in 1707 never happened, Scotland and England remain independent and tensions between the 2 remain very high.
A journalist has been killed in a hotel in London near a political rally, his room was ransacked, as if their murderers were looking for something. It was believed that he held important documents containing plans by the English to invade Scotland. Fearing that this is the case, The Scottish Secret Service (The SSS) assign their best agent, Ken Maxwell, to obtain the stolen documents, and find out exactly what they’re planning.
Traverse through 15 levels of high-octane spy action, with music from the composer of Planet X3, and FMV cutscenes filmed in Scots!
Features
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Relive memories of ’90s era shooters without the annoying bits
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Faithful old-school graphics
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Multiple language support, including Scots and Gaelic!
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Customisable mechanics and controls!
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Music from the composer of Planet X3 and Half-Life: Dark Matter